Player Matchup

Achilles
Achilles
FluffyCookies
Achilles
Level 110
God Stats
1W - 3L
1,790 SR
Queue Stats
160W - 126L
1,609 Elo+
Party 2
Sylvanus
Sylvanus
Sepulvedarks
Sylvanus
Level 166
God Stats
21W - 28L
1,560 SR
Queue Stats
326W - 288L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
ShockTZ7813
Ao Kuang
Level 125
God Stats
3W - 4L
1,525 SR
Queue Stats
119W - 101L
1,617 Elo+
Party 2
Persephone
Persephone
SoulXCloud
Persephone
Level 145
God Stats
8W - 13L
1,440 SR
Queue Stats
120W - 114L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
StormXCross
Danzaburou
Level 97
God Stats
10W - 9L
1,520 SR
Queue Stats
140W - 133L
1,566 Elo+
Party 1
Team Averages
Level 129
1,567 SR
1,580 Elo+

VS

Team Averages
Level 131
1,539 SR
1,497 Elo+
Hachiman
Hachiman
 
Hachiman
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AnuelAAA
Anubis
Level 146
God Stats
15W - 11L
1,600 SR
Queue Stats
145W - 134L
1,548 Elo+
Solo
Ratatoskr
Ratatoskr
BostEvor
Ratatoskr
Level 109
God Stats
2W - 1L
1,535 SR
Queue Stats
117W - 105L
1,551 Elo+
Solo
Cu Chulainn
Cu Chulainn
KhariXD
Cu Chulainn
Level 85
God Stats
5W - 0L
1,561 SR
Queue Stats
68W - 65L
1,496 Elo+
Party 3
Kuzenbo
Kuzenbo
dahomiejomy
Kuzenbo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FluffyCookies
Achilles
15
2 / 1 / 1
7,930
496
7,740
14,342
17,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Sepulvedarks
Sylvanus
13
4 / 5 / 4
7,485
468
8,440
18,914
17,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
ShockTZ7813
Ao Kuang
14
1 / 6 / 7
7,862
491
9,085
17,691
6,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
SoulXCloud
Persephone
15
2 / 2 / 1
8,788
549
11,720
10,052
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
StormXCross
Danzaburou
15
6 / 7 / 1
9,837
615
11,077
16,227
5,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
5 / 6 / 8
9,756
610
18,390
17,232
6,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
AnuelAAA
Anubis
14
3 / 2 / 4
8,512
532
8,286
8,945
4,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
BostEvor
Ratatoskr
16
6 / 1 / 2
9,475
592
8,169
16,180
9,294
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
KhariXD
Cu Chulainn
15
3 / 3 / 0
9,759
610
12,575
15,851
13,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
dahomiejomy
Kuzenbo
13
4 / 3 / 3
8,327
520
8,993
16,514
20,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
15
Kills
21
21
Deaths
15
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
6
8
1.5
W
Anubis
AnuelAAA
Anubis
3
2
4
2.5
W
Ratatoskr
BostEvor
Ratatoskr
6
1
2
7
L
Achilles
FluffyCookies
Achilles
2
1
1
2.5
W
Cu Chulainn
KhariXD
Cu Chulainn
3
3
0
1
L
Sylvanus
Sepulvedarks
Sylvanus
4
5
4
1.2
L
Ao Kuang
ShockTZ7813
Ao Kuang
1
6
7
0.75
L
Persephone
SoulXCloud
Persephone
2
2
1
1.25
L
Danzaburou
StormXCross
Danzaburou
6
7
1
0.93
W
Kuzenbo
dahomiejomy
Kuzenbo
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,062
Damage
56,413
77,226
Taken
74,722
50,601
Mitigated
53,416
15,781
Healing
20,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,390
12,228
0
6,685
17,232
6,056
553
6,357
10,875
55
82,800
W
Anubis
AnuelAAA
Anubis
8,286
850
0
5,366
8,945
4,224
0
5,795
3,150
82,325
0
W
Ratatoskr
BostEvor
Ratatoskr
8,169
2,352
0
4,037
16,180
9,294
0
6,288
9,892
27
85,777
L
Achilles
FluffyCookies
Achilles
7,740
1,154
0
2,168
14,342
17,009
0
569
13,773
100
61,484
W
Cu Chulainn
KhariXD
Cu Chulainn
12,575
1,748
0
2,341
15,851
13,062
20
2,691
13,160
277
82,421
L
Sylvanus
Sepulvedarks
Sylvanus
8,440
2,662
1,850
4,068
18,914
17,076
0
9,445
9,370
23,604
7,133
L
Ao Kuang
ShockTZ7813
Ao Kuang
9,085
2,542
0
1,742
17,691
6,934
0
1,730
15,950
63,276
0
L
Persephone
SoulXCloud
Persephone
11,720
794
0
2,305
10,052
3,769
0
3,676
6,372
80,013
0
L
Danzaburou
StormXCross
Danzaburou
11,077
5,187
0
3,648
16,227
5,813
0
2,300
13,819
0
66,772
W
Kuzenbo
dahomiejomy
Kuzenbo
8,993
3,434
0
1,884
16,514
20,780
93
8,055
8,459
27,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,902
Gold Earned
45,829
473
Minions Killed
533
0
Camps Cleared
0
1,453,266
Distance Traveled
1,573,685
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,756
610
125
8
0
266,298
2
W
Anubis
8,512
532
148
9
0
308,472
3
W
Ratatoskr
9,475
592
108
7
0
385,892
0
L
Achilles
7,930
496
92
6
0
301,700
5
W
Cu Chulainn
9,759
610
129
8
0
281,877
4
L
Sylvanus
7,485
468
37
2
0
280,237
3
L
Ao Kuang
7,862
491
105
7
0
315,058
2
L
Persephone
8,788
549
122
8
0
299,769
0
L
Danzaburou
9,837
615
117
7
0
256,502
1
W
Kuzenbo
8,327
520
23
1
0
331,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role