Player Matchup

Janus
Janus
Creddie
Janus
Level 154
God Stats
6W - 9L
1,271 SR
Queue Stats
197W - 202L
1,561 Elo+
Solo
Hachiman
Hachiman
Cripwalka
Hachiman
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,494 Elo+
Party 3
Nox
Nox
Schaufelmeister
Nox
Level 96
God Stats
14W - 5L
1,837 SR
Queue Stats
31W - 43L
1,447 Elo+
Party 3
Sun Wukong
Sun Wukong
joselitoX2003
Sun Wukong
Level 126
God Stats
8W - 6L
1,697 SR
Queue Stats
96W - 104L
1,490 Elo+
Party 2
Thor
Thor
luigi1357
Thor
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,536 Elo+
Party 2
Team Averages
Level 110
1,561 SR
1,506 Elo+

VS

Team Averages
Level 94
1,590 SR
1,450 Elo+
Cupid
Cupid
TheFlyingCat1999
Cupid
Level 109
God Stats
0W - 1L
1,883 SR
Queue Stats
75W - 73L
1,501 Elo+
Solo
Izanami
Izanami
Toch1n
Izanami
Level 88
God Stats
33W - 20L
1,652 SR
Queue Stats
146W - 127L
1,469 Elo+
Solo
Terra
Terra
Wоlfmare
Terra
Level 139
God Stats
1W - 1L
1,713 SR
Queue Stats
98W - 91L
1,373 Elo+
Party 1
Thanatos
Thanatos
kawenko
Thanatos
Level 84
God Stats
2W - 5L
1,224 SR
Queue Stats
112W - 102L
1,426 Elo+
Party 1
Mulan
Mulan
vdurkuego
Mulan
Level 52
God Stats
4W - 6L
1,479 SR
Queue Stats
74W - 83L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Creddie
Janus
16
3 / 1 / 3
9,107
607
10,790
7,930
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
Cripwalka
Hachiman
13
4 / 1 / 4
7,920
528
8,860
11,934
3,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 1 / 6
8,751
583
8,806
6,084
2,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
joselitoX2003
Sun Wukong
14
2 / 0 / 1
9,079
605
9,141
14,973
12,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
13
4 / 1 / 5
8,129
542
6,964
10,592
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,399
493
4,296
12,399
4,236
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Toch1n
Izanami
12
0 / 6 / 0
7,081
472
5,759
13,494
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
Wоlfmare
Terra
11
1 / 1 / 1
6,881
459
3,607
10,545
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
kawenko
Thanatos
12
1 / 4 / 1
7,018
468
7,141
13,860
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
vdurkuego
Mulan
13
1 / 3 / 0
7,397
493
12,426
15,415
19,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
18
Kills
4
4
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
Creddie
Janus
3
1
3
4.5
W
Hachiman
Cripwalka
Hachiman
4
1
4
6
W
5
1
6
8
L
1
4
0
0.25
L
Izanami
Toch1n
Izanami
0
6
0
0
L
Terra
Wоlfmare
Terra
1
1
1
1.5
W
Sun Wukong
joselitoX2003
Sun Wukong
2
0
1
2.5
L
Thanatos
kawenko
Thanatos
1
4
1
0.38
W
Thor
4
1
5
6.5
L
Mulan
vdurkuego
Mulan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,561
Damage
33,229
51,513
Taken
65,713
25,604
Mitigated
43,348
15,091
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Creddie
Janus
10,790
723
0
500
7,930
3,142
0
339
7,591
81,758
0
W
Hachiman
Cripwalka
Hachiman
8,860
5,138
0
4,873
11,934
3,770
377
2,040
9,883
0
60,073
W
8,806
912
1,309
1,933
6,084
2,217
519
875
5,209
27,433
0
L
4,296
1,814
29
3,216
12,399
4,236
0
7,833
4,122
0
61,661
L
Izanami
Toch1n
Izanami
5,759
3,531
0
3,815
13,494
5,074
0
4,267
9,227
0
65,683
L
Terra
Wоlfmare
Terra
3,607
879
358
1,867
10,545
8,911
0
3,198
7,269
11,608
0
W
Sun Wukong
joselitoX2003
Sun Wukong
9,141
3,338
0
5,727
14,973
12,675
0
734
13,285
0
71,398
L
Thanatos
kawenko
Thanatos
7,141
2,385
0
6,104
13,860
5,608
0
2,523
11,221
0
57,309
W
Thor
6,964
921
0
749
10,592
3,800
0
648
9,811
0
56,227
L
Mulan
vdurkuego
Mulan
12,426
2,307
0
4,494
15,415
19,519
0
1,230
14,095
2,216
57,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,986
Gold Earned
35,776
473
Minions Killed
400
0
Camps Cleared
0
1,493,816
Distance Traveled
1,373,650
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,107
607
150
10
0
308,789
4
W
Hachiman
7,920
528
98
7
0
267,781
0
W
Nox
8,751
583
34
2
0
294,496
0
L
Cupid
7,399
493
106
7
0
252,714
2
L
Izanami
7,081
472
106
7
0
233,343
5
L
Terra
6,881
459
14
1
0
325,399
0
W
Sun Wukong
9,079
605
113
8
0
309,642
1
L
Thanatos
7,018
468
82
5
0
336,763
2
W
Thor
8,129
542
78
5
0
313,108
0
L
Mulan
7,397
493
92
6
0
225,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role