Player Matchup

King Arthur
King Arthur
Improbable97
King Arthur
Level 130
God Stats
81W - 66L
1,505 SR
Queue Stats
463W - 418L
1,456 Elo+
Party 1
Janus
Janus
KeptThunder178
Janus
Level 125
God Stats
3W - 11L
1,019 SR
Queue Stats
295W - 260L
1,510 Elo+
Party 1
Xbalanque
Xbalanque
TheBrokenOdyssey
Xbalanque
Level 106
God Stats
4W - 4L
1,265 SR
Queue Stats
47W - 55L
1,467 Elo+
Party 1
Cerberus
Cerberus
YaDanguss
Cerberus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
vicarunfortunato
Ao Kuang
Level 27
God Stats
1W - 3L
1,235 SR
Queue Stats
55W - 65L
1,434 Elo+
Party 1
Team Averages
Level 85
1,305 SR
1,459 Elo+

VS

Team Averages
Level 91
1,679 SR
1,528 Elo+
Chaac
Chaac
DCx2K
Chaac
Level 120
God Stats
57W - 35L
1,518 SR
Queue Stats
272W - 251L
1,552 Elo+
Party 2
Bakasura
Bakasura
ELSUEN0
Bakasura
Level 84
God Stats
2W - 3L
1,939 SR
Queue Stats
68W - 73L
1,516 Elo+
Party 2
Hachiman
Hachiman
Luhnatix
Hachiman
Level 108
God Stats
6W - 5L
1,592 SR
Queue Stats
404W - 376L
1,510 Elo+
Solo
Vulcan
Vulcan
PuMa2211
Vulcan
Level 101
God Stats
36W - 21L
1,711 SR
Queue Stats
377W - 356L
1,497 Elo+
Solo
Ares
Ares
star-PurX
Ares
Level 43
God Stats
10W - 12L
1,636 SR
Queue Stats
188W - 186L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Improbable97
King Arthur
12
0 / 1 / 1
6,159
474
5,131
11,032
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 0
7,107
547
2,852
5,905
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
10
1 / 3 / 0
6,247
481
3,353
8,938
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
YaDanguss
Cerberus
10
0 / 0 / 2
6,672
513
2,351
8,527
4,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 1
7,758
597
8,950
10,771
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DCx2K
Chaac
14
0 / 1 / 1
7,908
608
6,423
10,369
6,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
ELSUEN0
Bakasura
13
5 / 0 / 0
7,889
607
5,451
9,396
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Luhnatix
Hachiman
3
0 / 0 / 0
4,435
341
1,029
1,099
278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
PuMa2211
Vulcan
13
1 / 1 / 0
7,195
553
6,213
6,462
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
1 / 2 / 0
5,956
458
5,845
11,253
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
7
7
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
DCx2K
Chaac
0
1
1
0.5
L
Bakasura
ELSUEN0
Bakasura
5
0
0
5
W
King Arthur
Improbable97
King Arthur
0
1
1
0.5
W
0
2
0
0
L
Hachiman
Luhnatix
Hachiman
0
0
0
0
L
Vulcan
PuMa2211
Vulcan
1
1
0
1
W
Xbalanque
1
3
0
0.33
W
Cerberus
YaDanguss
Cerberus
0
0
2
1
L
Ares
1
2
0
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
24,961
45,173
Taken
38,579
24,537
Mitigated
23,751
16,430
Healing
13,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DCx2K
Chaac
6,423
323
0
3,576
10,369
6,936
0
2,175
8,194
0
63,800
L
Bakasura
ELSUEN0
Bakasura
5,451
4,016
0
3,359
9,396
4,553
0
3,811
5,411
0
48,848
W
King Arthur
Improbable97
King Arthur
5,131
125
0
1,975
11,032
9,807
0
287
10,647
521
41,489
W
2,852
115
0
596
5,905
2,261
0
2,393
3,344
65,659
0
L
Hachiman
Luhnatix
Hachiman
1,029
423
0
518
1,099
278
0
15
1,084
0
12,219
L
Vulcan
PuMa2211
Vulcan
6,213
1,258
0
2,170
6,462
2,325
0
3,600
2,702
54,831
0
W
Xbalanque
3,353
399
0
2,554
8,938
3,076
41
3,752
4,980
0
41,164
W
Cerberus
YaDanguss
Cerberus
2,351
68
1,767
2,202
8,527
4,944
0
3,021
5,055
23,392
0
L
Ares
5,845
39
0
3,431
11,253
9,659
0
4,445
6,808
21,712
0
W
8,950
2,196
0
7,336
10,771
4,449
0
2,545
7,862
66,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,943
Gold Earned
33,383
412
Minions Killed
346
0
Camps Cleared
0
1,337,960
Distance Traveled
1,199,447
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,908
608
110
8
0
248,153
0
L
Bakasura
7,889
607
98
8
0
339,804
0
W
King Arthur
6,159
474
58
4
0
225,439
0
W
Janus
7,107
547
133
10
0
263,697
0
L
Hachiman
4,435
341
18
1
0
52,616
0
L
Vulcan
7,195
553
98
8
0
274,265
3
W
Xbalanque
6,247
481
65
5
0
247,482
2
W
Cerberus
6,672
513
50
4
0
278,345
0
L
Ares
5,956
458
22
2
0
284,609
0
W
Ao Kuang
7,758
597
106
8
0
322,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role