Player Matchup

Horus
Horus
AlluringGoddess
Horus
Level 104
God Stats
2W - 5L
1,328 SR
Queue Stats
135W - 160L
1,434 Elo+
Solo
Hercules
Hercules
dragonoic sayan
Hercules
Level 91
God Stats
0W - 2L
1,653 SR
Queue Stats
53W - 100L
1,336 Elo+
Party 4
Athena
Athena
gotbeard8859
Athena
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 144L
1,276 Elo+
Party 2
Achilles
Achilles
lalocura92
Achilles
Level 77
God Stats
1W - 1L
1,764 SR
Queue Stats
7W - 13L
1,390 Elo+
Party 4
Hera
Hera
xXxBuLLITzxXx
Hera
Level 102
God Stats
1W - 1L
1,750 SR
Queue Stats
120W - 129L
1,247 Elo+
Party 2
Team Averages
Level 100
1,599 SR
1,337 Elo+

VS

Team Averages
Level 73
1,530 SR
1,381 Elo+
Odin
Odin
Bigmexican247
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,295 Elo+
Party 3
Raijin
Raijin
Brenpopo
Raijin
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
251W - 266L
1,505 Elo+
Party 1
Nox
Nox
Royaltwisttt
Nox
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,254 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Sebaslr7
Ah Muzen Cab
Level 105
God Stats
2W - 1L
1,692 SR
Queue Stats
127W - 139L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
Squintzzz
Sylvanus
Level 84
God Stats
2W - 1L
1,458 SR
Queue Stats
93W - 84L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
7,264
454
986
5,285
2,664
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
18
3 / 4 / 1
10,127
633
12,778
22,877
27,280
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
16
1 / 3 / 0
8,626
539
7,780
11,105
12,371
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
lalocura92
Achilles
19
1 / 2 / 3
9,194
575
9,785
13,049
17,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 2 / 3
8,956
560
22,360
6,993
3,308
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 9
10,268
642
7,763
14,749
17,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Brenpopo
Raijin
18
1 / 2 / 10
10,506
657
11,174
15,107
9,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 1 / 6
10,884
680
10,527
12,904
7,698
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Sebaslr7
Ah Muzen Cab
19
4 / 0 / 8
10,996
687
17,085
10,087
7,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Squintzzz
Sylvanus
17
1 / 1 / 10
11,129
696
5,642
14,842
16,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
12
12
Deaths
5
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
2
1
9
6.5
W
Raijin
Brenpopo
Raijin
1
2
10
3
W
4
1
6
7
W
Ah Muzen Cab
Sebaslr7
Ah Muzen Cab
4
0
8
8
W
Sylvanus
Squintzzz
Sylvanus
1
1
10
6
L
Hercules
3
4
1
0.88
L
Athena
1
3
0
0.33
L
Achilles
lalocura92
Achilles
1
2
3
1.25
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,689
Damage
52,191
59,309
Taken
67,689
63,042
Mitigated
57,651
23,774
Healing
44,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
986
618
3,911
2,878
5,285
2,664
0
2,587
2,698
0
3,960
W
7,763
3,681
620
2,867
14,749
17,593
482
4,918
9,753
0
16,840
W
Raijin
Brenpopo
Raijin
11,174
2,391
2,332
2,864
15,107
9,159
932
7,743
7,308
33,163
0
W
10,527
1,979
2,312
1,643
12,904
7,698
800
6,636
6,268
25,600
0
W
Ah Muzen Cab
Sebaslr7
Ah Muzen Cab
17,085
5,688
1,258
2,251
10,087
7,056
882
4,365
5,722
0
42,377
W
Sylvanus
Squintzzz
Sylvanus
5,642
1,582
19,577
8,570
14,842
16,145
290
6,583
8,143
20,030
0
L
Hercules
12,778
1,970
1,968
9,432
22,877
27,280
0
11,383
11,366
131
28,184
L
Athena
7,780
984
107
425
11,105
12,371
0
4,174
6,931
13,747
0
L
Achilles
lalocura92
Achilles
9,785
736
395
3,987
13,049
17,419
0
5,327
7,722
0
25,005
L
22,360
2,857
408
263
6,993
3,308
0
3,795
3,198
42,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,167
Gold Earned
53,783
161
Minions Killed
177
0
Camps Cleared
0
1,282,305
Distance Traveled
1,403,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,264
454
7
0
0
121,579
0
W
Odin
10,268
642
20
1
0
300,074
0
W
Raijin
10,506
657
59
4
0
260,109
0
W
Nox
10,884
680
28
2
0
304,091
0
W
Ah Muzen Cab
10,996
687
45
3
0
295,608
0
W
Sylvanus
11,129
696
25
2
0
243,331
0
L
Hercules
10,127
633
40
3
0
273,558
0
L
Athena
8,626
539
19
1
0
280,570
0
L
Achilles
9,194
575
37
2
0
318,908
0
L
Hera
8,956
560
58
4
0
287,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role