Player Matchup

Ymir
Ymir
BunnyBadGuy
Ymir
Level 66
God Stats
4W - 0L
1,892 SR
Queue Stats
14W - 3L
1,730 Elo+
Party 1
Discordia
Discordia
Poolce
Discordia
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 14L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
YABOISEBBY
Hou Yi
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 22L
1,580 Elo+
Party 1
Team Averages
Level 43
1,631 SR
1,634 Elo+

VS

Team Averages
Level 69
1,420 SR
1,544 Elo+
Lancelot
Lancelot
Mr Pwnopoly Guy
Lancelot
Level 53
God Stats
4W - 5L
1,520 SR
Queue Stats
60W - 55L
1,518 Elo+
Party 2
Olorun
Olorun
Snakeskin65
Olorun
Level 129
God Stats
0W - 3L
1,457 SR
Queue Stats
63W - 58L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
Zatchhh
Sun Wukong
Level 24
God Stats
0W - 2L
1,285 SR
Queue Stats
19W - 13L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 17
10,728
825
10,416
11,690
12,556
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Poolce
Discordia
13
4 / 5 / 15
10,262
789
14,416
8,672
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
YABOISEBBY
Hou Yi
15
15 / 1 / 7
12,540
965
16,928
10,141
4,228
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
4 / 9 / 3
9,987
768
7,473
14,758
6,037
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
12
2 / 7 / 4
9,608
739
10,518
14,618
5,853
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Zatchhh
Sun Wukong
11
1 / 7 / 5
8,957
689
4,513
16,558
12,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
7
7
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
17
12.5
L
Lancelot
4
9
3
0.61
W
Discordia
Poolce
Discordia
4
5
15
2.3
L
Olorun
2
7
4
0.57
W
Hou Yi
YABOISEBBY
Hou Yi
15
1
7
18.5
L
Sun Wukong
Zatchhh
Sun Wukong
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,760
Damage
22,504
30,503
Taken
45,934
19,918
Mitigated
24,068
3,841
Healing
5,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,416
1,994
0
735
11,690
12,556
0
4,804
6,886
28,236
0
L
Lancelot
7,473
1,055
0
21
14,758
6,037
0
8,002
6,712
0
24,657
W
Discordia
Poolce
Discordia
14,416
1,145
0
521
8,672
3,134
0
4,475
4,173
38,052
0
L
Olorun
10,518
4,597
0
3,378
14,618
5,853
0
9,437
5,175
36,272
0
W
Hou Yi
YABOISEBBY
Hou Yi
16,928
10,544
0
2,585
10,141
4,228
1,020
2,632
7,477
0
56,054
L
Sun Wukong
Zatchhh
Sun Wukong
4,513
462
0
2,380
16,558
12,178
0
7,794
8,672
926
16,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,530
Gold Earned
28,552
120
Minions Killed
107
0
Camps Cleared
0
698,109
Distance Traveled
684,262
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,728
825
19
1
0
228,653
5
L
Lancelot
9,987
768
33
3
0
244,996
0
W
Discordia
10,262
789
38
3
0
229,384
0
L
Olorun
9,608
739
46
4
0
203,265
0
W
Hou Yi
12,540
965
63
5
0
240,072
0
L
Sun Wukong
8,957
689
28
2
0
236,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role