Player Matchup

Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
 
Kumbhakarna
Bronze III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
Blockytime
Fenrir
Gold IV
Level 117
God Stats
8W - 7L
1,510 SR
Queue Stats
155W - 142L
1,516 MMR
Solo
Janus
Janus
Gold II
Moses1331
Janus
Gold II
Level 165
God Stats
53W - 55L
1,651 SR
Queue Stats
585W - 596L
1,516 MMR
Solo
Hachiman
Hachiman
Bronze III
YoBoiRosie
Hachiman
Bronze III
Level 99
God Stats
0W - 1L
1,388 SR
Queue Stats
2W - 9L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,510 SR
1,506 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,505 SR
1,512 MMR
Heimdallr
Heimdallr
Bronze V
AlaskanJuulWorm
Heimdallr
Bronze V
Level 154
God Stats
1W - 0L
1,461 SR
Queue Stats
3W - 4L
1,534 MMR
Party 1
Mulan
Mulan
Silver II
AngeloDeGiule
Mulan
Silver II
Level 145
God Stats
1W - 0L
1,516 SR
Queue Stats
6W - 4L
1,514 MMR
Solo
Anhur
Anhur
Gold II
ArnoldCold
Anhur
Gold II
Level 64
God Stats
10W - 13L
1,454 SR
Queue Stats
99W - 99L
1,511 MMR
Solo
Ganesha
Ganesha
Bronze III
OldManJuulkins
Ganesha
Bronze III
Level 125
God Stats
2W - 0L
1,596 SR
Queue Stats
3W - 4L
1,500 MMR
Party 1
Vulcan
Vulcan
Bronze III
razer912
Vulcan
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 2 / 1
6,338
488
5,076
11,516
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
 
Kumbhakarna
9
0 / 2 / 2
5,655
435
3,114
12,630
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Blockytime
Fenrir
14
2 / 0 / 0
7,676
590
8,701
16,116
16,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Moses1331
Janus
13
1 / 2 / 2
7,140
549
5,639
7,116
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
YoBoiRosie
Hachiman
10
0 / 3 / 3
6,236
480
4,409
7,945
2,295
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SusanoAo KuangRavanaBakasura

VS

Bans
Baba YagaMartichorasCliodhnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlaskanJuulWorm
Heimdallr
13
2 / 1 / 3
7,531
579
7,442
9,298
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

14
0 / 1 / 0
7,911
609
9,234
13,757
12,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
14
5 / 2 / 2
8,244
634
6,639
10,634
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 6
6,931
533
4,404
7,804
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
razer912
Vulcan
13
2 / 1 / 2
7,883
606
9,199
5,057
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
9
9
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
L
Kumbhakarna
 
Kumbhakarna
0
2
2
0.5
W
Heimdallr
AlaskanJuulWorm
Heimdallr
2
1
3
3.5
W
0
1
0
0
W
Anhur
5
2
2
3
L
Fenrir
Blockytime
Fenrir
2
0
0
2
L
Janus
Moses1331
Janus
1
2
2
1
W
0
1
6
3
L
Hachiman
YoBoiRosie
Hachiman
0
3
3
0.5
W
Vulcan
razer912
Vulcan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
36,918
55,323
Taken
46,550
35,772
Mitigated
28,593
16,232
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,076
1,103
0
3,688
11,516
5,097
0
4,978
6,538
0
36,965
L
Kumbhakarna
 
Kumbhakarna
3,114
372
0
3,041
12,630
9,193
0
4,670
7,960
11,481
0
W
Heimdallr
AlaskanJuulWorm
Heimdallr
7,442
4,882
0
4,262
9,298
4,353
1,669
1,448
7,760
0
58,426
W
9,234
1,595
0
3,663
13,757
12,983
0
201
13,556
0
67,198
W
Anhur
6,639
4,486
0
3,123
10,634
4,012
0
2,810
7,700
0
63,765
L
Fenrir
Blockytime
Fenrir
8,701
2,698
0
5,451
16,116
16,834
0
1,698
14,418
0
61,868
L
Janus
Moses1331
Janus
5,639
246
0
390
7,116
2,353
0
2,220
4,896
66,661
0
W
4,404
538
390
2,526
7,804
5,027
0
2,879
4,678
18,873
0
L
Hachiman
YoBoiRosie
Hachiman
4,409
3,109
0
3,662
7,945
2,295
0
111
7,834
0
41,100
W
Vulcan
razer912
Vulcan
9,199
4,032
0
938
5,057
2,218
0
1,055
3,946
70,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,045
Gold Earned
38,500
374
Minions Killed
431
0
Camps Cleared
0
1,367,138
Distance Traveled
1,334,218
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,338
488
59
5
0
315,161
0
L
Kumbhakarna
5,655
435
12
1
0
288,761
0
W
Heimdallr
7,531
579
101
8
0
236,831
0
W
Mulan
7,911
609
115
9
0
248,797
2
W
Anhur
8,244
634
91
7
0
257,964
0
L
Fenrir
7,676
590
98
8
0
249,863
3
L
Janus
7,140
549
132
10
0
282,865
0
W
Ganesha
6,931
533
1
0
0
279,020
3
L
Hachiman
6,236
480
73
6
0
230,488
0
W
Vulcan
7,883
606
123
9
0
311,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role