Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold IV
CMOxDooM
Hel
Gold IV
Level 157
God Stats
2W - 1L
1,594 SR
Queue Stats
219W - 216L
1,326 MMR
Solo
Janus
Janus
Silver I
JoreJADC
Janus
Silver I
Level 129
God Stats
2W - 4L
1,613 SR
Queue Stats
56W - 66L
1,273 MMR
Party 3
Ao Kuang
Ao Kuang
Gold V
Vainzeth
Ao Kuang
Gold V
Level 63
God Stats
23W - 14L
1,547 SR
Queue Stats
75W - 82L
1,390 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,551 SR
1,398 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,575 SR
1,374 MMR
Odin
Odin
Gold V
 
Odin
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold II
Gxshers
Hachiman
Gold II
Level 129
God Stats
10W - 9L
1,575 SR
Queue Stats
81W - 79L
1,526 MMR
Party 2
Tiamat
Tiamat
Gold V
LTFx LORD
Tiamat
Gold V
Level 170
God Stats
23W - 31L
1,496 SR
Queue Stats
446W - 477L
1,393 MMR
Party 1
Ares
Ares
Gold IV
Soduma
Ares
Gold IV
Level 89
God Stats
7W - 8L
1,634 SR
Queue Stats
356W - 363L
1,312 MMR
Solo
Thor
Thor
Silver III
crain921
Thor
Silver III
Level 129
God Stats
4W - 3L
1,669 SR
Queue Stats
87W - 99L
1,138 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 3 / 3
8,314
554
11,158
12,895
16,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
 
Artemis
14
1 / 1 / 1
7,985
532
2,448
7,755
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 7
7,841
523
4,699
8,314
5,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
JoreJADC
Janus
14
5 / 2 / 3
9,132
609
10,061
8,401
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Vainzeth
Ao Kuang
14
3 / 4 / 3
8,328
555
7,034
13,512
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
RavanaMulanMartichoras

VS

Bans
PoseidonSerqetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
4 / 1 / 1
8,446
563
6,038
15,428
14,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Gxshers
Hachiman
11
2 / 0 / 2
7,207
480
3,228
4,397
1,757
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
LTFx LORD
Tiamat
13
1 / 2 / 2
7,016
468
7,896
8,907
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Soduma
Ares
12
2 / 3 / 3
6,955
464
5,547
15,211
13,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
14
2 / 5 / 3
8,031
535
5,662
13,947
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
11
Kills
11
11
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
3
0.83
W
Artemis
 
Artemis
1
1
1
1.5
L
Odin
 
Odin
4
1
1
4.5
W
1
1
7
4.5
L
Hachiman
Gxshers
Hachiman
2
0
2
3
W
Janus
JoreJADC
Janus
5
2
3
3.25
L
Tiamat
LTFx LORD
Tiamat
1
2
2
1
L
Ares
Soduma
Ares
2
3
3
1.17
W
Ao Kuang
Vainzeth
Ao Kuang
3
4
3
1.13
L
Thor
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,400
Damage
28,371
50,877
Taken
57,890
33,674
Mitigated
40,518
16,991
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,158
3,261
0
3,054
12,895
16,106
0
982
11,913
0
61,779
W
Artemis
 
Artemis
2,448
861
0
4,494
7,755
3,089
1,981
756
6,999
0
64,288
L
Odin
 
Odin
6,038
1,126
0
3,250
15,428
14,549
0
2,134
11,979
0
55,368
W
4,699
752
3,021
2,615
8,314
5,050
0
2,448
5,866
33,461
0
L
Hachiman
Gxshers
Hachiman
3,228
1,952
0
2,651
4,397
1,757
0
903
3,468
0
43,231
W
Janus
JoreJADC
Janus
10,061
987
0
1,490
8,401
3,332
1,092
5,174
3,227
77,927
0
L
Tiamat
LTFx LORD
Tiamat
7,896
520
0
1,206
8,907
5,161
0
3,852
4,691
56,807
0
L
Ares
Soduma
Ares
5,547
79
159
2,385
15,211
13,135
0
8,333
6,319
27,561
0
W
Ao Kuang
Vainzeth
Ao Kuang
7,034
1,435
0
2,317
13,512
6,097
0
4,125
9,331
66,889
0
L
Thor
5,662
1,554
0
250
13,947
5,916
0
5,599
8,171
0
63,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
37,655
462
Minions Killed
402
0
Camps Cleared
0
1,510,598
Distance Traveled
1,429,879
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,314
554
90
6
0
262,884
0
W
Artemis
7,985
532
103
7
0
279,055
6
L
Odin
8,446
563
106
7
0
290,226
3
W
Hel
7,841
523
44
3
0
313,272
2
L
Hachiman
7,207
480
79
5
0
195,012
0
W
Janus
9,132
609
126
8
0
315,948
2
L
Tiamat
7,016
468
89
6
0
297,586
4
L
Ares
6,955
464
38
3
0
297,752
1
W
Ao Kuang
8,328
555
99
7
0
339,439
4
L
Thor
8,031
535
90
6
0
349,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role