Player Matchup

Lancelot
Lancelot
Rythmm02
Lancelot
Level 37
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 4L
1,103 Elo+
Party 2
Ne Zha
Ne Zha
UnVmE1984
Ne Zha
Level 154
God Stats
19W - 20L
1,653 SR
Queue Stats
415W - 418L
1,415 Elo+
Solo
Ganesha
Ganesha
ZergIo-_-
Ganesha
Level 114
God Stats
1W - 3L
1,383 SR
Queue Stats
341W - 338L
1,510 Elo+
Party 3
Raijin
Raijin
dirtysouth2490
Raijin
Level 142
God Stats
1W - 2L
1,249 SR
Queue Stats
182W - 193L
1,430 Elo+
Party 3
King Arthur
King Arthur
statistixxs
King Arthur
Level 16
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 4L
1,103 Elo+
Party 2
Team Averages
Level 93
1,373 SR
1,312 Elo+

VS

Team Averages
Level 123
1,639 SR
1,494 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BrickTheSiren8u
Raijin
Level 109
God Stats
5W - 0L
1,807 SR
Queue Stats
53W - 42L
1,517 Elo+
Party 1
Zhong Kui
Zhong Kui
EvG Rogue
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 42L
1,517 Elo+
Party 1
Persephone
Persephone
Jerrster
Persephone
Level 98
God Stats
25W - 20L
1,588 SR
Queue Stats
666W - 655L
1,443 Elo+
Solo
Rama
Rama
SetoKaiba666lol
Rama
Level 139
God Stats
1W - 0L
1,801 SR
Queue Stats
44W - 38L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Rythmm02
Lancelot
13
4 / 5 / 3
8,537
657
6,283
12,465
6,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
UnVmE1984
Ne Zha
20
5 / 4 / 8
10,885
837
15,519
16,857
8,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
ZergIo-_-
Ganesha
18
0 / 7 / 15
10,216
786
5,903
21,682
26,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 11 / 6
10,422
802
11,964
20,733
16,013
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
statistixxs
King Arthur
13
1 / 5 / 7
7,687
591
2,487
9,751
3,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
8 / 7 / 17
11,818
909
16,129
13,615
6,220
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 5 / 14
10,375
798
10,955
10,567
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
EvG Rogue
Zhong Kui
16
5 / 4 / 12
9,837
757
12,019
12,032
9,038
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Persephone
Jerrster
Persephone
19
6 / 2 / 20
11,407
877
14,691
9,190
2,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
8 / 2 / 19
12,281
945
16,212
10,489
4,570
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
114
18
Kills
32
32
Deaths
20
39
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
7
17
2.36
W
5
5
14
2.4
W
Zhong Kui
EvG Rogue
Zhong Kui
5
4
12
2.75
W
Persephone
Jerrster
Persephone
6
2
20
8
L
Lancelot
Rythmm02
Lancelot
4
5
3
1.1
W
8
2
19
8.75
L
Ne Zha
UnVmE1984
Ne Zha
5
4
8
2.25
L
Ganesha
ZergIo-_-
Ganesha
0
7
15
1.07
L
8
11
6
1
L
King Arthur
statistixxs
King Arthur
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,156
Damage
70,006
81,488
Taken
55,893
61,022
Mitigated
26,952
17,256
Healing
17,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,129
552
1,037
2,184
13,615
6,220
1,129
3,612
9,927
29,994
0
W
10,955
315
242
430
10,567
4,180
580
4,978
5,477
18,020
0
W
Zhong Kui
EvG Rogue
Zhong Kui
12,019
696
1,849
2,560
12,032
9,038
1,013
2,679
9,200
21,463
0
W
Persephone
Jerrster
Persephone
14,691
417
2,907
2,729
9,190
2,944
484
3,741
5,413
26,524
0
L
Lancelot
Rythmm02
Lancelot
6,283
404
594
1,258
12,465
6,862
0
9,335
2,880
0
11,867
W
16,212
9,944
1,425
2,345
10,489
4,570
4,114
3,060
7,429
0
45,563
L
Ne Zha
UnVmE1984
Ne Zha
15,519
2,431
1,428
6,040
16,857
8,001
0
10,127
6,418
0
47,559
L
Ganesha
ZergIo-_-
Ganesha
5,903
671
620
3,926
21,682
26,581
0
11,155
9,363
14,348
0
L
11,964
1,634
505
2,885
20,733
16,013
0
13,630
6,418
21,171
0
L
King Arthur
statistixxs
King Arthur
2,487
329
0
0
9,751
3,565
0
7,714
1,758
0
7,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,747
Gold Earned
55,718
109
Minions Killed
153
0
Camps Cleared
0
1,051,802
Distance Traveled
1,167,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,818
909
34
3
0
203,381
0
W
Raijin
10,375
798
16
1
0
246,661
0
W
Zhong Kui
9,837
757
12
1
0
217,499
0
W
Persephone
11,407
877
33
3
0
272,368
0
L
Lancelot
8,537
657
15
1
0
221,578
0
W
Rama
12,281
945
58
4
0
227,691
0
L
Ne Zha
10,885
837
66
5
0
267,515
0
L
Ganesha
10,216
786
1
0
0
221,992
0
L
Raijin
10,422
802
16
1
0
169,048
0
L
King Arthur
7,687
591
11
1
0
171,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role