Player Matchup

Susano
Susano
 
Susano
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
I2AIVI
Sun Wukong
Level 192
God Stats
5W - 2L
1,756 SR
Queue Stats
222W - 220L
1,537 Elo+
Party 2
Artemis
Artemis
Quese_D_Champ
Artemis
Level 128
God Stats
3W - 6L
1,430 SR
Queue Stats
62W - 65L
1,419 Elo+
Party 3
Cthulhu
Cthulhu
WreckitRicky-_-
Cthulhu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,490 Elo+
Party 3
Merlin
Merlin
atkocska
Merlin
Level 123
God Stats
81W - 71L
1,573 SR
Queue Stats
550W - 526L
1,472 Elo+
Solo
Team Averages
Level 152
1,552 SR
1,483 Elo+

VS

Team Averages
Level 128
1,593 SR
1,468 Elo+
Janus
Janus
FlexOnEmJamba
Janus
Level 118
God Stats
9W - 6L
1,568 SR
Queue Stats
73W - 63L
1,462 Elo+
Party 1
Ymir
Ymir
Healer Main9131
Ymir
Level 151
God Stats
16W - 11L
1,433 SR
Queue Stats
376W - 370L
1,520 Elo+
Party 4
Thor
Thor
NoCapPawPaw
Thor
Level 146
God Stats
40W - 30L
1,558 SR
Queue Stats
120W - 94L
1,513 Elo+
Party 1
Martichoras
Martichoras
RantaroV2
Martichoras
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 114L
1,386 Elo+
Party 4
Horus
Horus
SleekIsApotato
Horus
Level 101
God Stats
5W - 2L
1,906 SR
Queue Stats
93W - 99L
1,458 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
1 / 3 / 0
7,689
481
9,549
17,172
13,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
I2AIVI
Sun Wukong
13
0 / 1 / 0
7,362
460
4,973
12,835
7,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
11
1 / 2 / 0
6,575
411
11,927
13,795
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 1
7,089
443
7,026
13,396
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
atkocska
Merlin
11
0 / 3 / 0
7,016
439
5,583
6,485
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 2
9,201
575
3,755
8,172
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 3
7,636
477
5,565
13,350
12,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 0 / 1
8,736
546
7,944
13,820
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
RantaroV2
Martichoras
13
2 / 0 / 1
7,781
486
11,850
11,903
5,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 1 / 1
9,079
567
11,716
15,235
12,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
10
10
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
3
0
0.33
W
1
0
2
2
W
0
1
3
1.5
L
Sun Wukong
I2AIVI
Sun Wukong
0
1
0
0
W
4
0
1
4.5
L
Artemis
1
2
0
0.5
W
Martichoras
RantaroV2
Martichoras
2
0
1
2.5
W
3
1
1
3.5
L
0
1
1
0.5
L
Merlin
atkocska
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,058
Damage
40,830
63,683
Taken
62,480
40,463
Mitigated
40,031
16,850
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
9,549
1,549
0
2,924
17,172
13,987
0
117
15,967
730
55,009
W
3,755
303
0
1,750
8,172
3,418
926
5,154
3,018
78,206
0
W
5,565
976
0
2,736
13,350
12,704
310
3,362
9,988
17,592
0
L
Sun Wukong
I2AIVI
Sun Wukong
4,973
1,241
0
1,056
12,835
7,871
0
1,154
11,480
25
71,115
W
7,944
1,237
0
1,342
13,820
6,300
0
528
13,132
0
77,716
L
Artemis
11,927
5,197
0
4,565
13,795
5,067
0
2,465
11,330
0
51,731
W
Martichoras
RantaroV2
Martichoras
11,850
3,668
0
5,224
11,903
5,300
279
3,564
8,339
0
74,932
W
11,716
5,054
440
8,793
15,235
12,309
107
470
14,645
0
63,244
L
7,026
866
2,288
4,546
13,396
11,559
0
2,944
10,368
25,061
0
L
Merlin
atkocska
Merlin
5,583
274
0
1,471
6,485
1,979
0
2,577
3,794
51,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,731
Gold Earned
42,433
405
Minions Killed
489
0
Camps Cleared
0
1,432,456
Distance Traveled
1,567,259
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,689
481
88
6
0
319,232
0
W
Janus
9,201
575
153
10
0
329,704
6
W
Ymir
7,636
477
13
1
0
293,171
2
L
Sun Wukong
7,362
460
105
7
0
348,424
2
W
Thor
8,736
546
108
7
0
341,435
3
L
Artemis
6,575
411
80
5
0
263,983
4
W
Martichoras
7,781
486
118
7
0
279,702
4
W
Horus
9,079
567
97
6
0
323,247
0
L
Cthulhu
7,089
443
40
3
0
289,199
4
L
Merlin
7,016
439
92
6
0
211,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role