Player Matchup

Medusa
Medusa
Gold V
DiamondSolace
Medusa
Gold V
Level 124
God Stats
1W - 3L
1,489 SR
Queue Stats
145W - 153L
1,311 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
J66V4N
Sun Wukong
Gold V
Level 133
God Stats
41W - 37L
1,465 SR
Queue Stats
202W - 209L
1,374 MMR
Solo
Susano
Susano
Gold IV
LifestealeRR
Susano
Gold IV
Level 176
God Stats
30W - 24L
1,550 SR
Queue Stats
572W - 567L
1,434 MMR
Solo
Vulcan
Vulcan
Gold IV
Madjijaa
Vulcan
Gold IV
Level 150
God Stats
5W - 4L
1,737 SR
Queue Stats
133W - 134L
1,367 MMR
Solo
Athena
Athena
Gold V
Xx_ZoDiiaQuE_xX
Athena
Gold V
Level 137
God Stats
32W - 26L
1,539 SR
Queue Stats
149W - 170L
1,375 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,556 SR
1,372 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,456 SR
1,373 MMR
Da Ji
Da Ji
Bronze V
 
Da Ji
Bronze V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
Blackm0re
Ares
Gold V
Level 144
God Stats
4W - 7L
1,584 SR
Queue Stats
891W - 919L
1,444 MMR
Solo
Charybdis
Charybdis
Silver III
BouBa-du_92
Charybdis
Silver III
Level 68
God Stats
34W - 34L
1,527 SR
Queue Stats
91W - 102L
1,056 MMR
Party 1
Xbalanque
Xbalanque
Gold II
IchiizokuDesu
Xbalanque
Gold II
Level 128
God Stats
19W - 9L
1,490 SR
Queue Stats
274W - 280L
1,485 MMR
Party 1
King Arthur
King Arthur
Gold V
mmachito
King Arthur
Gold V
Level 149
God Stats
2W - 7L
1,181 SR
Queue Stats
417W - 429L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 2
9,674
645
13,659
9,659
4,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
J66V4N
Sun Wukong
15
3 / 0 / 6
9,319
621
9,167
11,997
12,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
15
8 / 1 / 6
9,371
625
9,447
8,916
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Madjijaa
Vulcan
15
1 / 1 / 5
8,921
595
7,662
6,938
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 12
8,438
563
3,232
10,338
9,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
HachimanAo KuangThorYmir

VS

Bans
SerqetMartichorasSolBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 6 / 2
7,117
474
6,397
14,696
6,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
10
0 / 3 / 3
6,770
451
3,948
12,718
8,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
BouBa-du_92
Charybdis
12
0 / 6 / 0
7,190
479
4,750
13,774
4,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xbalanque
IchiizokuDesu
Xbalanque
13
2 / 3 / 1
7,539
503
7,362
12,472
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
mmachito
King Arthur
13
0 / 4 / 0
7,773
518
5,930
13,971
12,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
22
Kills
4
4
Deaths
22
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
6
2
0.5
L
Ares
0
3
3
0.5
L
Charybdis
BouBa-du_92
Charybdis
0
6
0
0
W
8
0
2
9
L
Xbalanque
IchiizokuDesu
Xbalanque
2
3
1
0.83
W
Sun Wukong
J66V4N
Sun Wukong
3
0
6
6
W
Susano
8
1
6
11
W
Vulcan
Madjijaa
Vulcan
1
1
5
3.5
W
2
2
12
4
L
King Arthur
mmachito
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,167
Damage
28,387
47,848
Taken
67,631
33,957
Mitigated
37,352
11,654
Healing
19,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,397
1,048
0
4,511
14,696
6,479
0
2,752
11,938
0
45,224
L
Ares
3,948
333
0
3,368
12,718
8,804
42
2,988
9,646
29,052
0
L
Charybdis
BouBa-du_92
Charybdis
4,750
2,479
0
4,137
13,774
4,813
0
1,005
12,769
0
57,649
W
13,659
7,395
0
3,657
9,659
4,569
991
936
8,723
0
67,031
L
Xbalanque
IchiizokuDesu
Xbalanque
7,362
2,903
0
4,992
12,472
5,054
228
2,210
10,194
0
67,532
W
Sun Wukong
J66V4N
Sun Wukong
9,167
2,136
0
1,474
11,997
12,113
479
575
11,422
1,057
80,197
W
Susano
9,447
2,835
0
1,164
8,916
3,861
0
505
8,249
0
72,230
W
Vulcan
Madjijaa
Vulcan
7,662
3,742
0
3,449
6,938
3,642
182
433
6,473
82,277
0
W
3,232
1,065
0
1,910
10,338
9,772
462
2,059
8,279
17,808
0
L
King Arthur
mmachito
King Arthur
5,930
282
0
2,358
13,971
12,202
0
2,670
11,149
796
66,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,723
Gold Earned
36,389
457
Minions Killed
462
0
Camps Cleared
0
1,581,444
Distance Traveled
1,363,339
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,117
474
69
5
0
328,758
0
L
Ares
6,770
451
32
2
0
236,016
0
L
Charybdis
7,190
479
120
8
0
259,105
2
W
Medusa
9,674
645
100
7
0
312,135
0
L
Xbalanque
7,539
503
111
7
0
250,600
2
W
Sun Wukong
9,319
621
120
8
0
279,896
2
W
Susano
9,371
625
96
6
0
381,938
0
W
Vulcan
8,921
595
118
8
0
322,618
3
W
Athena
8,438
563
23
2
0
284,857
5
L
King Arthur
7,773
518
130
9
0
288,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role