Player Matchup

Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Diamond II
DJValle3
Shiva
Diamond II
Level 209
God Stats
109W - 82L
1,659 SR
Queue Stats
163W - 135L
2,301 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond I
DiegoFrituras
Cu Chulainn
Diamond I
Level 210
God Stats
4W - 6L
1,575 SR
Queue Stats
174W - 130L
2,330 MMR
Solo
Scylla
Scylla
Diamond III
DizzyRex
Scylla
Diamond III
Level 140
God Stats
10W - 5L
1,780 SR
Queue Stats
90W - 66L
2,243 MMR
Party 1
Rama
Rama
Diamond V
tamiël
Rama
Diamond V
Level 145
God Stats
32W - 5L
2,060 SR
Queue Stats
37W - 10L
2,287 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,715 SR
2,132 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,631 SR
1,965 MMR
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
A1DogWater
Kuzenbo
Diamond III
Level 159
God Stats
1W - 4L
1,742 SR
Queue Stats
146W - 126L
2,246 MMR
Party 3
Artemis
Artemis
Diamond II
ThePäcifier
Artemis
Diamond II
Level 69
God Stats
4W - 1L
1,876 SR
Queue Stats
178W - 148L
2,316 MMR
Solo
Susano
Susano
Diamond II
inthefrozen
Susano
Diamond II
Level 156
God Stats
6W - 7L
1,538 SR
Queue Stats
114W - 93L
2,263 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 0 / 6
9,214
658
7,215
10,911
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
DJValle3
Shiva
13
3 / 0 / 10
8,330
595
9,575
18,999
13,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
DiegoFrituras
Cu Chulainn
15
1 / 0 / 3
9,348
668
6,327
9,779
7,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
DizzyRex
Scylla
15
5 / 1 / 5
9,323
666
8,774
7,008
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
tamiël
Rama
15
4 / 0 / 7
9,679
691
11,432
7,907
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Guan YuMartichorasNemesisBakasura

VS

Bans
Zhong KuiThanatosHachimanHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 4 / 0
7,406
529
4,285
10,721
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
 
Achilles
12
0 / 1 / 0
7,013
501
3,210
12,895
16,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kuzenbo
A1DogWater
Kuzenbo
10
0 / 5 / 1
6,855
490
4,809
16,536
15,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
ThePäcifier
Artemis
12
0 / 5 / 1
7,126
509
6,775
11,861
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Susano
13
1 / 4 / 0
7,779
556
8,166
13,610
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
19
Kills
1
1
Deaths
19
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
6
9
L
Anhur
 
Anhur
0
4
0
0
L
Achilles
 
Achilles
0
1
0
0
L
Kuzenbo
A1DogWater
Kuzenbo
0
5
1
0.1
W
Shiva
DJValle3
Shiva
3
0
10
8
W
Cu Chulainn
DiegoFrituras
Cu Chulainn
1
0
3
2.5
W
Scylla
DizzyRex
Scylla
5
1
5
7.5
L
Artemis
ThePäcifier
Artemis
0
5
1
0.1
L
Susano
1
4
0
0.25
W
Rama
tamiël
Rama
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,323
Damage
27,245
54,604
Taken
65,623
30,624
Mitigated
44,711
13,805
Healing
17,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,215
3,992
0
696
10,911
4,066
430
660
10,251
0
81,926
L
Anhur
 
Anhur
4,285
2,240
0
3,944
10,721
4,010
0
0
10,721
0
70,126
L
Achilles
 
Achilles
3,210
852
0
4,189
12,895
16,032
0
1,016
11,845
0
47,964
L
Kuzenbo
A1DogWater
Kuzenbo
4,809
1,189
0
2,234
16,536
15,651
0
2,870
12,986
22,711
0
W
Shiva
DJValle3
Shiva
9,575
1,319
482
5,349
18,999
13,299
122
1,769
17,182
0
35,602
W
Cu Chulainn
DiegoFrituras
Cu Chulainn
6,327
935
0
2,840
9,779
7,737
263
56
9,683
143
76,938
W
Scylla
DizzyRex
Scylla
8,774
1,060
0
500
7,008
2,347
312
1,380
5,548
74,383
0
L
Artemis
ThePäcifier
Artemis
6,775
2,660
0
2,931
11,861
3,848
0
3,847
7,812
0
57,785
L
Susano
8,166
1,797
0
4,193
13,610
5,170
745
751
12,835
0
65,161
W
Rama
tamiël
Rama
11,432
9,915
0
3,938
7,907
3,175
991
1,148
6,623
0
86,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,894
Gold Earned
36,179
551
Minions Killed
462
0
Camps Cleared
0
1,519,198
Distance Traveled
1,426,267
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,214
658
103
7
0
386,931
1
L
Anhur
7,406
529
133
10
0
251,094
0
L
Achilles
7,013
501
97
7
0
304,036
2
L
Kuzenbo
6,855
490
33
2
0
296,129
0
W
Shiva
8,330
595
28
2
0
310,666
5
W
Cu Chulainn
9,348
668
124
9
0
255,042
0
W
Scylla
9,323
666
150
11
0
303,671
5
L
Artemis
7,126
509
96
7
0
248,538
0
L
Susano
7,779
556
103
7
0
326,470
0
W
Rama
9,679
691
146
10
0
262,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role