Player Matchup

Achilles
Achilles
Dentxn v
Achilles
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 16L
1,492 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dodo_44_44
Cu Chulainn
Level 137
God Stats
10W - 8L
1,436 SR
Queue Stats
390W - 356L
1,512 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LeohhVee
Ah Muzen Cab
Level 117
God Stats
3W - 3L
1,462 SR
Queue Stats
42W - 73L
1,343 Elo+
Solo
Ix Chel
Ix Chel
She_calls_me_Bub
Ix Chel
Level 134
God Stats
14W - 8L
1,580 SR
Queue Stats
192W - 219L
1,478 Elo+
Solo
Bacchus
Bacchus
Shido20021005
Bacchus
Level 87
God Stats
42W - 34L
1,571 SR
Queue Stats
484W - 452L
1,495 Elo+
Party 1
Team Averages
Level 115
1,510 SR
1,464 Elo+

VS

Team Averages
Level 99
1,584 SR
1,483 Elo+
Yemoja
Yemoja
Amadoiscool
Yemoja
Level 82
God Stats
4W - 2L
1,753 SR
Queue Stats
184W - 198L
1,505 Elo+
Solo
Ah Puch
Ah Puch
BravenBold
Ah Puch
Level 124
God Stats
3W - 1L
1,785 SR
Queue Stats
98W - 87L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
ChrisThePatriot
Cthulhu
Level 88
God Stats
0W - 2L
1,300 SR
Queue Stats
16W - 12L
1,498 Elo+
Party 2
Pele
Pele
redtuxedo
Pele
Level 65
God Stats
16W - 16L
1,503 SR
Queue Stats
45W - 42L
1,488 Elo+
Party 2
Sol
Sol
xDuby 420
Sol
Level 137
God Stats
71W - 61L
1,582 SR
Queue Stats
512W - 511L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dentxn v
Achilles
10
6 / 2 / 3
6,276
628
9,194
9,935
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Dodo_44_44
Cu Chulainn
11
2 / 0 / 2
6,903
690
5,953
8,073
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
LeohhVee
Ah Muzen Cab
1
0 / 0 / 0
2,090
209
0
0
0
11
2 / 0 / 1
6,054
605
3,711
5,781
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
10
1 / 0 / 3
6,162
616
2,104
4,839
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 3 / 1
5,309
531
3,017
8,207
4,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
BravenBold
Ah Puch
11
1 / 0 / 0
6,075
608
7,219
4,716
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
4,880
488
3,237
9,336
6,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
7
1 / 2 / 0
5,030
503
1,799
6,349
1,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 0
5,748
575
1,990
6,151
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
1
0.17
L
Ah Puch
BravenBold
Ah Puch
1
0
0
1
L
0
3
0
0
W
Achilles
Dentxn v
Achilles
6
2
3
3.75
W
Cu Chulainn
Dodo_44_44
Cu Chulainn
2
0
2
3
W
Ah Muzen Cab
LeohhVee
Ah Muzen Cab
0
0
0
0
W
2
0
1
2.5
W
Bacchus
1
0
3
2.5
L
Pele
1
2
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,962
Damage
17,262
28,628
Taken
34,759
15,241
Mitigated
15,954
6,706
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,017
1,003
1,551
1,602
8,207
4,474
183
1,618
6,487
10,924
0
L
Ah Puch
BravenBold
Ah Puch
7,219
647
0
2,376
4,716
1,636
123
1,669
2,927
50,368
0
L
3,237
1,161
0
2,704
9,336
6,258
0
821
8,439
25,523
0
W
Achilles
Dentxn v
Achilles
9,194
3,292
0
3,108
9,935
3,942
0
4,816
4,972
0
33,299
W
Cu Chulainn
Dodo_44_44
Cu Chulainn
5,953
1,200
0
1,668
8,073
4,723
156
4,262
3,763
0
53,951
W
Ah Muzen Cab
LeohhVee
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
3,711
219
130
699
5,781
2,180
0
3,585
2,000
39,782
0
W
Bacchus
2,104
210
0
1,101
4,839
4,396
0
2,409
2,430
20,167
0
L
Pele
1,799
760
0
576
6,349
1,775
0
363
5,986
0
28,285
L
1,990
537
0
2,298
6,151
1,811
956
1,299
4,852
45,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,485
Gold Earned
27,042
259
Minions Killed
263
0
Camps Cleared
0
901,592
Distance Traveled
957,942
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,309
531
19
2
0
176,207
4
L
Ah Puch
6,075
608
81
8
0
209,823
0
L
Cthulhu
4,880
488
41
4
0
182,930
2
W
Achilles
6,276
628
46
5
0
235,896
1
W
Cu Chulainn
6,903
690
84
8
0
206,794
0
W
Ah Muzen Cab
2,090
209
0
0
0
0
0
W
Ix Chel
6,054
605
85
9
0
231,083
0
W
Bacchus
6,162
616
44
4
0
227,819
2
L
Pele
5,030
503
42
4
0
200,443
0
L
Sol
5,748
575
80
8
0
188,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role