Player Matchup

Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BOLS-ghost12
Geb
Level 113
God Stats
35W - 26L
1,666 SR
Queue Stats
200W - 192L
1,599 Elo+
Party 2
Fenrir
Fenrir
Emperor_Lucian
Fenrir
Level 88
God Stats
17W - 20L
1,531 SR
Queue Stats
513W - 491L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
ORSTRETA
Danzaburou
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ra
Ra
jiokklo
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 156L
1,496 Elo+
Solo
Team Averages
Level 80
1,539 SR
1,529 Elo+

VS

Team Averages
Level 74
1,464 SR
1,444 Elo+
King Arthur
King Arthur
Catacroquer2019
King Arthur
Level 69
God Stats
12W - 8L
1,505 SR
Queue Stats
32W - 28L
1,412 Elo+
Solo
Ix Chel
Ix Chel
Fachala_13
Ix Chel
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Hun Batz
Hun Batz
dirtysocks77
Hun Batz
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 27L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
jhugs1
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,447 Elo+
Party 1
Nox
Nox
nikola123atanaso
Nox
Level 124
God Stats
2W - 3L
1,315 SR
Queue Stats
175W - 176L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 0 / 0
5,495
500
2,428
1,514
450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 3
4,633
421
2,912
9,053
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 0
5,522
502
4,033
8,881
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ORSTRETA
Danzaburou
8
1 / 5 / 1
4,794
436
2,902
7,722
2,435
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 0
5,955
541
2,815
7,085
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Catacroquer2019
King Arthur
12
0 / 0 / 0
6,421
584
505
6,543
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Fachala_13
Ix Chel
9
2 / 2 / 4
6,093
554
5,832
6,281
4,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
dirtysocks77
Hun Batz
11
5 / 0 / 3
6,587
599
4,458
7,614
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
jhugs1
Danzaburou
9
3 / 3 / 2
5,543
504
7,002
9,041
3,236
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 3
6,060
551
2,863
2,944
1,092
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
11
11
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
0
1
3
1.5
W
King Arthur
Catacroquer2019
King Arthur
0
0
0
0
L
2
1
0
2
W
Ix Chel
Fachala_13
Ix Chel
2
2
4
2
L
Danzaburou
ORSTRETA
Danzaburou
1
5
1
0.3
W
Hun Batz
dirtysocks77
Hun Batz
5
0
3
6.5
W
Danzaburou
jhugs1
Danzaburou
3
3
2
1.33
L
2
4
0
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,090
Damage
20,660
34,255
Taken
32,423
13,954
Mitigated
15,515
5,614
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,428
852
0
454
1,514
450
0
0
1,514
37,331
0
L
2,912
349
103
732
9,053
5,042
0
1,989
7,064
14,252
0
W
King Arthur
Catacroquer2019
King Arthur
505
136
0
1,621
6,543
4,193
0
2,428
4,115
0
48,654
L
4,033
544
0
1,309
8,881
3,594
0
2,040
6,841
0
34,262
W
Ix Chel
Fachala_13
Ix Chel
5,832
429
170
653
6,281
4,220
194
1,325
4,956
20,657
0
L
Danzaburou
ORSTRETA
Danzaburou
2,902
1,026
0
1,360
7,722
2,435
0
2,360
5,362
0
20,655
W
Hun Batz
dirtysocks77
Hun Batz
4,458
1,026
0
2,935
7,614
2,774
0
1,564
5,972
0
41,537
W
Danzaburou
jhugs1
Danzaburou
7,002
4,865
0
3,412
9,041
3,236
228
1,360
7,681
0
25,689
L
2,815
569
60
1,596
7,085
2,433
0
2,527
4,558
39,584
0
W
2,863
365
0
1,465
2,944
1,092
0
1,407
1,537
36,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,399
Gold Earned
30,704
233
Minions Killed
287
0
Camps Cleared
0
1,088,199
Distance Traveled
1,120,814
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,495
500
58
5
0
207,385
2
L
Geb
4,633
421
9
1
0
206,306
1
W
King Arthur
6,421
584
85
8
0
239,416
1
L
Fenrir
5,522
502
64
6
0
248,679
0
W
Ix Chel
6,093
554
22
2
0
195,585
0
L
Danzaburou
4,794
436
26
2
0
211,412
0
W
Hun Batz
6,587
599
63
6
0
250,122
0
W
Danzaburou
5,543
504
39
4
0
207,696
0
L
Ra
5,955
541
76
7
0
214,417
0
W
Nox
6,060
551
78
7
0
227,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role