Player Matchup

Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ClearWingDevil
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
CorruptWolf0
Cthulhu
Level 144
God Stats
0W - 1L
1,589 SR
Queue Stats
5W - 4L
1,519 Elo+
Party 2
Surtr
Surtr
Dniceguy
Surtr
Level 121
God Stats
2W - 1L
1,790 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 2
Serqet
Serqet
xXNeos908Xx
Serqet
Level 41
God Stats
0W - 3L
1,296 SR
Queue Stats
48W - 45L
1,435 Elo+
Party 2
Team Averages
Level 91
1,535 SR
1,535 Elo+

VS

Team Averages
Level 123
1,617 SR
1,467 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DoomedDuck001
Thanatos
Level 84
God Stats
5W - 5L
1,489 SR
Queue Stats
20W - 23L
1,444 Elo+
Party 1
Shiva
Shiva
EGFxAssassin
Shiva
Level 146
God Stats
4W - 0L
1,851 SR
Queue Stats
12W - 4L
1,613 Elo+
Party 1
Danzaburou
Danzaburou
WeedleJesus
Danzaburou
Level 147
God Stats
2W - 1L
1,744 SR
Queue Stats
20W - 25L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 1 / 0
5,888
589
1,541
4,805
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
1 / 6 / 0
4,389
439
1,103
7,353
1,894
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CorruptWolf0
Cthulhu
8
1 / 2 / 1
5,087
509
3,265
6,049
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Dniceguy
Surtr
9
0 / 3 / 0
5,143
514
3,970
11,678
6,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
7
1 / 2 / 0
4,860
486
1,607
9,166
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 1
7,449
745
5,450
5,756
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
 
Bacchus
8
0 / 2 / 2
5,448
545
2,489
6,675
5,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
DoomedDuck001
Thanatos
9
2 / 2 / 2
5,909
591
2,181
9,385
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 0
7,234
723
8,491
7,920
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
WeedleJesus
Danzaburou
10
5 / 0 / 2
6,929
693
4,269
5,833
2,048
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
14
14
Deaths
5
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
0
1
W
Anubis
 
Anubis
4
1
1
4.5
W
Bacchus
 
Bacchus
0
2
2
0.5
L
1
6
0
0.17
L
Cthulhu
CorruptWolf0
Cthulhu
1
2
1
0.75
L
Surtr
Dniceguy
Surtr
0
3
0
0
W
Thanatos
DoomedDuck001
Thanatos
2
2
2
1.5
W
3
0
0
3
W
Danzaburou
WeedleJesus
Danzaburou
5
0
2
6
L
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,486
Damage
22,880
39,051
Taken
35,569
16,590
Mitigated
17,673
8,266
Healing
16,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,541
0
0
500
4,805
1,319
0
2,244
2,561
41,613
0
W
Anubis
 
Anubis
5,450
142
0
2,374
5,756
2,279
882
804
4,784
57,053
0
W
Bacchus
 
Bacchus
2,489
306
0
1,557
6,675
5,171
0
1,764
4,911
7,330
0
L
1,103
916
0
303
7,353
1,894
0
1,284
6,069
0
14,089
L
Cthulhu
CorruptWolf0
Cthulhu
3,265
0
78
1,154
6,049
4,327
0
1,305
4,744
18,419
0
L
Surtr
Dniceguy
Surtr
3,970
1,999
0
4,884
11,678
6,492
0
1,072
9,880
309
27,872
W
Thanatos
DoomedDuck001
Thanatos
2,181
276
0
7,086
9,385
3,127
117
698
8,525
0
31,596
W
8,491
2,315
0
3,037
7,920
5,048
291
82
7,838
0
50,741
W
Danzaburou
WeedleJesus
Danzaburou
4,269
1,711
0
2,137
5,833
2,048
865
1,605
4,228
0
40,958
L
Serqet
1,607
485
0
1,347
9,166
2,558
0
2,200
6,925
0
27,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,367
Gold Earned
32,969
218
Minions Killed
330
0
Camps Cleared
0
1,070,145
Distance Traveled
1,024,679
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,888
589
70
7
0
203,715
0
W
Anubis
7,449
745
102
10
0
196,275
0
W
Bacchus
5,448
545
11
1
0
215,809
0
L
Izanami
4,389
439
24
2
0
221,876
0
L
Cthulhu
5,087
509
24
2
0
231,847
3
L
Surtr
5,143
514
55
6
0
205,479
0
W
Thanatos
5,909
591
58
6
0
216,806
1
W
Shiva
7,234
723
85
9
0
191,691
0
W
Danzaburou
6,929
693
74
7
0
204,098
1
L
Serqet
4,860
486
45
5
0
207,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role