Player Matchup

Sylvanus
Sylvanus
Henrique_GMachry
Sylvanus
Level 149
God Stats
3W - 12L
1,282 SR
Queue Stats
171W - 163L
1,498 Elo+
Solo
He Bo
He Bo
OneYearNoNoZone
He Bo
Level 103
God Stats
72W - 58L
1,466 SR
Queue Stats
388W - 379L
1,416 Elo+
Party 1
Heimdallr
Heimdallr
ashbro321
Heimdallr
Level 145
God Stats
4W - 4L
1,567 SR
Queue Stats
423W - 416L
1,501 Elo+
Solo
Agni
Agni
liablepepehands
Agni
Level 147
God Stats
3W - 4L
1,808 SR
Queue Stats
544W - 513L
1,408 Elo+
Party 1
Hercules
Hercules
xocoyotzin74
Hercules
Level 89
God Stats
147W - 148L
1,540 SR
Queue Stats
348W - 327L
1,520 Elo+
Solo
Team Averages
Level 127
1,533 SR
1,468 Elo+

VS

Team Averages
Level 98
1,413 SR
1,497 Elo+
Scylla
Scylla
Malachai799
Scylla
Level 84
God Stats
1W - 0L
1,287 SR
Queue Stats
50W - 52L
1,466 Elo+
Solo
King Arthur
King Arthur
NeoLeyend12
King Arthur
Level 80
God Stats
1W - 0L
1,562 SR
Queue Stats
5W - 4L
1,718 Elo+
Party 2
Surtr
Surtr
ShadowFlareSoul
Surtr
Level 127
God Stats
6W - 7L
1,544 SR
Queue Stats
503W - 498L
1,486 Elo+
Solo
Kali
Kali
UnPanDuro
Kali
Level 125
God Stats
7W - 6L
1,172 SR
Queue Stats
234W - 301L
1,412 Elo+
Solo
Izanami
Izanami
wwwnprieto
Izanami
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
15W - 22L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
7,447
465
7,939
14,463
14,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 1 / 1
8,667
542
8,004
8,019
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ashbro321
Heimdallr
14
3 / 3 / 1
8,335
521
6,264
9,795
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 1
7,907
494
6,474
8,395
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
xocoyotzin74
Hercules
15
0 / 1 / 2
9,113
570
8,938
18,220
16,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 1 / 1
7,418
464
5,845
9,727
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
NeoLeyend12
King Arthur
14
2 / 2 / 3
7,910
494
11,616
13,150
14,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 0 / 5
7,669
479
5,904
11,836
10,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
16
3 / 2 / 4
9,243
578
9,481
14,078
6,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
wwwnprieto
Izanami
13
3 / 2 / 1
8,226
514
4,205
7,526
2,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
9
9
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Scylla
0
1
1
0.5
W
King Arthur
NeoLeyend12
King Arthur
2
2
3
1.75
L
3
1
1
3.5
W
1
0
5
3.5
W
Kali
3
2
4
2.5
L
Heimdallr
ashbro321
Heimdallr
3
3
1
1.17
L
0
2
1
0.25
W
Izanami
wwwnprieto
Izanami
3
2
1
1.75
L
Hercules
xocoyotzin74
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,619
Damage
37,051
58,892
Taken
56,317
40,838
Mitigated
37,881
19,698
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,939
3,290
659
3,611
14,463
14,032
99
1,677
12,622
36,371
15,481
W
Scylla
5,845
642
0
2,993
9,727
3,969
0
6,616
2,789
65,953
0
W
King Arthur
NeoLeyend12
King Arthur
11,616
1,370
0
420
13,150
14,256
0
1,710
11,436
779
49,286
L
8,004
72
0
3,202
8,019
3,053
373
765
7,076
76,915
0
W
5,904
1,920
0
2,056
11,836
10,220
0
6,807
4,852
163
21,150
W
Kali
9,481
5,725
0
3,812
14,078
6,891
0
3,906
10,016
0
92,435
L
Heimdallr
ashbro321
Heimdallr
6,264
2,009
0
4,006
9,795
4,387
291
32
9,763
0
55,985
L
6,474
349
0
480
8,395
3,251
0
2,897
5,316
56,475
0
W
Izanami
wwwnprieto
Izanami
4,205
3,053
0
1,832
7,526
2,545
1,517
2,248
5,256
0
60,796
L
Hercules
xocoyotzin74
Hercules
8,938
4,280
0
7,740
18,220
16,115
1,262
589
17,621
0
78,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,469
Gold Earned
40,466
490
Minions Killed
459
0
Camps Cleared
0
1,516,750
Distance Traveled
1,674,270
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,447
465
63
4
0
264,109
1
W
Scylla
7,418
464
109
7
0
304,967
4
W
King Arthur
7,910
494
70
4
0
347,746
0
L
He Bo
8,667
542
101
6
0
355,166
0
W
Surtr
7,669
479
29
2
0
335,837
2
W
Kali
9,243
578
133
8
0
377,728
0
L
Heimdallr
8,335
521
87
5
0
310,816
0
L
Agni
7,907
494
111
7
0
319,260
0
W
Izanami
8,226
514
118
7
0
307,992
0
L
Hercules
9,113
570
128
8
0
267,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role