Player Matchup

Sol
Sol
 
Sol
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BigPerm411
Charybdis
Level 121
God Stats
4W - 7L
1,199 SR
Queue Stats
129W - 95L
1,603 Elo+
Party 1
Shiva
Shiva
EAP Amp
Shiva
Level 165
God Stats
10W - 5L
1,912 SR
Queue Stats
227W - 228L
1,544 Elo+
Party 1
Hera
Hera
KelHanx
Hera
Level 120
God Stats
1W - 0L
1,715 SR
Queue Stats
68W - 71L
1,468 Elo+
Solo
Surtr
Surtr
RexTheSauceLord
Surtr
Level 129
God Stats
21W - 29L
1,505 SR
Queue Stats
173W - 168L
1,514 Elo+
Party 1
Team Averages
Level 141
1,566 SR
1,526 Elo+

VS

Team Averages
Level 129
1,523 SR
1,468 Elo+
Ra
Ra
BBGDev
Ra
Level 147
God Stats
26W - 33L
1,589 SR
Queue Stats
158W - 186L
1,456 Elo+
Party 2
Sol
Sol
Chaos_5599
Sol
Level 151
God Stats
7W - 4L
1,586 SR
Queue Stats
20W - 23L
1,357 Elo+
Party 3
Cliodhna
Cliodhna
CoolingWall3041
Cliodhna
Level 119
God Stats
14W - 19L
1,344 SR
Queue Stats
99W - 105L
1,470 Elo+
Party 2
Horus
Horus
MajinBuu272
Horus
Level 104
God Stats
0W - 1L
1,298 SR
Queue Stats
14W - 14L
1,475 Elo+
Party 3
Achilles
Achilles
goatyslaya
Achilles
Level 124
God Stats
1W - 1L
1,796 SR
Queue Stats
33W - 39L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 2 / 5
8,025
535
10,176
15,560
5,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
BigPerm411
Charybdis
14
2 / 2 / 3
8,259
551
6,323
11,458
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
EAP Amp
Shiva
12
1 / 1 / 6
6,852
457
8,575
12,955
9,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hera
KelHanx
Hera
14
1 / 1 / 4
8,896
593
10,284
9,985
4,205
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
8 / 0 / 4
9,005
600
12,494
12,334
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 1 / 2
7,633
509
10,373
9,708
4,131
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 1
7,585
506
10,508
10,734
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
10
0 / 5 / 0
6,215
414
5,908
14,375
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 2
7,428
495
4,764
13,274
13,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
goatyslaya
Achilles
12
1 / 3 / 1
7,613
508
6,282
17,682
16,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
6
6
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
5
1.75
L
Ra
1
1
2
2
W
Charybdis
BigPerm411
Charybdis
2
2
3
1.75
L
2
3
1
0.83
L
Cliodhna
0
5
0
0
W
Shiva
EAP Amp
Shiva
1
1
6
4
W
Hera
KelHanx
Hera
1
1
4
3
L
2
1
2
3
W
8
0
4
10
L
Achilles
goatyslaya
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,852
Damage
37,835
62,292
Taken
65,773
30,886
Mitigated
44,069
26,513
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,176
3,555
0
8,218
15,560
5,539
1,785
5,930
9,458
59,432
0
L
Ra
10,373
637
914
4,793
9,708
4,131
54
4,276
5,432
66,497
0
W
Charybdis
BigPerm411
Charybdis
6,323
2,025
0
6,260
11,458
4,956
1,813
6,275
5,136
0
71,303
L
10,508
4,136
0
3,396
10,734
4,126
1,821
1,569
9,165
65,562
0
L
Cliodhna
5,908
653
0
322
14,375
5,893
0
2,998
11,223
0
37,816
W
Shiva
EAP Amp
Shiva
8,575
1,276
665
3,074
12,955
9,929
27
4,510
8,305
0
33,911
W
Hera
KelHanx
Hera
10,284
2,951
0
3,010
9,985
4,205
878
1,644
7,723
75,849
0
L
4,764
1,990
1,014
3,973
13,274
13,269
0
3,458
9,816
0
15,496
W
12,494
6,465
0
5,286
12,334
6,257
87
2,679
9,655
996
64,637
L
Achilles
goatyslaya
Achilles
6,282
1,126
0
2,907
17,682
16,650
0
8,461
9,221
0
55,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
36,474
464
Minions Killed
379
0
Camps Cleared
0
1,505,357
Distance Traveled
1,511,634
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,025
535
93
6
0
282,583
0
L
Ra
7,633
509
110
7
0
311,914
0
W
Charybdis
8,259
551
124
8
0
277,397
4
L
Sol
7,585
506
102
7
0
286,905
1
L
Cliodhna
6,215
414
59
4
0
334,260
0
W
Shiva
6,852
457
37
2
0
334,055
7
W
Hera
8,896
593
133
9
0
244,450
4
L
Horus
7,428
495
19
1
0
316,547
2
W
Surtr
9,005
600
77
5
0
366,872
0
L
Achilles
7,613
508
89
6
0
262,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role