Player Matchup

King Arthur
King Arthur
ATMBNKZ
King Arthur
Level 93
God Stats
2W - 0L
1,412 SR
Queue Stats
5W - 10L
1,365 Elo+
Party 1
Lancelot
Lancelot
IraDescent
Lancelot
Level 101
God Stats
2W - 0L
1,502 SR
Queue Stats
5W - 10L
1,365 Elo+
Party 1
Nu Wa
Nu Wa
J U L I N K S O
Nu Wa
Level 64
God Stats
1W - 0L
1,363 SR
Queue Stats
1W - 4L
1,262 Elo+
Party 1
Izanami
Izanami
Speck517
Izanami
Level 29
God Stats
3W - 3L
1,532 SR
Queue Stats
3W - 9L
1,321 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
upstartprince68
Morgan Le Fay
Level 84
God Stats
11W - 6L
1,464 SR
Queue Stats
104W - 80L
1,460 Elo+
Solo
Team Averages
Level 74
1,454 SR
1,355 Elo+

VS

Team Averages
Level 74
1,489 SR
1,440 Elo+
Serqet
Serqet
BettyWhite9882
Serqet
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,416 Elo+
Solo
Hercules
Hercules
BuTsChuggiNg
Hercules
Level 80
God Stats
4W - 13L
1,450 SR
Queue Stats
188W - 200L
1,433 Elo+
Party 2
Raijin
Raijin
Sharboomee
Raijin
Level 125
God Stats
1W - 2L
1,495 SR
Queue Stats
106W - 157L
1,447 Elo+
Party 2
Jing Wei
Jing Wei
WillyNectar
Jing Wei
Level 102
God Stats
5W - 10L
1,456 SR
Queue Stats
189W - 230L
1,433 Elo+
Party 2
Atlas
Atlas
xXbensonXx7553
Atlas
Level 29
God Stats
15W - 16L
1,546 SR
Queue Stats
25W - 39L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ATMBNKZ
King Arthur
16
1 / 2 / 8
10,032
418
12,125
22,254
21,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
IraDescent
Lancelot
18
10 / 9 / 5
12,520
522
22,165
21,069
9,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 3 / 7
11,141
464
12,977
12,814
4,863
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Speck517
Izanami
20
10 / 0 / 6
12,934
539
18,854
13,364
11,929
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
upstartprince68
Morgan Le Fay
20
2 / 2 / 2
13,008
542
10,284
13,573
10,756
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 8
11,301
471
4,289
19,578
8,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
BuTsChuggiNg
Hercules
17
3 / 4 / 2
10,450
435
8,998
18,241
17,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Sharboomee
Raijin
17
6 / 5 / 4
12,074
503
16,406
22,082
7,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
WillyNectar
Jing Wei
18
3 / 5 / 3
10,949
456
13,234
19,823
8,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 2
10,009
417
8,290
20,483
21,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
25
Kills
16
16
Deaths
25
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ATMBNKZ
King Arthur
1
2
8
2.5
L
2
7
8
0.86
L
Hercules
BuTsChuggiNg
Hercules
3
4
2
1
W
Lancelot
IraDescent
Lancelot
10
9
5
1.39
W
2
3
7
1.83
L
Raijin
Sharboomee
Raijin
6
5
4
1.6
W
Izanami
Speck517
Izanami
10
0
6
13
L
Jing Wei
WillyNectar
Jing Wei
3
5
3
0.9
W
Morgan Le Fay
upstartprince68
Morgan Le Fay
2
2
2
1.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,405
Damage
51,217
83,074
Taken
100,207
59,430
Mitigated
63,282
9,352
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ATMBNKZ
King Arthur
12,125
975
78
325
22,254
21,935
52
7,074
14,654
0
53,715
L
4,289
826
305
853
19,578
8,407
234
2,724
16,854
0
84,633
L
Hercules
BuTsChuggiNg
Hercules
8,998
1,356
0
3,446
18,241
17,109
746
6,941
11,300
0
75,808
W
Lancelot
IraDescent
Lancelot
22,165
2,553
81
211
21,069
9,947
0
7,168
13,408
0
70,624
W
12,977
3,498
0
494
12,814
4,863
0
6,850
5,859
79,202
0
L
Raijin
Sharboomee
Raijin
16,406
856
0
3,742
22,082
7,637
770
9,073
13,009
99,157
0
W
Izanami
Speck517
Izanami
18,854
13,649
170
2,929
13,364
11,929
3,047
2,612
10,646
0
116,458
L
Jing Wei
WillyNectar
Jing Wei
13,234
9,297
0
4,726
19,823
8,505
722
3,238
16,565
0
94,983
W
Morgan Le Fay
upstartprince68
Morgan Le Fay
10,284
1,174
0
5,064
13,573
10,756
2,716
2,028
11,196
117,817
0
L
8,290
3,364
0
3,973
20,483
21,624
374
1,381
19,102
41,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,635
Gold Earned
54,783
557
Minions Killed
606
0
Camps Cleared
0
2,341,743
Distance Traveled
2,251,839
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,032
418
46
2
0
519,966
0
L
Serqet
11,301
471
126
5
0
493,863
2
L
Hercules
10,450
435
113
5
0
460,603
0
W
Lancelot
12,520
522
70
3
0
524,478
0
W
Nu Wa
11,141
464
104
4
0
459,381
0
L
Raijin
12,074
503
164
7
0
410,056
0
W
Izanami
12,934
539
162
7
0
438,541
3
L
Jing Wei
10,949
456
161
7
0
427,822
3
W
Morgan Le Fay
13,008
542
175
7
0
399,377
0
L
Atlas
10,009
417
42
2
0
459,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role