Player Matchup

Janus
Janus
Fanterion
Janus
Level 104
God Stats
13W - 10L
1,480 SR
Queue Stats
1,062W - 946L
1,593 Elo+
Party 2
Anhur
Anhur
GLI84
Anhur
Level 114
God Stats
1W - 3L
1,208 SR
Queue Stats
478W - 474L
1,511 Elo+
Solo
Bakasura
Bakasura
MaskedRomeo
Bakasura
Level 144
God Stats
6W - 4L
1,957 SR
Queue Stats
793W - 710L
1,604 Elo+
Party 2
Shiva
Shiva
barefootbandit55
Shiva
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 130L
1,426 Elo+
Party 3
Cthulhu
Cthulhu
s1lv3rhamm3r
Cthulhu
Level 149
God Stats
2W - 1L
1,544 SR
Queue Stats
135W - 112L
1,517 Elo+
Party 3
Team Averages
Level 132
1,538 SR
1,530 Elo+

VS

Team Averages
Level 124
1,513 SR
1,472 Elo+
Hades
Hades
DjHarm_
Hades
Level 170
God Stats
2W - 4L
1,553 SR
Queue Stats
260W - 283L
1,514 Elo+
Party 1
Bastet
Bastet
SinfulMelon
Bastet
Level 12
God Stats
1W - 3L
1,380 SR
Queue Stats
1W - 7L
1,295 Elo+
Party 1
Nemesis
Nemesis
TWilgy
Nemesis
Level 170
God Stats
8W - 9L
1,536 SR
Queue Stats
503W - 497L
1,532 Elo+
Party 1
Vulcan
Vulcan
TheRustySquid
Vulcan
Level 143
God Stats
6W - 12L
1,440 SR
Queue Stats
289W - 299L
1,497 Elo+
Party 1
Hachiman
Hachiman
tάkęmìkâzùchì
Hachiman
Level 125
God Stats
8W - 6L
1,657 SR
Queue Stats
94W - 80L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fanterion
Janus
15
1 / 0 / 6
8,761
730
7,441
4,121
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
GLI84
Anhur
17
2 / 0 / 3
9,228
769
5,531
9,027
3,844
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
MaskedRomeo
Bakasura
17
6 / 2 / 5
9,975
831
13,720
15,084
9,358
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 5
9,118
760
7,957
11,651
10,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
s1lv3rhamm3r
Cthulhu
16
1 / 1 / 9
8,784
732
7,437
7,642
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DjHarm_
Hades
15
1 / 3 / 1
8,447
704
6,762
14,034
14,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
13
0 / 3 / 1
7,436
620
4,119
8,900
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TWilgy
Nemesis
15
1 / 2 / 2
8,378
698
10,138
14,499
6,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 5 / 0
8,734
728
8,649
8,839
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 0
6,755
563
501
659
160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
13
Kills
4
4
Deaths
13
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
DjHarm_
Hades
1
3
1
0.5
W
Janus
Fanterion
Janus
1
0
6
4
W
Anhur
GLI84
Anhur
2
0
3
3.5
W
Bakasura
MaskedRomeo
Bakasura
6
2
5
4.25
L
Bastet
0
3
1
0.17
L
Nemesis
TWilgy
Nemesis
1
2
2
1
L
2
5
0
0.4
W
3
1
5
5.5
W
Cthulhu
s1lv3rhamm3r
Cthulhu
1
1
9
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,086
Damage
30,169
47,525
Taken
46,931
33,168
Mitigated
27,332
13,659
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
DjHarm_
Hades
6,762
245
80
3,288
14,034
14,105
0
5,366
7,092
27,567
0
W
Janus
Fanterion
Janus
7,441
930
0
463
4,121
1,724
921
2,439
1,682
30,362
0
W
Anhur
GLI84
Anhur
5,531
2,934
0
3,681
9,027
3,844
4,010
4,598
4,429
0
35,302
W
Bakasura
MaskedRomeo
Bakasura
13,720
9,077
0
5,862
15,084
9,358
925
3,415
11,669
0
37,231
L
Bastet
4,119
770
0
214
8,900
3,046
40
2,094
5,941
0
8,978
L
Nemesis
TWilgy
Nemesis
10,138
4,067
0
3,183
14,499
6,746
0
3,767
9,061
0
33,219
L
8,649
4,427
0
680
8,839
3,275
837
1,858
6,258
46,893
0
W
7,957
1,155
368
1,920
11,651
10,746
489
3,143
8,418
27
19,467
W
Cthulhu
s1lv3rhamm3r
Cthulhu
7,437
297
338
1,027
7,642
7,496
345
1,856
5,786
24,031
0
L
501
368
0
267
659
160
0
134
485
0
2,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,866
Gold Earned
39,750
277
Minions Killed
210
0
Camps Cleared
0
1,299,123
Distance Traveled
992,280
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,447
704
61
5
0
227,340
0
W
Janus
8,761
730
72
6
0
258,811
0
W
Anhur
9,228
769
55
5
0
215,294
0
W
Bakasura
9,975
831
78
7
0
271,995
0
L
Bastet
7,436
620
9
1
0
248,975
0
L
Nemesis
8,378
698
51
4
0
266,958
0
L
Vulcan
8,734
728
87
7
0
222,590
0
W
Shiva
9,118
760
37
3
0
268,386
0
W
Cthulhu
8,784
732
35
3
0
284,637
1
L
Hachiman
6,755
563
2
0
0
26,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role