Player Matchup

Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AyvaWendy
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,388 Elo+
Solo
Horus
Horus
BlindSqun
Horus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 107L
1,511 Elo+
Solo
Ullr
Ullr
KirstyNicole
Ullr
Level 46
God Stats
1W - 3L
1,225 SR
Queue Stats
89W - 107L
1,310 Elo+
Party 3
Khepri
Khepri
Worsey7645
Khepri
Level 113
God Stats
4W - 3L
1,475 SR
Queue Stats
493W - 468L
1,417 Elo+
Party 3
Team Averages
Level 78
1,440 SR
1,425 Elo+

VS

Team Averages
Level 104
1,303 SR
1,399 Elo+
Awilix
Awilix
Danakpop
Awilix
Level 138
God Stats
9W - 14L
1,319 SR
Queue Stats
563W - 577L
1,473 Elo+
Solo
Janus
Janus
Greydan
Janus
Level 122
God Stats
5W - 5L
1,371 SR
Queue Stats
195W - 205L
1,480 Elo+
Party 1
Ra
Ra
MageBleu 666
Ra
Level 89
God Stats
3W - 6L
1,161 SR
Queue Stats
360W - 419L
1,303 Elo+
Party 2
Danzaburou
Danzaburou
Vahlok396
Danzaburou
Level 65
God Stats
2W - 3L
1,165 SR
Queue Stats
243W - 272L
1,301 Elo+
Party 2
Hachiman
Hachiman
cryptofice
Hachiman
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 82L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 9 / 5
8,799
733
9,102
17,293
18,839
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
AyvaWendy
Medusa
10
2 / 4 / 2
7,359
613
3,195
7,638
3,189
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
BlindSqun
Horus
15
3 / 7 / 4
8,806
734
7,328
20,014
22,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
3 / 8 / 8
8,497
708
8,144
15,022
7,095
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
Worsey7645
Khepri
18
4 / 8 / 1
9,888
824
7,991
20,692
21,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Danakpop
Awilix
16
10 / 8 / 21
10,693
891
17,174
16,750
7,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Greydan
Janus
18
10 / 4 / 15
11,182
932
22,342
10,230
4,036
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 28
9,721
810
9,728
12,782
8,428
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
Vahlok396
Danzaburou
19
13 / 1 / 20
11,926
994
14,889
11,326
5,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
cryptofice
Hachiman
16
1 / 2 / 28
9,629
802
7,311
7,461
5,236
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
148
14
Kills
36
36
Deaths
17
20
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
9
5
0.5
L
Medusa
AyvaWendy
Medusa
2
4
2
0.75
L
Horus
BlindSqun
Horus
3
7
4
0.71
W
Awilix
Danakpop
Awilix
10
8
21
2.56
W
Janus
Greydan
Janus
10
4
15
4.38
L
3
8
8
0.88
W
2
2
28
8
W
Danzaburou
Vahlok396
Danzaburou
13
1
20
23
L
Khepri
Worsey7645
Khepri
4
8
1
0.56
W
Hachiman
cryptofice
Hachiman
1
2
28
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
71,444
80,659
Taken
58,549
73,501
Mitigated
31,140
11,355
Healing
23,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,102
2,331
169
916
17,293
18,839
0
4,906
12,035
495
15,913
L
Medusa
AyvaWendy
Medusa
3,195
1,258
209
810
7,638
3,189
0
3,779
3,671
0
5,174
L
Horus
BlindSqun
Horus
7,328
2,409
2,122
4,457
20,014
22,625
0
8,116
11,502
4,552
8,900
W
Awilix
Danakpop
Awilix
17,174
6,588
558
1,245
16,750
7,736
370
2,901
13,450
0
24,009
W
Janus
Greydan
Janus
22,342
1,409
1,132
498
10,230
4,036
877
2,122
5,848
41,042
0
L
8,144
4,903
0
626
15,022
7,095
779
7,388
7,410
0
18,663
W
9,728
944
3,756
5,483
12,782
8,428
1,463
2,019
10,214
21,652
0
W
Danzaburou
Vahlok396
Danzaburou
14,889
4,758
1,842
5,814
11,326
5,704
3,960
2,375
8,393
0
30,814
L
Khepri
Worsey7645
Khepri
7,991
726
170
1,876
20,692
21,753
195
7,063
12,951
23,280
0
W
Hachiman
cryptofice
Hachiman
7,311
3,602
1,166
1,979
7,461
5,236
1,509
1,486
5,529
0
16,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,349
Gold Earned
53,151
87
Minions Killed
119
0
Camps Cleared
0
790,067
Distance Traveled
1,097,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,799
733
20
2
0
177,509
0
L
Medusa
7,359
613
7
1
0
94,014
0
L
Horus
8,806
734
9
1
0
175,403
0
W
Awilix
10,693
891
8
1
0
201,702
0
W
Janus
11,182
932
51
4
0
234,245
0
L
Ullr
8,497
708
23
2
0
157,250
0
W
Ra
9,721
810
21
2
0
199,816
0
W
Danzaburou
11,926
994
22
2
0
240,903
0
L
Khepri
9,888
824
28
2
0
185,891
0
W
Hachiman
9,629
802
17
1
0
221,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role