Player Matchup

Terra
Terra
CaptainMarbalz
Terra
Level 146
God Stats
4W - 7L
1,554 SR
Queue Stats
175W - 155L
1,574 Elo+
Party 1
Cernunnos
Cernunnos
Checkin_Tegridy
Cernunnos
Level 150
God Stats
0W - 2L
1,203 SR
Queue Stats
200W - 213L
1,505 Elo+
Party 1
Merlin
Merlin
ExM_Enigma
Merlin
Level 129
God Stats
2W - 2L
1,650 SR
Queue Stats
73W - 91L
1,523 Elo+
Party 1
Serqet
Serqet
ExM_HellSpawn
Serqet
Level 155
God Stats
2W - 1L
1,852 SR
Queue Stats
134W - 153L
1,479 Elo+
Party 1
Horus
Horus
ExM_RagingBull
Horus
Level 84
God Stats
8W - 13L
1,528 SR
Queue Stats
64W - 75L
1,514 Elo+
Party 1
Team Averages
Level 133
1,558 SR
1,519 Elo+

VS

Team Averages
Level 81
1,600 SR
1,538 Elo+
Cabrakan
Cabrakan
APinkAxolotl
Cabrakan
Level 61
God Stats
10W - 12L
1,572 SR
Queue Stats
131W - 88L
1,605 Elo+
Party 2
Thanatos
Thanatos
CantingPython
Thanatos
Level 124
God Stats
7W - 9L
1,504 SR
Queue Stats
223W - 202L
1,531 Elo+
Party 3
Cthulhu
Cthulhu
EpikThePenguin
Cthulhu
Level 108
God Stats
4W - 2L
1,566 SR
Queue Stats
264W - 219L
1,544 Elo+
Party 2
Anhur
Anhur
GregoryDavidson
Anhur
Level 106
God Stats
37W - 21L
1,609 SR
Queue Stats
284W - 236L
1,540 Elo+
Party 2
Yu Huang
Yu Huang
RepeatFelon
Yu Huang
Level 8
God Stats
2W - 0L
1,750 SR
Queue Stats
11W - 7L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
7,538
503
8,577
13,235
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cernunnos
Checkin_Tegridy
Cernunnos
11
0 / 4 / 1
6,711
447
3,621
9,778
2,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ExM_Enigma
Merlin
12
2 / 4 / 2
7,497
500
6,835
9,299
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 4 / 0
7,344
490
3,006
16,174
7,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 5 / 4
6,187
412
2,999
12,030
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
APinkAxolotl
Cabrakan
11
1 / 2 / 10
7,477
498
3,036
9,649
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
CantingPython
Thanatos
13
5 / 2 / 7
7,982
532
7,638
11,081
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 4
7,925
528
5,545
9,548
7,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
8 / 0 / 7
9,223
615
13,824
9,141
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
RepeatFelon
Yu Huang
13
5 / 1 / 5
8,430
562
10,676
6,464
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
20
20
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
APinkAxolotl
Cabrakan
1
2
10
3
W
Thanatos
CantingPython
Thanatos
5
2
7
4.25
L
2
3
3
1.17
L
Cernunnos
Checkin_Tegridy
Cernunnos
0
4
1
0.13
W
1
1
4
3
L
Merlin
ExM_Enigma
Merlin
2
4
2
0.75
L
1
4
0
0.25
L
0
5
4
0.4
W
8
0
7
11.5
W
Yu Huang
RepeatFelon
Yu Huang
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,038
Damage
40,719
60,516
Taken
45,883
29,398
Mitigated
28,187
11,071
Healing
19,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
APinkAxolotl
Cabrakan
3,036
718
0
2,894
9,649
10,538
0
3,399
5,785
12,685
0
W
Thanatos
CantingPython
Thanatos
7,638
2,019
0
7,815
11,081
4,319
0
1,895
8,581
0
53,549
L
8,577
1,878
28
4,054
13,235
8,437
0
5,263
7,494
44,697
0
L
Cernunnos
Checkin_Tegridy
Cernunnos
3,621
1,428
0
2,087
9,778
2,664
0
1,077
8,633
0
50,064
W
5,545
518
466
1,105
9,548
7,044
0
4,342
4,249
44,185
373
L
Merlin
ExM_Enigma
Merlin
6,835
230
0
554
9,299
2,473
0
4,085
5,066
42,596
0
L
3,006
508
0
615
16,174
7,019
0
3,266
12,778
0
61,524
L
2,999
1,003
816
2,917
12,030
8,805
0
4,168
7,640
0
8,512
W
13,824
9,290
0
6,118
9,141
3,846
1,131
1,507
7,450
0
62,466
W
Yu Huang
RepeatFelon
Yu Huang
10,676
1,601
0
625
6,464
2,440
150
2,548
3,461
69,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
41,037
362
Minions Killed
387
0
Camps Cleared
0
1,448,234
Distance Traveled
1,430,953
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,477
498
13
1
0
281,981
9
W
Thanatos
7,982
532
79
5
0
314,277
0
L
Terra
7,538
503
74
5
0
294,100
2
L
Cernunnos
6,711
447
101
7
0
239,208
0
W
Cthulhu
7,925
528
92
6
0
268,937
5
L
Merlin
7,497
500
91
6
0
270,749
2
L
Serqet
7,344
490
84
6
0
335,465
0
L
Horus
6,187
412
12
1
0
308,712
2
W
Anhur
9,223
615
98
7
0
275,197
2
W
Yu Huang
8,430
562
105
7
0
290,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role