Player Matchup

Fenrir
Fenrir
PAPA COOMBS2155
Fenrir
Level 124
God Stats
15W - 15L
1,527 SR
Queue Stats
423W - 534L
1,389 Elo+
Party 2
Anhur
Anhur
Papadibilis6922
Anhur
Level 142
God Stats
3W - 16L
1,396 SR
Queue Stats
669W - 775L
1,395 Elo+
Party 2
Horus
Horus
QQmarty
Horus
Level 146
God Stats
18W - 13L
1,550 SR
Queue Stats
184W - 182L
1,443 Elo+
Solo
Cthulhu
Cthulhu
The Grey Gunner
Cthulhu
Level 78
God Stats
12W - 7L
1,707 SR
Queue Stats
260W - 276L
1,404 Elo+
Solo
Nu Wa
Nu Wa
nardofish23
Nu Wa
Level 68
God Stats
150W - 120L
1,659 SR
Queue Stats
750W - 722L
1,478 Elo+
Solo
Team Averages
Level 112
1,568 SR
1,422 Elo+

VS

Team Averages
Level 121
1,456 SR
1,454 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SHEI_LA_EU
Izanami
Level 82
God Stats
8W - 11L
1,388 SR
Queue Stats
16W - 26L
1,354 Elo+
Solo
Fenrir
Fenrir
Yxsamato
Fenrir
Level 96
God Stats
4W - 10L
1,336 SR
Queue Stats
153W - 136L
1,464 Elo+
Party 1
Thor
Thor
ceco171193
Thor
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
141W - 159L
1,412 Elo+
Solo
Ah Puch
Ah Puch
xfreshimpact
Ah Puch
Level 158
God Stats
2W - 3L
1,558 SR
Queue Stats
125W - 135L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,759
614
5,266
8,626
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 1
6,679
607
5,019
8,296
2,332
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
QQmarty
Horus
12
1 / 2 / 2
7,165
651
4,085
8,811
5,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 3 / 1
5,495
500
3,082
10,484
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 3
6,764
615
3,571
4,111
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 3 / 0
6,937
631
5,963
8,651
5,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
SHEI_LA_EU
Izanami
11
5 / 2 / 1
7,001
636
6,003
8,093
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Yxsamato
Fenrir
12
1 / 2 / 2
6,465
588
4,145
9,713
3,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

7
0 / 1 / 4
4,970
452
2,753
7,750
2,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
xfreshimpact
Ah Puch
11
1 / 2 / 0
6,720
611
6,978
6,035
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
9
9
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
3
0
0.67
W
5
1
1
5.5
W
1
3
1
0.5
W
Horus
QQmarty
Horus
1
2
2
1
L
Izanami
SHEI_LA_EU
Izanami
5
2
1
2.75
W
1
3
1
0.5
L
Fenrir
Yxsamato
Fenrir
1
2
2
1
L
0
1
4
2
W
2
0
3
3.5
L
Ah Puch
xfreshimpact
Ah Puch
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,023
Damage
25,842
40,328
Taken
40,242
18,750
Mitigated
17,319
9,503
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,963
360
0
3,050
8,651
5,787
0
289
7,776
45,500
0
W
5,266
1,340
0
986
8,626
3,201
0
1,518
6,998
0
42,749
W
5,019
2,671
0
2,998
8,296
2,332
0
0
8,296
0
45,551
W
Horus
QQmarty
Horus
4,085
1,292
40
3,299
8,811
5,687
0
5,218
3,059
0
54,019
L
Izanami
SHEI_LA_EU
Izanami
6,003
3,850
0
2,699
8,093
2,426
2,055
757
7,336
0
56,047
W
3,082
195
127
1,813
10,484
6,363
0
3,410
6,858
17,406
165
L
Fenrir
Yxsamato
Fenrir
4,145
1,171
0
593
9,713
3,986
0
1,769
7,944
0
52,903
L
2,753
515
90
1,198
7,750
2,686
796
1,377
6,373
0
16,513
W
3,571
942
0
240
4,111
1,167
0
1,915
1,950
52,814
0
L
Ah Puch
xfreshimpact
Ah Puch
6,978
103
0
1,530
6,035
2,434
159
2,345
3,690
55,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
32,093
340
Minions Killed
410
0
Camps Cleared
0
1,100,947
Distance Traveled
1,049,830
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,937
631
103
9
0
208,699
2
W
Fenrir
6,759
614
61
6
0
261,080
0
W
Anhur
6,679
607
80
7
0
179,696
0
W
Horus
7,165
651
81
7
0
217,095
4
L
Izanami
7,001
636
97
9
0
198,309
0
W
Cthulhu
5,495
500
16
1
0
228,332
0
L
Fenrir
6,465
588
77
7
0
263,851
0
L
Thor
4,970
452
25
2
0
168,576
0
W
Nu Wa
6,764
615
102
9
0
214,744
0
L
Ah Puch
6,720
611
108
10
0
210,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role