Player Matchup

Ganesha
Ganesha
ChargerJetz
Ganesha
Level 157
God Stats
3W - 2L
1,490 SR
Queue Stats
52W - 48L
1,496 Elo+
Party 1
Cupid
Cupid
D3arAmb3lina258
Cupid
Level 156
God Stats
4W - 0L
1,841 SR
Queue Stats
188W - 174L
1,567 Elo+
Party 1
Tyr
Tyr
Jepebu
Tyr
Level 151
God Stats
3W - 3L
1,539 SR
Queue Stats
217W - 199L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
No Shaolin
Ne Zha
Level 136
God Stats
17W - 17L
1,525 SR
Queue Stats
216W - 195L
1,521 Elo+
Party 3
Zeus
Zeus
Th3Bl4ckGamer
Zeus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,469 Elo+
Solo
Team Averages
Level 140
1,579 SR
1,515 Elo+

VS

Team Averages
Level 116
1,416 SR
1,532 Elo+
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Darkc3ll
Zhong Kui
Level 159
God Stats
0W - 2L
1,404 SR
Queue Stats
67W - 61L
1,548 Elo+
Solo
Ao Kuang
Ao Kuang
EdIsOn96
Ao Kuang
Level 117
God Stats
29W - 23L
1,500 SR
Queue Stats
221W - 213L
1,516 Elo+
Party 2
Ix Chel
Ix Chel
frog1184
Ix Chel
Level 69
God Stats
1W - 2L
1,530 SR
Queue Stats
111W - 97L
1,532 Elo+
Solo
Martichoras
Martichoras
piojosandey
Martichoras
Level 111
God Stats
1W - 5L
1,146 SR
Queue Stats
443W - 410L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChargerJetz
Ganesha
12
0 / 0 / 8
7,184
513
3,783
8,853
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 0 / 1
7,509
536
5,527
9,393
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
Jepebu
Tyr
13
0 / 1 / 3
7,215
515
4,754
12,856
9,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
No Shaolin
Ne Zha
14
9 / 0 / 5
8,723
623
10,728
12,244
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 1 / 4
8,199
586
9,468
7,226
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 2 / 0
6,651
475
6,632
6,785
1,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
Darkc3ll
Zhong Kui
12
0 / 3 / 0
7,238
517
9,907
11,761
10,130
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
EdIsOn96
Ao Kuang
10
1 / 5 / 0
6,178
441
3,047
16,049
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
frog1184
Ix Chel
10
1 / 3 / 0
6,695
478
4,961
9,846
5,825
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
piojosandey
Martichoras
12
0 / 4 / 2
6,958
497
5,386
11,461
4,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
17
Kills
2
2
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
Ganesha
ChargerJetz
Ganesha
0
0
8
4
W
2
0
1
2.5
L
Zhong Kui
Darkc3ll
Zhong Kui
0
3
0
0
L
Ao Kuang
EdIsOn96
Ao Kuang
1
5
0
0.2
W
Tyr
Jepebu
Tyr
0
1
3
1.5
W
Ne Zha
No Shaolin
Ne Zha
9
0
5
11.5
W
6
1
4
8
L
Ix Chel
frog1184
Ix Chel
1
3
0
0.33
L
Martichoras
piojosandey
Martichoras
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,260
Damage
29,933
50,572
Taken
55,902
29,216
Mitigated
27,472
20,459
Healing
14,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,632
2,404
0
1,294
6,785
1,883
62
966
5,819
0
51,156
W
Ganesha
ChargerJetz
Ganesha
3,783
387
407
3,393
8,853
7,295
0
2,789
6,064
19,454
0
W
5,527
3,995
53
6,400
9,393
4,118
0
1,969
7,424
0
62,979
L
Zhong Kui
Darkc3ll
Zhong Kui
9,907
832
0
4,551
11,761
10,130
0
553
11,208
61,814
0
L
Ao Kuang
EdIsOn96
Ao Kuang
3,047
576
0
4,665
16,049
5,337
0
3,204
12,845
44,400
0
W
Tyr
Jepebu
Tyr
4,754
1,416
0
6,329
12,856
9,621
0
7,328
5,528
0
47,669
W
Ne Zha
No Shaolin
Ne Zha
10,728
4,399
0
2,776
12,244
5,621
0
4,446
7,798
0
59,409
W
9,468
2,840
0
1,101
7,226
2,561
0
1,680
5,526
67,181
0
L
Ix Chel
frog1184
Ix Chel
4,961
518
284
2,211
9,846
5,825
0
2,378
7,468
26,017
0
L
Martichoras
piojosandey
Martichoras
5,386
1,389
0
1,931
11,461
4,297
336
6,291
5,122
0
54,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,830
Gold Earned
33,720
427
Minions Killed
367
0
Camps Cleared
0
1,380,706
Distance Traveled
1,307,000
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,651
475
90
6
0
257,301
0
W
Ganesha
7,184
513
0
0
0
281,666
2
W
Cupid
7,509
536
150
11
0
234,640
3
L
Zhong Kui
7,238
517
102
7
0
239,447
2
L
Ao Kuang
6,178
441
61
4
0
286,086
0
W
Tyr
7,215
515
88
6
0
277,545
2
W
Ne Zha
8,723
623
84
6
0
320,704
0
W
Zeus
8,199
586
105
8
0
266,151
2
L
Ix Chel
6,695
478
27
2
0
262,306
1
L
Martichoras
6,958
497
87
6
0
261,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role