Player Matchup

Ganesha
Ganesha
DaBakeryTILT
Ganesha
Level 131
God Stats
2W - 3L
1,558 SR
Queue Stats
165W - 159L
1,465 Elo+
Party 3
Fenrir
Fenrir
Meiokiumi
Fenrir
Level 144
God Stats
17W - 10L
1,888 SR
Queue Stats
149W - 141L
1,516 Elo+
Party 2
King Arthur
King Arthur
Switouski
King Arthur
Level 150
God Stats
8W - 13L
1,418 SR
Queue Stats
214W - 210L
1,496 Elo+
Party 3
Chernobog
Chernobog
TaintedLeo3400
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,371 Elo+
Party 2
Hades
Hades
TreChavis
Hades
Level 100
God Stats
2W - 4L
1,437 SR
Queue Stats
236W - 232L
1,487 Elo+
Party 2
Team Averages
Level 108
1,560 SR
1,467 Elo+

VS

Team Averages
Level 125
1,511 SR
1,440 Elo+
Yu Huang
Yu Huang
Dead-Numb
Yu Huang
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 77L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
FiFmAtZ99
Tsukuyomi
Level 123
God Stats
10W - 8L
1,595 SR
Queue Stats
136W - 141L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
Iwillis20
Sylvanus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 132L
1,368 Elo+
Solo
Tyr
Tyr
Obi_gyn_ken0b1
Tyr
Level 124
God Stats
36W - 50L
1,470 SR
Queue Stats
150W - 154L
1,452 Elo+
Solo
Cupid
Cupid
sebastians_g
Cupid
Level 128
God Stats
2W - 2L
1,492 SR
Queue Stats
207W - 204L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaBakeryTILT
Ganesha
14
0 / 1 / 0
8,386
466
7,029
11,325
8,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Meiokiumi
Fenrir
14
5 / 5 / 2
8,904
495
11,336
19,640
8,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
Switouski
King Arthur
15
2 / 1 / 2
8,700
483
5,404
14,563
7,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
TaintedLeo3400
Chernobog
12
0 / 1 / 0
7,096
394
1,970
8,166
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hades
TreChavis
Hades
12
0 / 3 / 2
7,737
430
6,408
18,123
15,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dead-Numb
Yu Huang
14
0 / 3 / 4
7,944
441
8,734
8,364
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
FiFmAtZ99
Tsukuyomi
16
6 / 1 / 1
9,738
541
9,478
11,112
4,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Iwillis20
Sylvanus
14
1 / 1 / 4
8,830
491
7,273
12,258
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
1 / 0 / 2
9,847
547
10,982
14,162
11,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 3 / 1
9,405
523
9,282
12,425
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
11
11
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DaBakeryTILT
Ganesha
0
1
0
0
W
Yu Huang
Dead-Numb
Yu Huang
0
3
4
0.67
W
Tsukuyomi
FiFmAtZ99
Tsukuyomi
6
1
1
6.5
W
Sylvanus
Iwillis20
Sylvanus
1
1
4
3
L
Fenrir
Meiokiumi
Fenrir
5
5
2
1.2
W
1
0
2
2
L
King Arthur
Switouski
King Arthur
2
1
2
3
L
Chernobog
TaintedLeo3400
Chernobog
0
1
0
0
L
Hades
TreChavis
Hades
0
3
2
0.33
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,147
Damage
45,749
71,817
Taken
58,321
42,519
Mitigated
38,018
20,754
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DaBakeryTILT
Ganesha
7,029
232
0
1,750
11,325
8,111
0
1,255
9,990
50,579
151
W
Yu Huang
Dead-Numb
Yu Huang
8,734
382
0
250
8,364
3,616
0
1,442
6,900
68,721
0
W
Tsukuyomi
FiFmAtZ99
Tsukuyomi
9,478
2,604
0
1,235
11,112
4,855
142
1,178
9,924
35
75,247
W
Sylvanus
Iwillis20
Sylvanus
7,273
1,846
2,452
3,880
12,258
12,703
0
4,452
7,698
32,423
0
L
Fenrir
Meiokiumi
Fenrir
11,336
2,633
0
3,208
19,640
8,835
589
2,172
17,400
0
66,780
W
10,982
1,228
0
6,625
14,162
11,686
0
5,815
8,019
0
75,287
L
King Arthur
Switouski
King Arthur
5,404
482
0
4,421
14,563
7,281
0
5,457
8,760
0
70,948
L
Chernobog
TaintedLeo3400
Chernobog
1,970
937
0
3,579
8,166
2,546
0
793
7,321
0
35,559
L
Hades
TreChavis
Hades
6,408
788
1,214
6,582
18,123
15,746
0
5,593
12,252
40,772
0
W
9,282
5,330
0
5,215
12,425
5,158
564
640
11,785
0
73,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,823
Gold Earned
45,764
441
Minions Killed
473
0
Camps Cleared
0
1,727,740
Distance Traveled
1,681,582
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,386
466
104
6
0
339,290
0
W
Yu Huang
7,944
441
108
6
0
334,017
2
W
Tsukuyomi
9,738
541
90
5
0
415,926
2
W
Sylvanus
8,830
491
41
2
0
303,831
6
L
Fenrir
8,904
495
84
5
0
379,779
2
W
Tyr
9,847
547
125
7
0
323,124
2
L
King Arthur
8,700
483
134
7
0
374,906
0
L
Chernobog
7,096
394
68
4
0
310,673
0
L
Hades
7,737
430
51
3
0
323,092
0
W
Cupid
9,405
523
109
6
0
304,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role