Player Matchup

Erlang Shen
Erlang Shen
Gold V
ChanelLoveMe
Erlang Shen
Gold V
Level 120
God Stats
4W - 4L
1,593 SR
Queue Stats
77W - 81L
1,394 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Goddy92
Kuzenbo
Gold III
Level 129
God Stats
1W - 3L
1,205 SR
Queue Stats
189W - 189L
1,381 MMR
Solo
Hachiman
Hachiman
Silver I
LeopoldGuy666
Hachiman
Silver I
Level 116
God Stats
3W - 2L
1,202 SR
Queue Stats
36W - 36L
1,384 MMR
Solo
Horus
Horus
Silver III
Tanmans
Horus
Silver III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,347 MMR
Party 1
Janus
Janus
Bronze III
vPaints
Janus
Bronze III
Level 123
God Stats
3W - 3L
1,514 SR
Queue Stats
5W - 6L
1,400 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,403 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,564 SR
1,379 MMR
Rama
Rama
Gold V
FaZeSlim
Rama
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 79L
1,381 MMR
Solo
Zeus
Zeus
Gold V
Kahuna VI
Zeus
Gold V
Level 128
God Stats
12W - 9L
1,570 SR
Queue Stats
210W - 220L
1,388 MMR
Solo
Hercules
Hercules
Gold V
Panthados
Hercules
Gold V
Level 159
God Stats
48W - 43L
1,681 SR
Queue Stats
618W - 633L
1,388 MMR
Solo
Serqet
Serqet
Silver II
WatchUrBackk
Serqet
Silver II
Level 105
God Stats
2W - 1L
1,570 SR
Queue Stats
47W - 44L
1,384 MMR
Solo
Ravana
Ravana
Bronze III
link07
Ravana
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChanelLoveMe
Erlang Shen
18
4 / 3 / 7
11,300
514
10,135
21,071
11,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Goddy92
Kuzenbo
15
2 / 1 / 6
10,244
466
11,185
20,956
26,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
LeopoldGuy666
Hachiman
18
2 / 2 / 3
11,434
520
10,048
10,295
4,175
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Tanmans
Horus
16
0 / 0 / 3
10,135
461
6,536
15,024
16,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
vPaints
Janus
18
5 / 1 / 3
11,879
540
12,936
11,476
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Ao KuangAgniKaliMartichoras

VS

Bans
ThorAchillesFenrirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
0 / 3 / 3
10,028
456
7,850
14,616
6,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
20
3 / 2 / 2
11,969
544
17,285
11,775
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Panthados
Hercules
17
2 / 0 / 2
10,576
481
9,801
17,186
14,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
12
2 / 4 / 2
8,127
369
12,133
20,259
13,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
link07
Ravana
15
0 / 4 / 1
9,001
409
3,176
11,089
6,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
13
Kills
7
7
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ChanelLoveMe
Erlang Shen
4
3
7
2.5
L
Rama
0
3
3
0.5
W
Kuzenbo
Goddy92
Kuzenbo
2
1
6
5
L
Zeus
3
2
2
2
W
Hachiman
LeopoldGuy666
Hachiman
2
2
3
1.75
L
Hercules
Panthados
Hercules
2
0
2
3
W
Horus
Tanmans
Horus
0
0
3
1.5
L
Serqet
2
4
2
0.75
L
Ravana
link07
Ravana
0
4
1
0.13
W
Janus
vPaints
Janus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,840
Damage
50,245
78,822
Taken
74,925
63,245
Mitigated
46,053
25,312
Healing
19,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ChanelLoveMe
Erlang Shen
10,135
5,129
0
4,417
21,071
11,281
397
3,788
16,822
0
118,693
L
Rama
7,850
5,115
0
5,299
14,616
6,425
0
1,353
13,068
0
83,427
W
Kuzenbo
Goddy92
Kuzenbo
11,185
4,388
2,738
3,332
20,956
26,804
34
5,313
14,724
27,107
331
L
Zeus
17,285
1,212
0
1,749
11,775
5,093
0
4,649
6,964
129,640
0
W
Hachiman
LeopoldGuy666
Hachiman
10,048
4,705
0
5,724
10,295
4,175
1,178
830
9,309
0
112,444
L
Hercules
Panthados
Hercules
9,801
2,349
0
6,470
17,186
14,694
0
5,481
10,884
981
73,017
W
Horus
Tanmans
Horus
6,536
2,792
2,646
5,205
15,024
16,563
0
3,753
11,271
0
64,578
L
Serqet
12,133
2,461
0
3,990
20,259
13,309
0
7,771
11,985
0
46,490
L
Ravana
link07
Ravana
3,176
1,126
0
2,088
11,089
6,532
0
4,074
6,853
0
69,426
W
Janus
vPaints
Janus
12,936
729
0
1,250
11,476
4,422
0
4,746
6,001
106,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,992
Gold Earned
49,701
632
Minions Killed
634
0
Camps Cleared
0
2,323,855
Distance Traveled
2,135,126
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,300
514
141
6
0
506,651
2
L
Rama
10,028
456
140
6
0
422,184
7
W
Kuzenbo
10,244
466
22
1
0
474,213
8
L
Zeus
11,969
544
210
10
0
420,639
0
W
Hachiman
11,434
520
156
7
0
417,960
5
L
Hercules
10,576
481
127
6
0
432,168
0
W
Horus
10,135
461
112
5
0
454,387
0
L
Serqet
8,127
369
52
2
0
430,908
0
L
Ravana
9,001
409
105
5
0
429,227
4
W
Janus
11,879
540
201
9
0
470,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role