Player Matchup

Terra
Terra
 
Terra
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Duckze
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,383 Elo+
Solo
Merlin
Merlin
FallingAbyss12
Merlin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
WLSKille-R-dogPH
Gilgamesh
Level 80
God Stats
2W - 0L
1,718 SR
Queue Stats
55W - 64L
1,407 Elo+
Solo
Kukulkan
Kukulkan
YoloSwagPapaZ
Kukulkan
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
194W - 170L
1,812 Elo+
Solo
Team Averages
Level 42
1,544 SR
1,538 Elo+

VS

Team Averages
Level 71
1,513 SR
1,433 Elo+
Tsukuyomi
Tsukuyomi
KidKasinno
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,499 Elo+
Solo
Thoth
Thoth
KyroCross21
Thoth
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,427 Elo+
Party 1
Gilgamesh
Gilgamesh
ManTree3
Gilgamesh
Level 128
God Stats
2W - 2L
1,176 SR
Queue Stats
99W - 81L
1,387 Elo+
Party 1
Horus
Horus
TtheLetter
Horus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 77L
1,422 Elo+
Party 1
Vulcan
Vulcan
cillis1995
Vulcan
Level 65
God Stats
4W - 1L
1,891 SR
Queue Stats
95W - 107L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 2 / 7
9,873
987
4,309
10,283
10,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Duckze
Medusa
16
4 / 3 / 2
9,431
943
11,792
9,279
3,868
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 6
8,255
826
10,010
6,442
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
8
0 / 2 / 4
6,822
682
838
4,250
2,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
YoloSwagPapaZ
Kukulkan
18
3 / 3 / 5
10,412
1,041
8,019
10,975
5,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KidKasinno
Tsukuyomi
6
0 / 1 / 0
5,889
589
1,647
1,287
419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 4 / 8
8,097
810
9,259
11,275
5,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
ManTree3
Gilgamesh
17
7 / 3 / 5
8,833
883
10,798
14,299
13,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
18
4 / 2 / 9
8,981
898
9,724
16,679
14,093
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
cillis1995
Vulcan
1
0 / 0 / 0
2,864
286
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
10
Kills
13
13
Deaths
10
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
7
2.75
W
Medusa
Duckze
Medusa
4
3
2
1.67
W
1
3
6
1.33
L
Tsukuyomi
KidKasinno
Tsukuyomi
0
1
0
0
L
2
4
8
1.5
L
Gilgamesh
ManTree3
Gilgamesh
7
3
5
3.17
L
Horus
4
2
9
4.25
W
Gilgamesh
0
2
4
1
W
Kukulkan
YoloSwagPapaZ
Kukulkan
3
3
5
1.83
L
Vulcan
cillis1995
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,968
Damage
31,428
41,229
Taken
43,540
24,905
Mitigated
33,454
14,020
Healing
23,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,309
465
3,273
2,428
10,283
10,369
232
2,809
7,129
7,819
0
W
Medusa
Duckze
Medusa
11,792
5,703
396
2,120
9,279
3,868
2,142
1,861
7,077
0
22,294
W
10,010
773
1,263
715
6,442
2,858
998
2,113
4,225
15,692
0
L
Tsukuyomi
KidKasinno
Tsukuyomi
1,647
385
122
120
1,287
419
0
446
803
0
2,582
L
9,259
610
18
2,346
11,275
5,181
395
7,009
4,181
23,848
0
L
Gilgamesh
ManTree3
Gilgamesh
10,798
2,308
2,295
2,619
14,299
13,761
600
5,632
8,525
237
22,520
L
Horus
9,724
3,417
7,165
8,419
16,679
14,093
483
9,213
7,420
0
14,330
W
Gilgamesh
838
118
30
500
4,250
2,464
50
378
3,706
0
2,068
W
Kukulkan
YoloSwagPapaZ
Kukulkan
8,019
335
836
2,459
10,975
5,346
1,029
2,461
8,179
36,477
0
L
Vulcan
cillis1995
Vulcan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,793
Gold Earned
34,664
119
Minions Killed
65
0
Camps Cleared
0
882,690
Distance Traveled
641,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,873
987
1
0
0
218,154
0
W
Medusa
9,431
943
27
3
0
200,113
0
W
Merlin
8,255
826
24
2
0
183,772
0
L
Tsukuyomi
5,889
589
1
0
0
33,347
0
L
Thoth
8,097
810
28
3
0
182,719
0
L
Gilgamesh
8,833
883
28
3
0
185,096
0
L
Horus
8,981
898
8
1
0
240,253
0
W
Gilgamesh
6,822
682
7
1
0
95,151
0
W
Kukulkan
10,412
1,041
60
6
0
185,500
0
L
Vulcan
2,864
286
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role