Player Matchup

Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
 
Ne Zha
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Diamond I
FakeReptileFraud
Ishtar
Diamond I
Level 69
God Stats
3W - 3L
1,524 SR
Queue Stats
82W - 41L
2,941 MMR
Solo
Achilles
Achilles
Diamond II
ZorroHD12
Achilles
Diamond II
Level 184
God Stats
0W - 1L
1,735 SR
Queue Stats
98W - 86L
2,311 MMR
Solo
Hercules
Hercules
Diamond IV
theorginaljoe
Hercules
Diamond IV
Level 159
God Stats
0W - 1L
1,668 SR
Queue Stats
156W - 142L
2,203 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,585 SR
2,091 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,547 SR
1,918 MMR
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Grandmaster
 
Rama
Grandmaster
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Diamond V
 
Atlas
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
StiLeXz
Sun Wukong
Diamond III
Level 150
God Stats
2W - 1L
1,701 SR
Queue Stats
235W - 222L
2,195 MMR
Party 1
Ao Kuang
Ao Kuang
Grandmaster
Varis
Ao Kuang
Grandmaster
Level 159
God Stats
7W - 6L
1,533 SR
Queue Stats
164W - 132L
2,897 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 3 / 1
8,652
509
9,735
11,003
7,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
 
Ne Zha
13
2 / 6 / 3
7,369
433
9,169
14,772
10,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 4 / 1
9,638
567
13,815
14,905
7,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
ZorroHD12
Achilles
15
3 / 4 / 0
9,231
543
12,785
20,291
17,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
theorginaljoe
Hercules
14
2 / 3 / 2
7,991
470
8,281
16,277
8,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
MartichorasBakasuraBaba YagaRavana

VS

Bans
TyrAthenaSusanoSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 0 / 8
10,335
608
8,349
12,506
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
 
Rama
16
2 / 4 / 6
9,583
564
10,713
19,134
7,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
 
Atlas
13
2 / 3 / 11
8,776
516
8,732
15,757
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
StiLeXz
Sun Wukong
16
1 / 3 / 5
10,270
604
10,632
18,307
14,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Varis
Ao Kuang
20
12 / 0 / 5
12,194
717
14,053
16,721
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
10
Kills
20
20
Deaths
10
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
1
0.17
L
Ne Zha
 
Ne Zha
2
6
3
0.58
W
Ra
 
Ra
3
0
8
7
W
Rama
 
Rama
2
4
6
1.25
W
Atlas
 
Atlas
2
3
11
2.5
L
3
4
1
0.88
W
Sun Wukong
StiLeXz
Sun Wukong
1
3
5
1.17
W
Ao Kuang
Varis
Ao Kuang
12
0
5
14.5
L
Achilles
ZorroHD12
Achilles
3
4
0
0.75
L
Hercules
theorginaljoe
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,785
Damage
52,479
77,248
Taken
82,425
51,199
Mitigated
49,393
23,944
Healing
37,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,735
1,175
0
3,248
11,003
7,370
15
5,405
5,598
74,907
0
L
Ne Zha
 
Ne Zha
9,169
1,450
0
2,133
14,772
10,499
0
8,141
6,562
0
45,424
W
Ra
 
Ra
8,349
1,391
2,514
5,763
12,506
6,117
539
5,811
6,435
99,231
0
W
Rama
 
Rama
10,713
7,432
0
7,163
19,134
7,156
622
497
18,617
0
83,711
W
Atlas
 
Atlas
8,732
3,767
0
2,117
15,757
13,281
408
2,011
13,580
22,484
0
L
13,815
7,747
0
4,776
14,905
7,465
0
4,051
10,854
0
97,565
W
Sun Wukong
StiLeXz
Sun Wukong
10,632
2,221
0
7,134
18,307
14,546
1,177
934
16,115
39
87,562
W
Ao Kuang
Varis
Ao Kuang
14,053
1,571
0
12,377
16,721
8,293
0
1,323
15,020
115,510
0
L
Achilles
ZorroHD12
Achilles
12,785
3,609
0
5,673
20,291
17,720
0
4,004
15,931
454
75,272
L
Hercules
theorginaljoe
Hercules
8,281
2,279
0
8,114
16,277
8,145
0
9,472
6,805
0
68,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,881
Gold Earned
51,158
615
Minions Killed
645
0
Camps Cleared
0
1,729,604
Distance Traveled
1,820,316
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,652
509
153
9
0
334,321
5
L
Ne Zha
7,369
433
51
3
0
370,149
0
W
Ra
10,335
608
171
10
0
352,102
4
W
Rama
9,583
564
141
8
0
330,760
2
W
Atlas
8,776
516
25
1
0
362,848
1
L
Ishtar
9,638
567
171
10
0
299,823
4
W
Sun Wukong
10,270
604
151
9
0
364,694
6
W
Ao Kuang
12,194
717
157
9
0
409,912
0
L
Achilles
9,231
543
131
8
0
310,614
0
L
Hercules
7,991
470
109
6
0
414,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role