Player Matchup

Loki
Loki
Chicken joe9169
Loki
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,185 Elo+
Party 2
Ah Puch
Ah Puch
Course Horizon
Ah Puch
Level 69
God Stats
0W - 4L
1,093 SR
Queue Stats
6W - 10L
1,374 Elo+
Party 2
Geb
Geb
Gogeta3596
Geb
Level 104
God Stats
1W - 1L
1,744 SR
Queue Stats
8W - 16L
1,228 Elo+
Party 2
Neith
Neith
MichaelSpeaks
Neith
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 40L
1,159 Elo+
Party 2
Athena
Athena
SweattyTaco
Athena
Level 16
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 2
Team Averages
Level 66
1,470 SR
1,244 Elo+

VS

Team Averages
Level 102
1,564 SR
1,456 Elo+
Cernunnos
Cernunnos
BrazyassOso
Cernunnos
Level 118
God Stats
9W - 11L
1,700 SR
Queue Stats
581W - 586L
1,417 Elo+
Party 1
Bellona
Bellona
DareBear427
Bellona
Level 82
God Stats
8W - 2L
1,880 SR
Queue Stats
57W - 50L
1,473 Elo+
Solo
Freya
Freya
MyNameIzJIFF
Freya
Level 136
God Stats
6W - 9L
1,280 SR
Queue Stats
318W - 341L
1,496 Elo+
Solo
Maui
Maui
P_olari_s
Maui
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
357W - 378L
1,410 Elo+
Party 1
Fenrir
Fenrir
temp-465917
Fenrir
Level 85
God Stats
9W - 6L
1,461 SR
Queue Stats
32W - 25L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,003
500
1,462
8,395
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,828
569
5,940
5,169
1,692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 3 / 2
5,766
481
3,142
8,387
6,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 2 / 0
5,717
476
5,521
8,978
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
8
1 / 5 / 0
5,337
445
2,877
10,872
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BrazyassOso
Cernunnos
11
1 / 1 / 3
6,261
522
7,203
7,882
3,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
DareBear427
Bellona
13
6 / 1 / 1
7,768
647
8,536
11,428
9,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 1
6,009
501
610
8,190
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
10
1 / 2 / 3
6,133
511
3,110
6,865
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
12
7 / 2 / 3
7,476
623
4,364
8,335
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
8
Kills
15
15
Deaths
8
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BrazyassOso
Cernunnos
1
1
3
2.5
L
1
3
0
0.33
L
2
2
0
1
W
Bellona
DareBear427
Bellona
6
1
1
6.5
L
1
3
2
0.67
L
3
2
0
1.5
W
0
2
1
0.25
W
Maui
1
2
3
1.25
L
Athena
1
5
0
0.2
W
Fenrir
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,942
Damage
23,823
41,801
Taken
42,700
20,472
Mitigated
24,275
5,051
Healing
13,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BrazyassOso
Cernunnos
7,203
3,715
0
3,774
7,882
3,030
833
1,619
6,263
0
54,935
L
1,462
381
32
202
8,395
2,978
0
525
7,870
0
43,774
L
5,940
303
0
635
5,169
1,692
0
482
4,559
45,943
0
W
Bellona
DareBear427
Bellona
8,536
3,789
0
4,462
11,428
9,409
55
2,305
8,605
0
52,331
L
3,142
533
70
806
8,387
6,716
211
1,916
6,463
15,575
0
L
5,521
1,636
0
3,086
8,978
3,021
192
1,905
7,073
0
41,182
W
610
48
0
1,250
8,190
2,568
0
5,799
2,391
29,832
0
W
Maui
3,110
1,132
0
1,950
6,865
5,813
175
1,434
5,431
15,882
0
L
Athena
2,877
722
0
220
10,872
6,065
0
0
10,872
18,066
0
W
Fenrir
4,364
908
0
2,042
8,335
3,455
0
412
7,921
0
45,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,651
Gold Earned
33,647
261
Minions Killed
329
0
Camps Cleared
0
1,133,338
Distance Traveled
1,176,916
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,261
522
91
8
0
217,374
0
L
Loki
6,003
500
72
6
0
230,915
2
L
Ah Puch
6,828
569
80
7
0
211,570
3
W
Bellona
7,768
647
92
8
0
243,302
3
L
Geb
5,766
481
29
2
0
231,020
0
L
Neith
5,717
476
53
4
0
217,402
4
W
Freya
6,009
501
65
5
0
215,316
4
W
Maui
6,133
511
22
2
0
224,505
1
L
Athena
5,337
445
27
2
0
242,431
0
W
Fenrir
7,476
623
59
5
0
276,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role