Player Matchup

Izanami
Izanami
JIOIIGII
Izanami
Level 102
God Stats
23W - 14L
1,725 SR
Queue Stats
257W - 256L
1,462 Elo+
Party 2
Pele
Pele
Munchlax262
Pele
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 50L
1,445 Elo+
Solo
Erlang Shen
Erlang Shen
RockTrap120
Erlang Shen
Level 55
God Stats
19W - 22L
1,567 SR
Queue Stats
652W - 616L
1,411 Elo+
Solo
Medusa
Medusa
TCM_Garc
Medusa
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 113L
1,444 Elo+
Party 2
Bacchus
Bacchus
Tappinndee_
Bacchus
Level 85
God Stats
8W - 4L
1,527 SR
Queue Stats
94W - 92L
1,346 Elo+
Solo
Team Averages
Level 70
1,564 SR
1,422 Elo+

VS

Team Averages
Level 82
1,493 SR
1,448 Elo+
Skadi
Skadi
Ashes04
Skadi
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
207W - 195L
1,449 Elo+
Solo
Erlang Shen
Erlang Shen
Iluvithor
Erlang Shen
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Nitesto
Nu Wa
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,356 Elo+
Party 1
Fenrir
Fenrir
Vile Madman
Fenrir
Level 103
God Stats
3W - 4L
1,465 SR
Queue Stats
32W - 35L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
theroyalproject
Cthulhu
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 76L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JIOIIGII
Izanami
15
1 / 1 / 4
9,202
575
8,574
12,048
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 3
8,163
510
9,761
12,379
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
RockTrap120
Erlang Shen
15
7 / 1 / 1
10,053
628
12,730
15,500
11,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
TCM_Garc
Medusa
12
3 / 1 / 3
7,617
476
7,145
11,088
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tappinndee_
Bacchus
11
1 / 4 / 3
7,555
472
4,391
12,395
9,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ashes04
Skadi
11
2 / 5 / 2
6,977
436
6,883
10,772
3,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erlang Shen
Iluvithor
Erlang Shen
10
0 / 5 / 1
6,623
414
5,713
13,132
12,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Nitesto
Nu Wa
13
1 / 1 / 1
7,430
464
11,439
7,713
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
6 / 0 / 1
7,812
488
5,331
13,776
6,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 4 / 4
6,613
413
8,090
12,520
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
10
10
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
Ashes04
Skadi
2
5
2
0.6
L
Erlang Shen
Iluvithor
Erlang Shen
0
5
1
0.1
W
Izanami
JIOIIGII
Izanami
1
1
4
3
W
3
3
3
1.5
L
Nu Wa
Nitesto
Nu Wa
1
1
1
1.5
W
Erlang Shen
RockTrap120
Erlang Shen
7
1
1
7.5
W
Medusa
TCM_Garc
Medusa
3
1
3
4.5
W
Bacchus
Tappinndee_
Bacchus
1
4
3
0.63
L
Fenrir
6
0
1
6.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,601
Damage
37,456
63,410
Taken
57,913
34,957
Mitigated
34,265
20,404
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Ashes04
Skadi
6,883
2,391
0
1,426
10,772
3,864
0
2,949
7,308
0
44,122
L
Erlang Shen
Iluvithor
Erlang Shen
5,713
4,086
0
3,663
13,132
12,728
0
41
13,091
0
34,328
W
Izanami
JIOIIGII
Izanami
8,574
5,212
0
5,475
12,048
4,625
3,025
5,919
6,129
0
101,747
W
9,761
3,166
0
1,989
12,379
4,629
0
4,067
8,312
0
51,552
L
Nu Wa
Nitesto
Nu Wa
11,439
5,048
0
250
7,713
2,371
0
85
7,628
56,968
0
W
Erlang Shen
RockTrap120
Erlang Shen
12,730
7,972
0
8,042
15,500
11,654
441
3,720
11,780
733
82,435
W
Medusa
TCM_Garc
Medusa
7,145
2,247
0
3,832
11,088
4,292
122
4,232
6,856
0
34,627
W
Bacchus
Tappinndee_
Bacchus
4,391
327
0
1,066
12,395
9,757
396
1,739
10,656
30,068
0
L
Fenrir
5,331
1,738
0
1,445
13,776
6,656
106
121
13,571
184
29,660
L
8,090
885
133
1,102
12,520
8,646
0
1,445
10,541
29,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,590
Gold Earned
35,455
461
Minions Killed
270
0
Camps Cleared
0
1,541,378
Distance Traveled
1,483,422
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,977
436
68
4
0
300,183
2
L
Erlang Shen
6,623
414
63
4
0
249,360
2
W
Izanami
9,202
575
179
11
0
292,564
0
W
Pele
8,163
510
75
5
0
349,912
0
L
Nu Wa
7,430
464
64
4
0
311,143
2
W
Erlang Shen
10,053
628
120
8
0
303,500
0
W
Medusa
7,617
476
40
3
0
271,417
0
W
Bacchus
7,555
472
47
3
0
323,985
0
L
Fenrir
7,812
488
51
3
0
348,659
0
L
Cthulhu
6,613
413
24
2
0
274,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role