Player Matchup

Hercules
Hercules
 
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DonkeyEdwards
Cupid
Level 69
God Stats
7W - 2L
1,707 SR
Queue Stats
144W - 146L
1,539 Elo+
Party 1
Gilgamesh
Gilgamesh
Mnovc
Gilgamesh
Level 46
God Stats
11W - 8L
1,549 SR
Queue Stats
22W - 24L
1,432 Elo+
Solo
Hera
Hera
Revenant_TC
Hera
Level 143
God Stats
1W - 0L
1,597 SR
Queue Stats
8W - 9L
1,452 Elo+
Solo
Thanatos
Thanatos
Squishy_BRabbity
Thanatos
Level 72
God Stats
19W - 21L
1,500 SR
Queue Stats
179W - 176L
1,424 Elo+
Party 1
Team Averages
Level 71
1,571 SR
1,469 Elo+

VS

Team Averages
Level 61
1,664 SR
1,452 Elo+
King Arthur
King Arthur
Balton6910
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 190L
1,363 Elo+
Solo
Bacchus
Bacchus
Jocky2729
Bacchus
Level 25
God Stats
3W - 5L
1,411 SR
Queue Stats
51W - 47L
1,431 Elo+
Party 2
Ra
Ra
LameChannel6949
Ra
Level 107
God Stats
3W - 2L
1,739 SR
Queue Stats
78W - 72L
1,468 Elo+
Party 2
Ravana
Ravana
LoadedBean9864
Ravana
Level 39
God Stats
11W - 12L
1,886 SR
Queue Stats
58W - 85L
1,430 Elo+
Solo
Danzaburou
Danzaburou
xXxApplecowxXx
Danzaburou
Level 100
God Stats
1W - 1L
1,784 SR
Queue Stats
23W - 20L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 5
6,759
483
7,510
12,437
12,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
4 / 3 / 3
7,246
518
7,417
9,821
3,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mnovc
Gilgamesh
14
1 / 1 / 0
8,298
593
7,728
11,561
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 1
8,492
607
7,719
5,475
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 2 / 3
8,594
614
6,868
16,722
6,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Balton6910
King Arthur
12
1 / 1 / 0
6,399
457
3,614
10,602
8,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
Jocky2729
Bacchus
10
1 / 5 / 4
6,477
463
5,121
10,641
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 2
7,448
532
3,414
9,475
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 2 / 1
8,255
590
10,852
10,522
4,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Danzaburou
xXxApplecowxXx
Danzaburou
10
1 / 4 / 4
6,631
474
5,316
10,824
4,336
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
8
9
Deaths
16
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
5
2.25
L
King Arthur
Balton6910
King Arthur
1
1
0
1
W
4
3
3
1.83
L
Bacchus
Jocky2729
Bacchus
1
5
4
0.6
L
0
4
2
0.25
L
5
2
1
2.75
W
Gilgamesh
Mnovc
Gilgamesh
1
1
0
1
W
3
1
1
3.5
W
6
2
3
3.75
L
Danzaburou
xXxApplecowxXx
Danzaburou
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,242
Damage
28,317
56,016
Taken
52,064
34,346
Mitigated
31,746
19,811
Healing
13,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,510
1,831
0
2,182
12,437
12,134
43
2,704
9,649
8,281
23,656
L
King Arthur
Balton6910
King Arthur
3,614
264
0
1,745
10,602
8,353
0
0
10,056
0
28,934
W
7,417
4,081
354
2,318
9,821
3,446
88
1,578
8,243
0
47,682
L
Bacchus
Jocky2729
Bacchus
5,121
333
0
1,204
10,641
10,484
0
678
9,947
16,194
0
L
3,414
160
48
3,562
9,475
3,579
0
6,082
3,369
60,732
0
L
10,852
3,489
0
3,948
10,522
4,994
0
1,937
8,443
0
65,782
W
Gilgamesh
Mnovc
Gilgamesh
7,728
2,211
0
3,143
11,561
10,145
294
0
11,561
0
56,744
W
7,719
1,730
0
0
5,475
1,900
213
2,839
2,636
64,782
0
W
6,868
1,918
0
11,814
16,722
6,721
536
1,378
15,296
0
70,285
L
Danzaburou
xXxApplecowxXx
Danzaburou
5,316
1,765
0
2,736
10,824
4,336
0
539
10,197
0
40,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,389
Gold Earned
35,210
432
Minions Killed
317
0
Camps Cleared
0
1,422,197
Distance Traveled
1,292,696
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,759
483
43
3
0
318,151
0
L
King Arthur
6,399
457
42
3
0
239,538
2
W
Cupid
7,246
518
62
4
0
248,582
0
L
Bacchus
6,477
463
15
1
0
273,812
0
L
Ra
7,448
532
107
8
0
240,897
0
L
Ravana
8,255
590
89
6
0
295,415
0
W
Gilgamesh
8,298
593
105
8
0
289,250
0
W
Hera
8,492
607
119
9
0
285,026
4
W
Thanatos
8,594
614
103
7
0
281,188
0
L
Danzaburou
6,631
474
64
5
0
243,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role