Player Matchup

Baba Yaga
Baba Yaga
Gold II
Kevinspartan
Baba Yaga
Gold II
Level 136
God Stats
12W - 13L
1,742 SR
Queue Stats
192W - 203L
1,857 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,742 SR
1,857 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,755 SR
1,444 MMR
Hun Batz
Hun Batz
Gold V
pato24fps
Hun Batz
Gold V
Level 125
God Stats
4W - 3L
1,755 SR
Queue Stats
109W - 164L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Kevinspartan
Baba Yaga
20
3 / 1 / 0
32,512
956
33,996
31,619
26,382
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ah Muzen CabBellonaBakasuraVamanaMartichoras

VS

Bans
YmirSkadiHeraOlorunPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
pato24fps
Hun Batz
20
1 / 3 / 0
29,968
881
25,504
44,730
48,330
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Kevinspartan
Baba Yaga
3
1
0
3
L
Hun Batz
pato24fps
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,996
Damage
25,504
31,619
Taken
44,730
26,382
Mitigated
48,330
10,203
Healing
3,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Kevinspartan
Baba Yaga
33,996
1,250
0
10,203
31,619
26,382
2,652
340
31,279
267,046
0
L
Hun Batz
pato24fps
Hun Batz
25,504
6,230
0
3,399
44,730
48,330
3,210
34,907
9,823
0
237,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,512
Gold Earned
29,968
380
Minions Killed
324
14
Camps Cleared
15
706,401
Distance Traveled
745,095
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
32,512
956
380
11
14
706,401
10
L
Hun Batz
29,968
881
324
10
15
745,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role