Player Matchup

Ymir
Ymir
Goblin Of Terra
Ymir
Level 105
God Stats
16W - 10L
1,549 SR
Queue Stats
64W - 64L
1,346 Elo+
Party 2
Baron Samedi
Baron Samedi
Kurtiizzle
Baron Samedi
Level 113
God Stats
22W - 14L
1,560 SR
Queue Stats
120W - 124L
1,404 Elo+
Party 2
Neith
Neith
aSLIMYgoose
Neith
Level 25
God Stats
27W - 26L
1,530 SR
Queue Stats
85W - 70L
1,426 Elo+
Party 2
Team Averages
Level 81
1,546 SR
1,392 Elo+

VS

Team Averages
Level 85
1,591 SR
1,499 Elo+
Scylla
Scylla
DUBxSZN
Scylla
Level 128
God Stats
18W - 17L
1,538 SR
Queue Stats
21W - 20L
1,461 Elo+
Solo
Chaac
Chaac
PapaBoink
Chaac
Level 100
God Stats
1W - 1L
1,734 SR
Queue Stats
12W - 9L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
Sultrii
Nu Wa
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 7
10,047
670
4,777
15,696
16,078
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Kurtiizzle
Baron Samedi
14
3 / 3 / 5
10,802
720
11,785
10,969
5,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 1 / 2
12,162
811
14,026
12,548
4,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DUBxSZN
Scylla
15
7 / 3 / 1
12,050
803
15,719
8,248
3,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
PapaBoink
Chaac
12
0 / 2 / 7
9,674
645
5,999
15,393
18,544
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Sultrii
Nu Wa
13
1 / 5 / 5
10,365
691
10,402
11,670
4,600
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
10
Kills
8
8
Deaths
10
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
DUBxSZN
Scylla
7
3
1
2.5
W
0
4
7
0.88
W
Baron Samedi
Kurtiizzle
Baron Samedi
3
3
5
1.83
L
Chaac
PapaBoink
Chaac
0
2
7
1.75
L
Nu Wa
Sultrii
Nu Wa
1
5
5
0.7
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,588
Damage
32,120
39,213
Taken
35,311
26,389
Mitigated
26,352
10,674
Healing
4,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DUBxSZN
Scylla
15,719
762
0
302
8,248
3,208
0
3,686
4,522
50,875
0
W
4,777
859
172
2,213
15,696
16,078
161
9,118
6,578
21,448
0
W
Baron Samedi
Kurtiizzle
Baron Samedi
11,785
1,148
1,214
3,228
10,969
5,977
310
7,468
3,501
53,949
0
L
Chaac
PapaBoink
Chaac
5,999
893
0
4,402
15,393
18,544
0
8,124
6,975
0
23,574
L
Nu Wa
Sultrii
Nu Wa
10,402
2,678
79
157
11,670
4,600
0
4,791
6,879
33,511
0
W
14,026
5,519
0
3,847
12,548
4,334
781
10,415
2,025
0
61,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
32,089
194
Minions Killed
128
0
Camps Cleared
0
712,755
Distance Traveled
754,902
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,050
803
70
5
0
257,981
0
W
Ymir
10,047
670
26
2
0
241,098
9
W
Baron Samedi
10,802
720
68
5
0
241,864
3
L
Chaac
9,674
645
17
1
0
255,221
1
L
Nu Wa
10,365
691
41
3
0
241,700
1
W
Neith
12,162
811
100
7
0
229,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role