Player Matchup

Ishtar
Ishtar
CoolShade15
Ishtar
Level 145
God Stats
20W - 15L
1,558 SR
Queue Stats
245W - 265L
1,464 Elo+
Party 1
Cliodhna
Cliodhna
Deadly__Kittenzz
Cliodhna
Level 140
God Stats
47W - 40L
1,536 SR
Queue Stats
245W - 256L
1,499 Elo+
Party 1
Artio
Artio
Robeastdigga
Artio
Level 104
God Stats
33W - 24L
1,603 SR
Queue Stats
61W - 69L
1,431 Elo+
Party 1
Mulan
Mulan
XiiSpirit
Mulan
Level 136
God Stats
20W - 8L
1,479 SR
Queue Stats
52W - 62L
1,379 Elo+
Party 1
Hel
Hel
aero_master
Hel
Level 21
God Stats
27W - 27L
1,457 SR
Queue Stats
49W - 54L
1,428 Elo+
Party 1
Team Averages
Level 109
1,527 SR
1,440 Elo+

VS

Team Averages
Level 118
1,532 SR
1,431 Elo+
Cthulhu
Cthulhu
TheChupez
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 78L
1,429 Elo+
Party 2
Xbalanque
Xbalanque
TippAlip
Xbalanque
Level 125
God Stats
17W - 20L
1,526 SR
Queue Stats
31W - 33L
1,523 Elo+
Solo
Discordia
Discordia
VanTheFloridaMan
Discordia
Level 122
God Stats
1W - 2L
1,867 SR
Queue Stats
31W - 40L
1,493 Elo+
Party 2
Zeus
Zeus
XxK0OPATRO0PAxX
Zeus
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
199W - 189L
1,379 Elo+
Solo
Thanatos
Thanatos
sr2252
Thanatos
Level 127
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 5L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
3 / 1 / 7
9,759
1,084
10,723
8,933
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 2 / 6
9,530
1,059
6,613
8,342
3,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 0 / 10
10,036
1,115
8,454
13,007
13,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
XiiSpirit
Mulan
15
3 / 0 / 12
9,708
1,079
9,364
11,653
14,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
3 / 1 / 8
9,410
1,046
7,028
8,456
5,608
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

297

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TheChupez
Cthulhu
14
0 / 3 / 3
8,480
942
8,695
14,945
18,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
TippAlip
Xbalanque
14
4 / 3 / 0
10,061
1,118
16,529
13,000
6,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
13
0 / 3 / 2
8,306
923
6,867
6,104
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 2
8,443
938
10,889
10,024
4,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
sr2252
Thanatos
13
0 / 2 / 1
7,709
857
2,023
2,121
798
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
16
Kills
4
4
Deaths
16
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
3
1
7
6.5
W
5
2
6
4
W
2
0
10
7
L
Cthulhu
TheChupez
Cthulhu
0
3
3
0.5
L
Xbalanque
TippAlip
Xbalanque
4
3
0
1.33
L
Discordia
0
3
2
0.33
W
Mulan
XiiSpirit
Mulan
3
0
12
9
L
0
5
2
0.2
W
3
1
8
7
L
Thanatos
sr2252
Thanatos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,182
Damage
45,003
50,391
Taken
46,194
41,466
Mitigated
32,422
12,133
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
10,723
5,497
461
2,559
8,933
3,927
0
3,634
5,165
0
35,711
W
6,613
614
0
610
8,342
3,794
0
4,012
4,250
0
16,437
W
8,454
27
891
2,088
13,007
13,872
0
7,144
5,350
11,758
1,543
L
Cthulhu
TheChupez
Cthulhu
8,695
737
55
618
14,945
18,254
0
3,894
10,664
18,120
818
L
Xbalanque
TippAlip
Xbalanque
16,529
6,651
0
1,973
13,000
6,480
0
3,291
9,468
0
44,737
L
Discordia
6,867
677
0
0
6,104
2,378
0
2,399
3,570
21,577
0
W
Mulan
XiiSpirit
Mulan
9,364
1,413
0
800
11,653
14,265
0
4,916
6,511
108
21,538
L
10,889
1,814
0
0
10,024
4,512
0
4,091
5,802
24,686
0
W
7,028
249
2,065
2,659
8,456
5,608
0
5,257
3,116
19,878
0
L
Thanatos
sr2252
Thanatos
2,023
379
0
525
2,121
798
0
511
1,530
0
3,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,443
Gold Earned
42,999
156
Minions Killed
158
5
Camps Cleared
6
853,827
Distance Traveled
670,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,759
1,084
63
7
2
162,432
0
W
Cliodhna
9,530
1,059
28
3
0
136,718
0
W
Artio
10,036
1,115
3
0
1
193,659
0
L
Cthulhu
8,480
942
22
2
1
164,918
0
L
Xbalanque
10,061
1,118
66
7
3
144,837
0
L
Discordia
8,306
923
35
4
1
150,487
0
W
Mulan
9,708
1,079
26
3
0
184,994
0
L
Zeus
8,443
938
32
4
0
150,854
0
W
Hel
9,410
1,046
36
4
2
176,024
0
L
Thanatos
7,709
857
3
0
1
59,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role