Player Matchup

Bakasura
Bakasura
Karii sznn
Bakasura
Level 68
God Stats
17W - 7L
1,742 SR
Queue Stats
237W - 256L
1,452 Elo+
Party 1
Artio
Artio
Mayhem Squad
Artio
Level 102
God Stats
3W - 6L
1,341 SR
Queue Stats
254W - 264L
1,468 Elo+
Party 1
Neith
Neith
O2hrz
Neith
Level 4
God Stats
0W - 4L
1,249 SR
Queue Stats
43W - 56L
1,064 Elo+
Party 1
Team Averages
Level 58
1,444 SR
1,328 Elo+

VS

Team Averages
Level 92
1,598 SR
1,472 Elo+
Baron Samedi
Baron Samedi
Buffholden
Baron Samedi
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
55W - 50L
1,513 Elo+
Party 2
Ares
Ares
HeadAsSs5689
Ares
Level 85
God Stats
2W - 1L
1,701 SR
Queue Stats
101W - 95L
1,441 Elo+
Party 2
Bakasura
Bakasura
SenseiRyleth
Bakasura
Level 101
God Stats
1W - 1L
1,593 SR
Queue Stats
137W - 135L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Karii sznn
Bakasura
9
0 / 5 / 1
7,338
667
6,295
11,202
4,946
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
7,786
708
3,415
8,824
7,130
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
O2hrz
Neith
9
0 / 1 / 1
7,194
654
4,775
3,690
1,439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Buffholden
Baron Samedi
11
2 / 0 / 5
8,494
772
4,844
3,653
1,886
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 6
8,549
777
3,875
9,219
8,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
SenseiRyleth
Bakasura
11
4 / 1 / 4
8,820
802
8,894
8,801
5,066
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
8
8
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Buffholden
Baron Samedi
2
0
5
4.5
W
2
1
6
5
L
Bakasura
Karii sznn
Bakasura
0
5
1
0.1
L
2
2
0
1
L
Neith
O2hrz
Neith
0
1
1
0.5
W
Bakasura
SenseiRyleth
Bakasura
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,485
Damage
17,613
23,716
Taken
21,673
13,515
Mitigated
15,299
3,374
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Buffholden
Baron Samedi
4,844
128
1,035
2,037
3,653
1,886
550
773
2,452
29,379
0
W
3,875
202
0
964
9,219
8,347
0
1,992
6,694
21,293
0
L
Bakasura
Karii sznn
Bakasura
6,295
3,383
0
920
11,202
4,946
0
3,446
6,912
0
21,442
L
3,415
124
202
1,618
8,824
7,130
0
4,084
4,428
15,432
361
L
Neith
O2hrz
Neith
4,775
1,939
0
634
3,690
1,439
0
1,879
1,811
0
21,600
W
Bakasura
SenseiRyleth
Bakasura
8,894
6,051
0
2,898
8,801
5,066
572
1,078
7,233
0
33,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,318
Gold Earned
25,863
94
Minions Killed
117
0
Camps Cleared
0
521,875
Distance Traveled
641,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,494
772
27
2
0
188,690
0
W
Ares
8,549
777
28
3
0
207,574
0
L
Bakasura
7,338
667
37
3
0
186,501
0
L
Artio
7,786
708
19
2
0
215,810
0
L
Neith
7,194
654
38
3
0
119,564
0
W
Bakasura
8,820
802
62
6
0
244,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role