Player Matchup

Mercury
Mercury
 
Mercury
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
EL_KoKoa
Medusa
Level 104
God Stats
5W - 7L
1,368 SR
Queue Stats
537W - 545L
1,536 Elo+
Party 2
Aphrodite
Aphrodite
InsaneTato
Aphrodite
Level 27
God Stats
1W - 1L
1,699 SR
Queue Stats
1W - 1L
1,709 Elo+
Solo
Athena
Athena
Ket__o-0
Athena
Level 68
God Stats
12W - 16L
1,472 SR
Queue Stats
511W - 504L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
Riitaaw
Nu Wa
Level 148
God Stats
3W - 2L
1,591 SR
Queue Stats
37W - 48L
1,486 Elo+
Party 3
Team Averages
Level 73
1,526 SR
1,547 Elo+

VS

Team Averages
Level 110
1,511 SR
1,453 Elo+
Rama
Rama
 
Rama
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bail1
Surtr
Level 66
God Stats
1W - 1L
1,220 SR
Queue Stats
47W - 49L
1,446 Elo+
Party 1
Nox
Nox
Inansooo
Nox
Level 124
God Stats
7W - 9L
1,476 SR
Queue Stats
49W - 52L
1,446 Elo+
Party 1
Merlin
Merlin
Syphonneur
Merlin
Level 54
God Stats
5W - 5L
1,568 SR
Queue Stats
55W - 56L
1,429 Elo+
Party 1
Ne Zha
Ne Zha
SzyaLil
Ne Zha
Level 143
God Stats
1W - 0L
1,791 SR
Queue Stats
51W - 48L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 7 / 0
7,061
642
3,870
11,732
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
EL_KoKoa
Medusa
14
0 / 1 / 0
7,250
659
6,501
8,722
3,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
InsaneTato
Aphrodite
13
0 / 4 / 1
7,093
645
5,466
10,118
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Athena
Ket__o-0
Athena
14
1 / 2 / 0
7,997
727
5,879
14,447
12,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Riitaaw
Nu Wa
14
0 / 3 / 1
7,564
688
11,887
9,005
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 1 / 7
9,002
818
5,769
10,390
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Surtr
Bail1
Surtr
14
1 / 0 / 12
7,649
695
7,052
12,510
10,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 1 / 12
8,412
765
9,509
5,803
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
Syphonneur
Merlin
16
4 / 0 / 12
8,727
793
16,181
7,166
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
SzyaLil
Ne Zha
15
4 / 0 / 11
8,356
760
8,189
10,899
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
71
2
Kills
17
17
Deaths
2
2
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
0
0.14
W
Rama
 
Rama
4
1
7
7.5
W
Surtr
Bail1
Surtr
1
0
12
7
L
Medusa
EL_KoKoa
Medusa
0
1
0
0
W
4
1
12
10
L
Aphrodite
InsaneTato
Aphrodite
0
4
1
0.13
L
Athena
Ket__o-0
Athena
1
2
0
0.5
L
Nu Wa
Riitaaw
Nu Wa
0
3
1
0.17
W
Merlin
Syphonneur
Merlin
4
0
12
10
W
Ne Zha
SzyaLil
Ne Zha
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,603
Damage
46,700
54,024
Taken
46,768
29,008
Mitigated
30,162
15,479
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,870
1,142
0
250
11,732
5,067
0
4,996
6,570
0
12,289
W
Rama
 
Rama
5,769
4,144
0
4,775
10,390
4,571
2,698
3,916
6,302
0
38,733
W
Surtr
Bail1
Surtr
7,052
1,724
0
1,930
12,510
10,219
132
6,110
6,230
223
19,803
L
Medusa
EL_KoKoa
Medusa
6,501
2,358
0
2,289
8,722
3,165
0
4,032
4,559
0
35,079
W
9,509
705
0
480
5,803
2,566
244
3,777
1,897
25,863
0
L
Aphrodite
InsaneTato
Aphrodite
5,466
926
4,799
3,771
10,118
5,169
0
4,523
5,422
19,401
0
L
Athena
Ket__o-0
Athena
5,879
1,824
1,433
1,937
14,447
12,265
0
7,746
6,176
14,326
0
L
Nu Wa
Riitaaw
Nu Wa
11,887
3,053
0
1,000
9,005
3,342
0
4,274
4,512
34,374
0
W
Merlin
Syphonneur
Merlin
16,181
734
0
510
7,166
3,290
249
3,357
3,694
47,855
0
W
Ne Zha
SzyaLil
Ne Zha
8,189
849
0
3,496
10,899
9,516
328
5,773
4,927
0
24,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,965
Gold Earned
42,146
208
Minions Killed
249
0
Camps Cleared
0
1,093,174
Distance Traveled
1,140,994
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,061
642
20
2
0
235,312
0
W
Rama
9,002
818
92
8
0
219,492
0
W
Surtr
7,649
695
23
2
0
225,077
0
L
Medusa
7,250
659
66
6
0
227,920
0
W
Nox
8,412
765
40
4
0
227,786
1
L
Aphrodite
7,093
645
45
4
0
209,247
6
L
Athena
7,997
727
15
1
0
231,092
0
L
Nu Wa
7,564
688
62
6
0
189,603
1
W
Merlin
8,727
793
70
6
0
224,024
0
W
Ne Zha
8,356
760
24
2
0
244,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role