Player Matchup

Sobek
Sobek
ATMBNKZ
Sobek
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,412 Elo+
Party 2
Bellona
Bellona
BlueDrayke
Bellona
Level 68
God Stats
1W - 2L
1,840 SR
Queue Stats
7W - 15L
1,724 Elo+
Solo
Nemesis
Nemesis
IraDescent
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,412 Elo+
Party 2
Thoth
Thoth
J U L I N K S O
Thoth
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,482 Elo+
Party 2
Izanami
Izanami
Speck517
Izanami
Level 29
God Stats
3W - 3L
1,598 SR
Queue Stats
3W - 9L
1,389 Elo+
Party 2
Team Averages
Level 71
1,588 SR
1,484 Elo+

VS

Team Averages
Level 71
1,515 SR
1,429 Elo+
Morgan Le Fay
Morgan Le Fay
Eevee Ishii
Morgan Le Fay
Level 64
God Stats
26W - 20L
1,446 SR
Queue Stats
278W - 264L
1,546 Elo+
Party 1
Fenrir
Fenrir
KingCasarez
Fenrir
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,300 Elo+
Party 1
Ymir
Ymir
MaxTheBeare
Ymir
Level 82
God Stats
16W - 7L
1,569 SR
Queue Stats
110W - 95L
1,410 Elo+
Solo
Hachiman
Hachiman
orang3salter
Hachiman
Level 54
God Stats
2W - 2L
1,525 SR
Queue Stats
199W - 230L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
wyd_stepbro699
Baron Samedi
Level 122
God Stats
340W - 289L
1,535 SR
Queue Stats
1,455W - 1,416L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ATMBNKZ
Sobek
11
2 / 3 / 2
7,822
460
4,645
14,779
17,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
BlueDrayke
Bellona
14
2 / 6 / 1
8,478
499
6,440
16,016
13,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nemesis
IraDescent
Nemesis
11
1 / 7 / 3
7,382
434
7,955
16,938
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 1
7,427
437
5,067
12,744
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Speck517
Izanami
14
3 / 3 / 2
8,988
529
10,277
11,792
5,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eevee Ishii
Morgan Le Fay
17
12 / 0 / 5
10,864
639
17,724
9,168
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
3 / 4 / 7
8,583
505
7,016
18,507
9,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 9
9,166
539
5,677
14,518
13,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
orang3salter
Hachiman
15
5 / 3 / 0
9,641
567
10,580
12,381
6,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
wyd_stepbro699
Baron Samedi
15
5 / 0 / 6
9,704
571
7,158
7,297
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
26
26
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
ATMBNKZ
Sobek
2
3
2
1
L
Bellona
BlueDrayke
Bellona
2
6
1
0.42
W
Morgan Le Fay
Eevee Ishii
Morgan Le Fay
12
0
5
14.5
L
Nemesis
IraDescent
Nemesis
1
7
3
0.36
L
1
7
1
0.21
W
Fenrir
3
4
7
1.63
W
1
2
9
2.75
L
Izanami
Speck517
Izanami
3
3
2
1.33
W
Hachiman
orang3salter
Hachiman
5
3
0
1.67
W
Baron Samedi
wyd_stepbro699
Baron Samedi
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,384
Damage
48,155
72,269
Taken
61,871
44,921
Mitigated
37,463
5,806
Healing
17,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ATMBNKZ
Sobek
4,645
598
218
1,912
14,779
17,029
208
4,819
9,830
18,105
0
L
Bellona
BlueDrayke
Bellona
6,440
1,184
0
2,233
16,016
13,097
192
8,159
7,226
0
55,519
W
Morgan Le Fay
Eevee Ishii
Morgan Le Fay
17,724
2,107
0
2,256
9,168
3,730
1,281
2,502
6,440
81,648
0
L
Nemesis
IraDescent
Nemesis
7,955
2,139
0
993
16,938
5,448
0
7,450
9,094
0
45,648
L
5,067
603
149
69
12,744
4,164
0
8,512
3,790
45,202
0
W
Fenrir
7,016
2,945
0
4,081
18,507
9,525
390
1,918
16,553
0
62,004
W
5,677
422
0
2,766
14,518
13,247
0
3,783
10,735
32,472
0
L
Izanami
Speck517
Izanami
10,277
7,906
51
181
11,792
5,183
832
290
11,502
0
66,150
W
Hachiman
orang3salter
Hachiman
10,580
5,264
0
4,584
12,381
6,249
514
1,440
10,941
0
86,957
W
Baron Samedi
wyd_stepbro699
Baron Samedi
7,158
417
1,003
2,493
7,297
4,712
502
1,286
5,846
57,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,097
Gold Earned
47,958
361
Minions Killed
483
0
Camps Cleared
0
1,639,271
Distance Traveled
1,576,368
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,822
460
20
1
0
346,811
0
L
Bellona
8,478
499
97
6
0
336,183
0
W
Morgan Le Fay
10,864
639
133
8
0
341,603
0
L
Nemesis
7,382
434
55
3
0
369,706
1
L
Thoth
7,427
437
73
4
0
306,356
0
W
Fenrir
8,583
505
77
5
0
337,746
0
W
Ymir
9,166
539
44
3
0
315,813
0
L
Izanami
8,988
529
116
7
0
280,215
3
W
Hachiman
9,641
567
116
7
0
290,348
0
W
Baron Samedi
9,704
571
113
7
0
290,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role