Player Matchup

Tiamat
Tiamat
Bak3dGOOBA
Tiamat
Level 107
God Stats
114W - 103L
1,614 SR
Queue Stats
225W - 195L
1,519 Elo+
Solo
Neith
Neith
Chubby_Seal_Oueg
Neith
Level 86
God Stats
1W - 1L
1,468 SR
Queue Stats
78W - 88L
1,477 Elo+
Solo
Thor
Thor
GsmoothXD
Thor
Level 147
God Stats
9W - 12L
1,486 SR
Queue Stats
42W - 53L
1,453 Elo+
Solo
Maui
Maui
M00seMan23
Maui
Level 126
God Stats
5W - 8L
1,506 SR
Queue Stats
110W - 104L
1,507 Elo+
Solo
Vulcan
Vulcan
jmart83
Vulcan
Level 145
God Stats
12W - 16L
1,544 SR
Queue Stats
283W - 262L
1,502 Elo+
Solo
Team Averages
Level 122
1,524 SR
1,492 Elo+

VS

Team Averages
Level 122
1,586 SR
1,532 Elo+
Rama
Rama
BrowniesBites
Rama
Level 68
God Stats
18W - 7L
1,721 SR
Queue Stats
71W - 47L
1,573 Elo+
Solo
Erlang Shen
Erlang Shen
H2Owarhorse
Erlang Shen
Level 152
God Stats
6W - 4L
1,483 SR
Queue Stats
134W - 113L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
Lil_RickyX2
Baron Samedi
Level 122
God Stats
9W - 6L
1,584 SR
Queue Stats
445W - 416L
1,592 Elo+
Solo
Terra
Terra
Zen Zoso Solo
Terra
Level 154
God Stats
14W - 8L
1,539 SR
Queue Stats
552W - 553L
1,402 Elo+
Solo
Hel
Hel
nRakurai
Hel
Level 116
God Stats
7W - 5L
1,601 SR
Queue Stats
96W - 71L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bak3dGOOBA
Tiamat
11
0 / 3 / 0
6,874
491
8,028
13,570
10,130
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 2 / 0
7,279
520
6,548
7,964
3,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
13
1 / 3 / 0
6,996
500
6,051
13,440
5,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 1
5,418
387
4,316
11,721
10,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
jmart83
Vulcan
12
1 / 3 / 1
6,806
486
7,401
9,378
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
8,755
625
6,976
9,910
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
H2Owarhorse
Erlang Shen
14
3 / 0 / 1
8,400
600
11,966
14,451
13,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Lil_RickyX2
Baron Samedi
13
1 / 3 / 6
7,852
561
8,653
11,027
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 3
6,701
479
1,456
8,802
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 0 / 2
8,985
642
11,888
10,194
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
12
13
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bak3dGOOBA
Tiamat
0
3
0
0
W
1
0
1
1.5
L
2
2
0
1
L
Thor
1
3
0
0.33
W
Erlang Shen
H2Owarhorse
Erlang Shen
3
0
1
3.5
W
Baron Samedi
Lil_RickyX2
Baron Samedi
1
3
6
1.33
L
0
2
1
0.25
W
0
1
3
1.5
L
Vulcan
jmart83
Vulcan
1
3
1
0.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
40,939
56,073
Taken
54,384
33,035
Mitigated
31,941
15,059
Healing
27,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bak3dGOOBA
Tiamat
8,028
1,026
65
7,616
13,570
10,130
0
1,197
11,076
49,066
0
W
6,976
6,053
0
6,575
9,910
4,058
978
941
8,969
0
84,049
L
6,548
2,884
0
2,139
7,964
3,213
0
473
7,491
0
60,505
L
Thor
6,051
1,058
0
775
13,440
5,729
0
6,554
6,542
0
57,391
W
Erlang Shen
H2Owarhorse
Erlang Shen
11,966
3,890
0
6,300
14,451
13,644
335
7,317
7,020
0
59,388
W
Baron Samedi
Lil_RickyX2
Baron Samedi
8,653
827
588
2,926
11,027
4,552
779
6,164
4,518
61,557
0
L
4,316
1,029
0
1,152
11,721
10,251
0
6,513
5,161
17,737
0
W
1,456
185
551
3,557
8,802
6,027
57
2,748
6,000
16,634
0
L
Vulcan
jmart83
Vulcan
7,401
2,582
0
3,312
9,378
3,712
0
7,414
1,964
48,488
0
W
11,888
819
2,154
4,999
10,194
3,660
0
2,223
7,911
84,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
40,693
368
Minions Killed
508
0
Camps Cleared
0
1,391,814
Distance Traveled
1,410,083
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,874
491
68
5
0
270,534
1
W
Rama
8,755
625
162
12
0
270,913
0
L
Neith
7,279
520
106
8
0
240,150
0
L
Thor
6,996
500
85
6
0
307,237
0
W
Erlang Shen
8,400
600
87
6
0
278,625
0
W
Baron Samedi
7,852
561
104
7
0
261,445
0
L
Maui
5,418
387
24
2
0
279,384
1
W
Terra
6,701
479
22
2
0
285,102
3
L
Vulcan
6,806
486
85
6
0
294,509
3
W
Hel
8,985
642
133
10
0
313,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role