Player Matchup

Arachne
Arachne
Dilfypapi
Arachne
Level 140
God Stats
9W - 4L
1,584 SR
Queue Stats
284W - 266L
1,483 Elo+
Party 2
King Arthur
King Arthur
GarfieldLagnasa
King Arthur
Level 55
God Stats
2W - 3L
1,598 SR
Queue Stats
104W - 86L
1,470 Elo+
Solo
Scylla
Scylla
SuperSimp101
Scylla
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 27L
1,249 Elo+
Solo
Jing Wei
Jing Wei
jackyclappers
Jing Wei
Level 64
God Stats
8W - 7L
1,427 SR
Queue Stats
136W - 129L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
likelarry1029
Kuzenbo
Level 123
God Stats
12W - 6L
1,556 SR
Queue Stats
309W - 295L
1,497 Elo+
Party 2
Team Averages
Level 88
1,533 SR
1,448 Elo+

VS

Team Averages
Level 67
1,480 SR
1,465 Elo+
Fenrir
Fenrir
Ayokooo
Fenrir
Level 32
God Stats
3W - 5L
1,459 SR
Queue Stats
79W - 95L
1,467 Elo+
Party 1
Horus
Horus
Bleekmiddel
Horus
Level 83
God Stats
5W - 8L
1,284 SR
Queue Stats
81W - 97L
1,467 Elo+
Party 1
Danzaburou
Danzaburou
WaterFlowZz
Danzaburou
Level 69
God Stats
65W - 65L
1,521 SR
Queue Stats
79W - 89L
1,467 Elo+
Party 1
Vulcan
Vulcan
fancypants99
Vulcan
Level 96
God Stats
11W - 11L
1,636 SR
Queue Stats
160W - 154L
1,450 Elo+
Solo
Hades
Hades
witeman
Hades
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dilfypapi
Arachne
20
13 / 0 / 10
13,354
636
20,987
21,674
17,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
GarfieldLagnasa
King Arthur
16
3 / 4 / 15
10,630
506
15,552
23,116
17,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
17
7 / 1 / 13
11,850
564
13,436
8,896
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
jackyclappers
Jing Wei
16
2 / 0 / 9
10,448
498
7,256
13,291
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
15
5 / 4 / 15
10,412
496
8,332
18,571
24,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ayokooo
Fenrir
15
1 / 8 / 6
9,453
450
10,258
23,435
11,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

13
1 / 6 / 5
9,175
437
4,465
20,623
16,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Danzaburou
WaterFlowZz
Danzaburou
13
0 / 6 / 1
9,115
434
10,636
16,582
8,156
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
15
2 / 5 / 0
9,190
438
7,309
12,246
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
witeman
Hades
17
5 / 5 / 2
11,093
528
15,605
20,255
11,162
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
23
30
Kills
9
9
Deaths
30
62
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ayokooo
Fenrir
1
8
6
0.5
L
1
6
5
0.58
W
Arachne
Dilfypapi
Arachne
13
0
10
18
W
King Arthur
GarfieldLagnasa
King Arthur
3
4
15
2.63
W
Scylla
7
1
13
13.5
L
Danzaburou
WaterFlowZz
Danzaburou
0
6
1
0.08
L
Vulcan
2
5
0
0.4
W
Jing Wei
jackyclappers
Jing Wei
2
0
9
6.5
W
Kuzenbo
5
4
15
3.13
L
Hades
witeman
Hades
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,563
Damage
48,273
85,548
Taken
93,141
68,424
Mitigated
52,775
27,268
Healing
35,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ayokooo
Fenrir
10,258
1,553
0
9,485
23,435
11,357
0
6,447
16,862
0
82,760
L
4,465
2,064
3,595
6,481
20,623
16,973
0
6,520
13,877
0
14,127
W
Arachne
Dilfypapi
Arachne
20,987
15,265
0
14,388
21,674
17,525
2,184
3,914
17,534
0
137,282
W
King Arthur
GarfieldLagnasa
King Arthur
15,552
2,218
0
3,940
23,116
17,818
194
9,675
13,441
0
68,725
W
Scylla
13,436
1,994
0
1,235
8,896
3,706
1,120
3,859
5,037
85,348
0
L
Danzaburou
WaterFlowZz
Danzaburou
10,636
4,723
0
4,210
16,582
8,156
992
4,370
12,136
0
73,231
L
Vulcan
7,309
1,328
0
1,000
12,246
5,127
0
3,116
9,078
62,826
0
W
Jing Wei
jackyclappers
Jing Wei
7,256
5,182
0
4,885
13,291
5,356
3,108
2,223
11,068
0
86,546
W
Kuzenbo
8,332
2,231
0
2,820
18,571
24,019
22
5,218
13,353
27,182
0
L
Hades
witeman
Hades
15,605
1,794
363
9,900
20,255
11,162
520
1,032
18,769
79,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,694
Gold Earned
48,026
521
Minions Killed
487
0
Camps Cleared
0
2,083,777
Distance Traveled
1,992,256
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,453
450
112
5
0
426,219
0
L
Horus
9,175
437
12
1
0
423,634
1
W
Arachne
13,354
636
151
7
0
449,299
0
W
King Arthur
10,630
506
96
5
0
416,629
5
W
Scylla
11,850
564
145
7
0
427,396
0
L
Danzaburou
9,115
434
126
6
0
363,887
0
L
Vulcan
9,190
438
104
5
0
416,866
6
W
Jing Wei
10,448
498
111
5
0
414,974
6
W
Kuzenbo
10,412
496
18
1
0
375,479
2
L
Hades
11,093
528
133
6
0
361,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role