Player Matchup

Khepri
Khepri
Gold II
FluffyFriend
Khepri
Gold II
Level 157
God Stats
15W - 7L
1,792 SR
Queue Stats
31W - 32L
1,689 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
MerdonStonehead
Zhong Kui
Platinum IV
Level 143
God Stats
3W - 5L
1,343 SR
Queue Stats
112W - 108L
1,714 MMR
Solo
Xbalanque
Xbalanque
Gold II
Nid0king
Xbalanque
Gold II
Level 85
God Stats
1W - 3L
1,200 SR
Queue Stats
41W - 35L
1,668 MMR
Party 2
King Arthur
King Arthur
Gold I
Tsoyushi
King Arthur
Gold I
Level 159
God Stats
19W - 26L
1,664 SR
Queue Stats
398W - 399L
1,724 MMR
Solo
Thanatos
Thanatos
Platinum IV
kirex67bu
Thanatos
Platinum IV
Level 145
God Stats
3W - 4L
1,111 SR
Queue Stats
88W - 69L
1,686 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,422 SR
1,696 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,602 SR
1,657 MMR
Yemoja
Yemoja
Platinum III
 
Yemoja
Platinum III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
MORNDOG
Janus
Gold I
Level 143
God Stats
9W - 8L
1,507 SR
Queue Stats
284W - 278L
1,663 MMR
Solo
Achilles
Achilles
Platinum V
Oskiipa
Achilles
Platinum V
Level 156
God Stats
5W - 3L
1,604 SR
Queue Stats
97W - 91L
1,706 MMR
Party 1
Da Ji
Da Ji
Gold I
SkinPacKorTroll
Da Ji
Gold I
Level 87
God Stats
1W - 1L
1,719 SR
Queue Stats
122W - 107L
1,698 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
krowbus
Hou Yi
Platinum IV
Level 157
God Stats
2W - 2L
1,681 SR
Queue Stats
175W - 152L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
1 / 0 / 10
9,515
595
4,092
11,600
10,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
MerdonStonehead
Zhong Kui
16
1 / 0 / 9
10,137
634
12,064
9,326
8,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Xbalanque
Nid0king
Xbalanque
17
5 / 1 / 8
11,189
699
10,849
10,371
4,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Tsoyushi
King Arthur
15
0 / 1 / 4
9,775
611
10,897
17,698
17,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thanatos
kirex67bu
Thanatos
17
17 / 1 / 4
11,838
740
19,245
17,060
8,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ao KuangBakasuraMercury

VS

Bans
HachimanSerqetMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 5 / 0
7,087
443
2,287
16,224
9,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
MORNDOG
Janus
12
1 / 7 / 0
7,602
475
4,379
12,911
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Oskiipa
Achilles
14
1 / 5 / 0
8,448
528
10,984
18,531
16,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 4 / 0
7,956
497
6,862
15,956
6,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
krowbus
Hou Yi
14
0 / 3 / 0
7,957
497
6,381
13,227
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
24
Kills
3
3
Deaths
24
35
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
0
0.2
W
Khepri
1
0
10
6
L
Janus
MORNDOG
Janus
1
7
0
0.14
W
Zhong Kui
MerdonStonehead
Zhong Kui
1
0
9
5.5
W
Xbalanque
Nid0king
Xbalanque
5
1
8
9
L
Achilles
Oskiipa
Achilles
1
5
0
0.2
L
0
4
0
0
W
King Arthur
Tsoyushi
King Arthur
0
1
4
2
W
Thanatos
kirex67bu
Thanatos
17
1
4
19
L
Hou Yi
krowbus
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,147
Damage
30,893
66,055
Taken
76,849
49,712
Mitigated
40,596
34,175
Healing
20,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,287
1,130
2,159
2,152
16,224
9,382
0
5,539
10,437
12,585
0
W
Khepri
4,092
414
0
2,574
11,600
10,321
192
2,254
9,338
22,843
0
L
Janus
MORNDOG
Janus
4,379
419
0
2,339
12,911
3,370
0
3,809
8,758
55,820
0
W
Zhong Kui
MerdonStonehead
Zhong Kui
12,064
1,713
0
5,865
9,326
8,971
1,845
2,944
6,124
81,201
0
W
Xbalanque
Nid0king
Xbalanque
10,849
6,682
0
6,661
10,371
4,568
3,621
1,713
8,658
0
109,390
L
Achilles
Oskiipa
Achilles
10,984
4,211
0
3,266
18,531
16,631
0
426
18,105
0
75,022
L
6,862
2,099
0
5,530
15,956
6,579
0
4,813
10,865
0
68,773
W
King Arthur
Tsoyushi
King Arthur
10,897
1,290
0
3,205
17,698
17,483
0
1,477
15,136
776
71,247
W
Thanatos
kirex67bu
Thanatos
19,245
7,537
0
15,870
17,060
8,369
0
2,543
14,242
0
88,232
L
Hou Yi
krowbus
Hou Yi
6,381
4,675
0
4,795
13,227
4,634
0
1,277
11,942
0
65,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,454
Gold Earned
39,050
546
Minions Killed
448
0
Camps Cleared
0
1,692,699
Distance Traveled
1,565,848
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,087
443
15
1
0
297,218
1
W
Khepri
9,515
595
20
1
0
326,334
5
L
Janus
7,602
475
88
6
0
311,070
5
W
Zhong Kui
10,137
634
154
10
0
327,604
1
W
Xbalanque
11,189
699
157
10
0
320,666
5
L
Achilles
8,448
528
98
6
0
310,287
0
L
Da Ji
7,956
497
123
8
0
345,191
0
W
King Arthur
9,775
611
113
7
0
321,087
5
W
Thanatos
11,838
740
102
6
0
397,008
2
L
Hou Yi
7,957
497
124
8
0
302,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role