Player Matchup

Ravana
Ravana
BlastAsent
Ravana
Level 138
God Stats
2W - 2L
1,832 SR
Queue Stats
48W - 49L
1,564 Elo+
Party 1
Janus
Janus
Dripstarr
Janus
Level 103
God Stats
6W - 4L
1,633 SR
Queue Stats
91W - 68L
1,581 Elo+
Solo
Vamana
Vamana
MrDisastrous007
Vamana
Level 109
God Stats
3W - 3L
1,767 SR
Queue Stats
46W - 46L
1,569 Elo+
Party 1
Neith
Neith
Threezy3e
Neith
Level 88
God Stats
2W - 1L
1,692 SR
Queue Stats
6W - 10L
1,435 Elo+
Party 1
Sol
Sol
VITOR2137
Sol
Level 106
God Stats
7W - 5L
1,569 SR
Queue Stats
45W - 46L
1,563 Elo+
Party 1
Team Averages
Level 109
1,699 SR
1,542 Elo+

VS

Team Averages
Level 86
1,599 SR
1,562 Elo+
Thor
Thor
 
Thor
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Babysmoocher609
Cupid
Level 13
God Stats
0W - 1L
1,789 SR
Queue Stats
13W - 13L
1,642 Elo+
Party 2
Lancelot
Lancelot
ChildKissr2155
Lancelot
Level 47
God Stats
1W - 2L
1,648 SR
Queue Stats
74W - 75L
1,554 Elo+
Party 2
Merlin
Merlin
Dillburtt
Merlin
Level 128
God Stats
6W - 4L
1,773 SR
Queue Stats
117W - 104L
1,568 Elo+
Party 2
Fafnir
Fafnir
Nightingale48
Fafnir
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
25W - 26L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BlastAsent
Ravana
10
3 / 0 / 1
5,576
697
4,219
4,356
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Dripstarr
Janus
9
0 / 0 / 1
5,105
638
1,684
3,669
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 1
4,432
554
3,600
3,825
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Threezy3e
Neith
10
0 / 0 / 1
5,406
676
3,935
4,451
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 0 / 2
4,805
601
3,165
3,272
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
0 / 2 / 0
3,830
479
2,474
6,027
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,449
556
1,999
3,435
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
9
0 / 1 / 0
4,814
602
2,839
7,689
4,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Dillburtt
Merlin
10
0 / 0 / 0
5,086
636
2,072
2,960
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
4,446
556
2,099
8,271
7,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
L
0
0
0
0
W
Ravana
BlastAsent
Ravana
3
0
1
3.5
L
Lancelot
0
1
0
0
L
Merlin
Dillburtt
Merlin
0
0
0
0
W
Janus
Dripstarr
Janus
0
0
1
0.5
W
1
0
1
1.5
L
0
1
0
0
W
Neith
Threezy3e
Neith
0
0
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,603
Damage
11,483
19,573
Taken
28,382
7,438
Mitigated
15,799
8,113
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,474
928
0
750
6,027
1,713
0
555
5,412
0
16,362
L
1,999
990
1,036
2,358
3,435
1,061
0
1,162
2,273
0
31,149
W
Ravana
BlastAsent
Ravana
4,219
2,038
0
1,808
4,356
1,600
0
300
4,023
0
41,030
L
Lancelot
2,839
868
0
2,546
7,689
4,169
0
0
7,689
0
31,764
L
Merlin
Dillburtt
Merlin
2,072
142
0
250
2,960
961
0
470
2,430
40,216
0
W
Janus
Dripstarr
Janus
1,684
195
0
1,160
3,669
1,084
0
1,641
1,993
30,308
0
W
3,600
1,367
0
1,697
3,825
2,134
0
1,257
2,568
0
20,858
L
2,099
462
66
3,652
8,271
7,895
0
2,488
5,701
9,725
0
W
Neith
Threezy3e
Neith
3,935
2,006
0
963
4,451
1,508
0
0
4,451
0
40,544
W
3,165
1,595
0
2,485
3,272
1,112
0
947
2,325
39,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,324
Gold Earned
22,625
303
Minions Killed
232
0
Camps Cleared
0
885,491
Distance Traveled
822,146
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,830
479
27
3
0
132,830
0
L
Cupid
4,449
556
61
8
0
145,668
0
W
Ravana
5,576
697
75
9
0
199,236
0
L
Lancelot
4,814
602
51
6
0
190,064
0
L
Merlin
5,086
636
76
10
0
181,342
2
W
Janus
5,105
638
66
8
0
165,600
0
W
Vamana
4,432
554
31
4
0
181,626
0
L
Fafnir
4,446
556
17
2
0
172,242
0
W
Neith
5,406
676
69
9
0
170,548
0
W
Sol
4,805
601
62
8
0
168,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role