Player Matchup

Achilles
Achilles
Igneous94
Achilles
Level 157
God Stats
3W - 0L
1,815 SR
Queue Stats
71W - 64L
1,466 Elo+
Solo
Hades
Hades
OneFruityDon
Hades
Level 108
God Stats
2W - 2L
1,421 SR
Queue Stats
300W - 278L
1,463 Elo+
Party 2
Ares
Ares
TTVsuckRatz
Ares
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
bestjinder
Arachne
Level 111
God Stats
15W - 31L
1,396 SR
Queue Stats
139W - 150L
1,423 Elo+
Solo
Neith
Neith
ibnlwaleed
Neith
Level 81
God Stats
271W - 260L
1,489 SR
Queue Stats
1,078W - 1,084L
1,390 Elo+
Solo
Team Averages
Level 95
1,524 SR
1,448 Elo+

VS

Team Averages
Level 64
1,435 SR
1,400 Elo+
Baron Samedi
Baron Samedi
DENtheASSASSIN
Baron Samedi
Level 128
God Stats
1W - 1L
1,297 SR
Queue Stats
12W - 16L
1,362 Elo+
Solo
Rama
Rama
HerMajesty26
Rama
Level 58
God Stats
21W - 17L
1,408 SR
Queue Stats
150W - 180L
1,381 Elo+
Party 1
Fenrir
Fenrir
cheerio_bandit6
Fenrir
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 63L
1,392 Elo+
Party 1
Cu Chulainn
Cu Chulainn
johnghostpirate
Cu Chulainn
Level 55
God Stats
3W - 2L
1,632 SR
Queue Stats
205W - 218L
1,391 Elo+
Party 1
Ares
Ares
qF-Lewandowski
Ares
Level 69
God Stats
3W - 5L
1,337 SR
Queue Stats
373W - 377L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Igneous94
Achilles
15
2 / 0 / 2
8,300
519
11,309
18,192
20,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
5 / 2 / 4
8,233
515
13,780
11,091
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 3
7,054
441
3,607
10,270
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
bestjinder
Arachne
13
4 / 1 / 4
7,841
490
7,768
11,819
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
13
0 / 1 / 0
7,289
456
6,010
9,430
3,864
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DENtheASSASSIN
Baron Samedi
11
0 / 5 / 2
6,761
423
4,823
9,673
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 2
8,678
542
9,553
9,860
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 0
7,684
480
6,184
16,155
7,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
johnghostpirate
Cu Chulainn
14
1 / 2 / 0
8,163
510
10,412
13,658
11,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 1 / 5
7,599
475
7,187
15,805
12,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
7
7
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DENtheASSASSIN
Baron Samedi
0
5
2
0.2
L
4
1
2
5
W
Achilles
Igneous94
Achilles
2
0
2
3
W
5
2
4
3.5
W
1
3
3
0.83
W
Arachne
bestjinder
Arachne
4
1
4
6
L
1
3
0
0.33
W
Neith
0
1
0
0
L
Cu Chulainn
johnghostpirate
Cu Chulainn
1
2
0
0.5
L
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,474
Damage
38,159
60,802
Taken
65,151
44,083
Mitigated
40,238
22,596
Healing
18,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DENtheASSASSIN
Baron Samedi
4,823
429
349
1,922
9,673
4,688
0
5,577
4,096
44,200
0
L
9,553
8,139
0
4,584
9,860
4,017
1,078
1,574
8,132
0
63,077
W
Achilles
Igneous94
Achilles
11,309
2,846
0
6,124
18,192
20,363
0
723
17,229
222
60,518
W
13,780
1,646
802
5,610
11,091
5,574
0
4,538
6,401
53,435
0
W
3,607
319
0
885
10,270
8,945
0
4,326
5,944
17,544
0
W
Arachne
bestjinder
Arachne
7,768
5,566
247
3,992
11,819
5,337
0
1,041
10,778
0
55,896
L
6,184
2,046
0
5,593
16,155
7,366
0
3,729
12,390
0
75,511
W
Neith
6,010
2,404
0
4,936
9,430
3,864
1,042
1,884
7,546
0
62,617
L
Cu Chulainn
johnghostpirate
Cu Chulainn
10,412
1,662
0
1,923
13,658
11,471
0
284
13,374
390
65,829
L
7,187
462
376
4,086
15,805
12,696
0
6,387
8,916
24,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,717
Gold Earned
38,885
367
Minions Killed
403
0
Camps Cleared
0
1,487,763
Distance Traveled
1,513,513
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,761
423
73
5
0
259,416
2
L
Rama
8,678
542
99
6
0
275,926
0
W
Achilles
8,300
519
92
6
0
289,930
0
W
Hades
8,233
515
76
5
0
299,189
2
W
Ares
7,054
441
17
1
0
279,341
5
W
Arachne
7,841
490
90
6
0
344,013
3
L
Fenrir
7,684
480
93
6
0
347,740
0
W
Neith
7,289
456
92
6
0
275,290
0
L
Cu Chulainn
8,163
510
114
7
0
324,042
3
L
Ares
7,599
475
24
2
0
306,389
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role