Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Veritas1883
Ra
Level 45
God Stats
3W - 0L
1,760 SR
Queue Stats
7W - 5L
1,301 Elo+
Solo
Arachne
Arachne
ZuBu_DK
Arachne
Level 106
God Stats
7W - 9L
1,404 SR
Queue Stats
126W - 132L
1,362 Elo+
Solo
Neith
Neith
imfamousXorange
Neith
Level 67
God Stats
31W - 31L
1,380 SR
Queue Stats
221W - 221L
1,478 Elo+
Party 1
Team Averages
Level 81
1,509 SR
1,428 Elo+

VS

Team Averages
Level 60
1,404 SR
1,376 Elo+
Kumbhakarna
Kumbhakarna
GayMelee
Kumbhakarna
Level 45
God Stats
1W - 1L
1,496 SR
Queue Stats
7W - 12L
1,345 Elo+
Solo
Tiamat
Tiamat
PatarWarrior
Tiamat
Level 33
God Stats
0W - 3L
1,123 SR
Queue Stats
9W - 18L
1,309 Elo+
Solo
Agni
Agni
eerikg10
Agni
Level 40
God Stats
2W - 4L
1,662 SR
Queue Stats
128W - 142L
1,376 Elo+
Solo
Xbalanque
Xbalanque
lochness_basilis
Xbalanque
Level 87
God Stats
2W - 6L
1,229 SR
Queue Stats
171W - 204L
1,419 Elo+
Solo
Arachne
Arachne
vladox696969
Arachne
Level 95
God Stats
2W - 7L
1,513 SR
Queue Stats
243W - 260L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 0 / 0
9,032
602
7,197
10,657
9,280
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
 
King Arthur
15
4 / 0 / 2
8,897
593
11,072
13,583
12,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 3 / 1
7,113
474
2,816
8,113
3,316
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
ZuBu_DK
Arachne
13
4 / 1 / 1
7,776
518
3,998
12,688
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 1 / 1
6,832
455
7,590
9,518
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GayMelee
Kumbhakarna
11
1 / 0 / 3
7,171
478
3,977
10,098
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
10
0 / 2 / 0
6,289
419
5,953
8,894
4,470
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
13
0 / 3 / 0
6,897
460
5,813
9,172
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
11
2 / 2 / 3
6,742
449
8,836
8,631
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
vladox696969
Arachne
12
2 / 5 / 0
7,270
485
5,756
12,225
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
12
Kills
5
5
Deaths
12
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
0
3
W
King Arthur
 
King Arthur
4
0
2
5
L
Kumbhakarna
GayMelee
Kumbhakarna
1
0
3
2.5
L
Tiamat
0
2
0
0
W
1
3
1
0.5
W
Arachne
ZuBu_DK
Arachne
4
1
1
4.5
L
Agni
0
3
0
0
W
0
1
1
0.5
L
Xbalanque
2
2
3
1.75
L
Arachne
vladox696969
Arachne
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,673
Damage
30,335
54,559
Taken
49,020
34,138
Mitigated
24,324
16,328
Healing
11,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,197
1,695
109
3,868
10,657
9,280
546
4,395
5,640
67,603
0
W
King Arthur
 
King Arthur
11,072
1,306
0
1,820
13,583
12,438
0
5,181
7,664
514
69,895
L
Kumbhakarna
GayMelee
Kumbhakarna
3,977
840
0
2,004
10,098
7,549
0
1,894
8,124
25,302
0
L
Tiamat
5,953
1,117
0
3,146
8,894
4,470
0
0
8,894
35,313
0
W
2,816
537
734
2,198
8,113
3,316
491
1,513
6,600
40,311
0
W
Arachne
ZuBu_DK
Arachne
3,998
2,650
0
2,980
12,688
5,177
0
1,427
11,177
0
60,987
L
Agni
5,813
252
0
1,917
9,172
3,768
0
6,161
2,947
50,540
0
W
7,590
3,898
0
4,619
9,518
3,927
404
1,917
7,601
0
55,845
L
Xbalanque
8,836
3,070
0
2,160
8,631
3,357
0
1,116
7,515
0
49,473
L
Arachne
vladox696969
Arachne
5,756
3,859
201
2,028
12,225
5,180
0
1,003
11,222
0
44,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,650
Gold Earned
34,369
501
Minions Killed
348
0
Camps Cleared
0
1,439,648
Distance Traveled
1,481,440
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,032
602
132
9
0
289,886
0
W
King Arthur
8,897
593
129
9
0
313,464
0
L
Kumbhakarna
7,171
478
33
2
0
316,987
3
L
Tiamat
6,289
419
65
4
0
265,796
0
W
Ra
7,113
474
65
4
0
272,875
0
W
Arachne
7,776
518
81
5
0
285,048
2
L
Agni
6,897
460
107
7
0
298,191
0
W
Neith
6,832
455
94
6
0
278,375
3
L
Xbalanque
6,742
449
74
5
0
282,123
0
L
Arachne
7,270
485
69
5
0
318,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role