Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Doltey14
Amaterasu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,560 Elo+
Party 2
Cerberus
Cerberus
MasterKillza
Cerberus
Level 151
God Stats
2W - 1L
1,804 SR
Queue Stats
108W - 108L
1,558 Elo+
Party 2
Rama
Rama
gOwHOMEY
Rama
Level 159
God Stats
11W - 7L
1,489 SR
Queue Stats
129W - 111L
1,546 Elo+
Solo
Fenrir
Fenrir
riflashzz
Fenrir
Level 158
God Stats
9W - 3L
1,668 SR
Queue Stats
119W - 114L
1,554 Elo+
Party 2
Team Averages
Level 136
1,592 SR
1,544 Elo+

VS

Team Averages
Level 118
1,558 SR
1,519 Elo+
Cthulhu
Cthulhu
Drnkbleachndye
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,558 Elo+
Party 1
Fenrir
Fenrir
Fellend
Fenrir
Level 174
God Stats
0W - 3L
1,575 SR
Queue Stats
148W - 157L
1,508 Elo+
Party 1
Shiva
Shiva
TuhhMater
Shiva
Level 88
God Stats
2W - 3L
1,590 SR
Queue Stats
64W - 72L
1,536 Elo+
Party 1
Ra
Ra
UnfairUnbalanced
Ra
Level 66
God Stats
4W - 6L
1,628 SR
Queue Stats
77W - 81L
1,508 Elo+
Solo
Ullr
Ullr
dylwa
Ullr
Level 158
God Stats
0W - 2L
1,497 SR
Queue Stats
113W - 138L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 0 / 6
9,624
642
16,418
5,617
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Doltey14
Amaterasu
14
2 / 3 / 1
9,041
603
8,093
17,279
13,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
MasterKillza
Cerberus
11
3 / 2 / 5
6,829
455
6,082
11,739
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
15
0 / 2 / 2
8,358
557
4,855
9,321
4,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
riflashzz
Fenrir
15
7 / 1 / 6
9,090
606
9,599
13,647
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,984
466
6,281
14,366
9,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Fellend
Fenrir
12
3 / 5 / 2
7,688
513
6,503
15,212
7,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shiva
TuhhMater
Shiva
14
2 / 3 / 1
8,595
573
11,295
15,753
9,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 4 / 1
7,970
531
4,759
12,147
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
dylwa
Ullr
14
2 / 2 / 0
8,355
557
6,022
9,996
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
17
Kills
8
8
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
6
8
W
Amaterasu
Doltey14
Amaterasu
2
3
1
0.83
L
0
3
3
0.5
L
Fenrir
Fellend
Fenrir
3
5
2
0.8
W
Cerberus
MasterKillza
Cerberus
3
2
5
2.75
L
Shiva
TuhhMater
Shiva
2
3
1
0.83
L
1
4
1
0.38
L
Ullr
dylwa
Ullr
2
2
0
1
W
Rama
0
2
2
0.5
W
Fenrir
riflashzz
Fenrir
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,047
Damage
34,860
57,603
Taken
67,474
33,831
Mitigated
34,878
17,779
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,418
3,268
0
1,000
5,617
2,264
0
2,452
3,109
91,618
0
W
Amaterasu
Doltey14
Amaterasu
8,093
4,426
0
7,423
17,279
13,123
0
833
16,446
0
71,853
L
6,281
724
1,585
1,903
14,366
9,364
0
7,622
6,744
26,931
0
L
Fenrir
Fellend
Fenrir
6,503
2,461
0
2,178
15,212
7,543
0
4,507
10,705
261
52,460
W
Cerberus
MasterKillza
Cerberus
6,082
431
0
2,711
11,739
7,831
0
4,037
7,623
23,181
0
L
Shiva
TuhhMater
Shiva
11,295
3,517
46
4,598
15,753
9,734
0
2,115
13,638
0
72,592
L
4,759
730
813
3,535
12,147
4,494
0
5,689
6,458
75,641
0
L
Ullr
dylwa
Ullr
6,022
3,242
0
1,594
9,996
3,743
0
2,670
7,326
0
73,000
W
Rama
4,855
4,170
0
4,683
9,321
4,154
772
574
8,747
0
78,287
W
Fenrir
riflashzz
Fenrir
9,599
2,507
0
1,962
13,647
6,459
0
3,073
10,493
0
73,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,942
Gold Earned
39,592
555
Minions Killed
505
0
Camps Cleared
0
1,595,898
Distance Traveled
1,569,865
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,624
642
142
9
0
299,054
2
W
Amaterasu
9,041
603
143
10
0
317,788
0
L
Cthulhu
6,984
466
37
2
0
334,611
2
L
Fenrir
7,688
513
74
5
0
330,890
3
W
Cerberus
6,829
455
25
2
0
319,131
2
L
Shiva
8,595
573
110
7
0
315,190
2
L
Ra
7,970
531
147
10
0
298,615
2
L
Ullr
8,355
557
137
9
0
290,559
0
W
Rama
8,358
557
151
10
0
270,057
0
W
Fenrir
9,090
606
94
6
0
389,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role