Player Matchup

Discordia
Discordia
GoldArthur
Discordia
Level 68
God Stats
15W - 10L
1,754 SR
Queue Stats
76W - 73L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
Groverprobe
Sun Wukong
Level 57
God Stats
7W - 9L
1,714 SR
Queue Stats
92W - 90L
1,519 Elo+
Party 1
Loki
Loki
VriskaBodyPillow
Loki
Level 148
God Stats
28W - 27L
1,548 SR
Queue Stats
748W - 726L
1,639 Elo+
Solo
Merlin
Merlin
bloodhound306
Merlin
Level 126
God Stats
7W - 5L
1,683 SR
Queue Stats
58W - 37L
1,611 Elo+
Solo
Ares
Ares
manguitoverde
Ares
Level 178
God Stats
5W - 5L
1,531 SR
Queue Stats
81W - 68L
1,624 Elo+
Solo
Team Averages
Level 115
1,646 SR
1,586 Elo+

VS

Team Averages
Level 119
1,445 SR
1,533 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
DallyB
Olorun
Level 63
God Stats
4W - 6L
1,343 SR
Queue Stats
340W - 334L
1,535 Elo+
Solo
Ne Zha
Ne Zha
SALAD2017
Ne Zha
Level 47
God Stats
21W - 21L
1,639 SR
Queue Stats
274W - 232L
1,576 Elo+
Solo
Tyr
Tyr
Veyour
Tyr
Level 127
God Stats
6W - 11L
1,242 SR
Queue Stats
169W - 152L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GoldArthur
Discordia
12
0 / 2 / 3
6,731
1,122
7,409
6,419
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Groverprobe
Sun Wukong
11
1 / 4 / 2
6,635
1,106
5,362
9,925
6,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 2
7,188
1,198
4,995
7,985
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 1
7,121
1,187
8,447
5,829
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 0 / 0
5,735
956
0
0
0
Team 1 Tickets

315

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
5 / 1 / 3
8,005
1,334
12,420
10,764
11,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
 
Aphrodite
12
1 / 1 / 7
7,197
1,200
5,402
7,588
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
DallyB
Olorun
12
1 / 1 / 4
6,897
1,150
4,766
4,856
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
SALAD2017
Ne Zha
12
1 / 2 / 2
6,670
1,112
1,659
3,905
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
Veyour
Tyr
12
1 / 0 / 6
6,898
1,150
4,361
5,667
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
9
9
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
1
3
6.5
W
Aphrodite
 
Aphrodite
1
1
7
4.5
W
Olorun
DallyB
Olorun
1
1
4
3
L
Discordia
GoldArthur
Discordia
0
2
3
0.75
L
Sun Wukong
Groverprobe
Sun Wukong
1
4
2
0.5
W
Ne Zha
SALAD2017
Ne Zha
1
2
2
1
W
Tyr
Veyour
Tyr
1
0
6
4
L
2
2
2
1.5
L
2
1
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,213
Damage
28,608
30,158
Taken
32,780
15,228
Mitigated
23,423
777
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,420
2,596
0
1,067
10,764
11,348
0
5,028
5,557
0
26,142
W
Aphrodite
 
Aphrodite
5,402
52
3,724
4,296
7,588
3,927
0
3,413
3,985
16,273
0
W
Olorun
DallyB
Olorun
4,766
2,094
17
797
4,856
1,725
0
2,158
2,636
21,061
0
L
Discordia
GoldArthur
Discordia
7,409
536
0
0
6,419
2,365
0
1,164
5,135
21,027
0
L
Sun Wukong
Groverprobe
Sun Wukong
5,362
754
0
501
9,925
6,511
0
5,321
4,604
0
9,650
W
Ne Zha
SALAD2017
Ne Zha
1,659
104
0
93
3,905
2,066
0
2,096
1,799
0
8,854
W
Tyr
Veyour
Tyr
4,361
255
0
150
5,667
4,357
0
2,790
2,719
0
8,065
L
4,995
967
0
230
7,985
4,122
0
2,443
5,542
0
15,823
L
8,447
499
0
46
5,829
2,230
0
1,350
4,359
20,535
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,410
Gold Earned
35,667
96
Minions Killed
118
5
Camps Cleared
5
512,695
Distance Traveled
675,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,005
1,334
32
5
2
144,427
0
W
Aphrodite
7,197
1,200
27
5
2
130,448
0
W
Olorun
6,897
1,150
44
7
1
116,536
0
L
Discordia
6,731
1,122
38
6
2
110,938
0
L
Sun Wukong
6,635
1,106
12
2
2
134,290
0
W
Ne Zha
6,670
1,112
8
1
0
128,095
0
W
Tyr
6,898
1,150
7
1
0
155,624
0
L
Loki
7,188
1,198
21
4
1
140,269
0
L
Merlin
7,121
1,187
25
4
0
127,198
0
L
Ares
5,735
956
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role