Player Matchup

Anhur
Anhur
Ironswordsss
Anhur
Level 41
God Stats
0W - 1L
1,763 SR
Queue Stats
22W - 16L
1,479 Elo+
Party 1
Janus
Janus
OmegaReaperXIII
Janus
Level 149
God Stats
1W - 6L
1,500 SR
Queue Stats
307W - 282L
1,558 Elo+
Solo
Arachne
Arachne
Piece-_-NaciS
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
S0ul419
Kukulkan
Level 145
God Stats
18W - 14L
1,588 SR
Queue Stats
276W - 289L
1,470 Elo+
Solo
Olorun
Olorun
vadepichula89
Olorun
Level 105
God Stats
0W - 1L
1,772 SR
Queue Stats
18W - 11L
1,568 Elo+
Party 1
Team Averages
Level 93
1,625 SR
1,515 Elo+

VS

Team Averages
Level 152
1,593 SR
1,493 Elo+
Janus
Janus
BOLO4ELLER
Janus
Level 151
God Stats
138W - 124L
1,558 SR
Queue Stats
247W - 243L
1,465 Elo+
Solo
Anhur
Anhur
Escudero_Joe
Anhur
Level 211
God Stats
23W - 23L
1,613 SR
Queue Stats
742W - 724L
1,484 Elo+
Solo
Nemesis
Nemesis
Misteranim
Nemesis
Level 126
God Stats
5W - 4L
1,466 SR
Queue Stats
68W - 73L
1,458 Elo+
Solo
Horus
Horus
NewtypeShawty
Horus
Level 111
God Stats
13W - 7L
1,707 SR
Queue Stats
334W - 311L
1,522 Elo+
Solo
Nu Wa
Nu Wa
changguito
Nu Wa
Level 159
God Stats
97W - 63L
1,622 SR
Queue Stats
555W - 560L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,618
441
4,897
9,731
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 2
7,630
509
4,299
4,725
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
10
0 / 2 / 2
6,547
436
1,659
10,284
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
S0ul419
Kukulkan
13
2 / 4 / 0
7,758
517
4,520
11,270
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
6,424
428
4,048
12,126
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
4 / 2 / 0
8,801
587
4,598
6,874
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 1
8,243
550
3,089
6,948
2,865
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Misteranim
Nemesis
15
4 / 0 / 6
8,931
595
6,848
11,575
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 6
7,410
494
3,938
9,859
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
15
5 / 1 / 5
9,116
608
14,924
5,791
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
16
16
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
4
2
0
2
W
2
1
1
2.5
L
2
4
2
0.75
W
Nemesis
Misteranim
Nemesis
4
0
6
7
W
1
2
6
2
L
2
2
2
1.5
L
Arachne
0
2
2
0.5
L
Kukulkan
S0ul419
Kukulkan
2
4
0
0.5
W
Nu Wa
5
1
5
7.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
33,397
48,136
Taken
41,047
14,772
Mitigated
22,061
6,913
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
4,598
311
0
1,370
6,874
2,482
1,941
2,195
4,570
61,187
0
W
3,089
1,148
47
3,902
6,948
2,865
3,047
3,178
3,726
0
67,198
L
4,897
1,805
0
892
9,731
2,812
0
5,434
4,001
0
26,995
W
Nemesis
Misteranim
Nemesis
6,848
2,289
0
5,492
11,575
4,942
505
1,082
10,451
0
68,063
W
3,938
1,588
322
1,685
9,859
9,478
180
3,818
5,893
0
14,676
L
4,299
518
0
550
4,725
1,542
0
1,396
3,197
41,852
0
L
Arachne
1,659
883
0
1,338
10,284
3,163
475
1,974
8,146
0
41,323
L
Kukulkan
S0ul419
Kukulkan
4,520
349
0
1,535
11,270
3,762
0
6,357
4,597
65,685
0
W
Nu Wa
14,924
5,238
0
1,680
5,791
2,294
1,323
2,443
3,306
64,218
0
L
4,048
1,235
40
2,558
12,126
3,493
152
3,293
8,659
40,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,977
Gold Earned
42,501
377
Minions Killed
473
0
Camps Cleared
0
1,453,915
Distance Traveled
1,462,961
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,801
587
133
9
0
288,269
0
W
Anhur
8,243
550
107
7
0
266,579
0
L
Anhur
6,618
441
38
3
0
293,803
0
W
Nemesis
8,931
595
114
8
0
359,380
1
W
Horus
7,410
494
21
1
0
289,977
3
L
Janus
7,630
509
88
6
0
262,014
0
L
Arachne
6,547
436
65
4
0
354,592
0
L
Kukulkan
7,758
517
123
8
0
276,626
0
W
Nu Wa
9,116
608
98
7
0
258,756
6
L
Olorun
6,424
428
63
4
0
266,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role