Player Matchup

Bacchus
Bacchus
Bl3kb0j
Bacchus
Level 14
God Stats
1W - 1L
1,705 SR
Queue Stats
20W - 11L
1,408 Elo+
Party 1
Arachne
Arachne
Brajii2007
Arachne
Level 44
God Stats
9W - 4L
1,899 SR
Queue Stats
115W - 96L
1,437 Elo+
Party 1
Scylla
Scylla
Davilote4
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
King Arthur
King Arthur
Jar Jar 9090
King Arthur
Level 45
God Stats
6W - 2L
1,500 SR
Queue Stats
178W - 151L
1,505 Elo+
Party 1
Thor
Thor
adriangomezg10
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 30
1,621 SR
1,470 Elo+

VS

Team Averages
Level 78
1,658 SR
1,443 Elo+
King Arthur
King Arthur
Ah_Muzen_Cab_PAM
King Arthur
Level 142
God Stats
4W - 8L
1,564 SR
Queue Stats
424W - 419L
1,470 Elo+
Solo
Hou Yi
Hou Yi
II-_Vingador-_ll
Hou Yi
Level 109
God Stats
8W - 4L
1,741 SR
Queue Stats
95W - 101L
1,419 Elo+
Solo
Scylla
Scylla
TTVSCAR6811
Scylla
Level 65
God Stats
5W - 3L
1,793 SR
Queue Stats
282W - 249L
1,509 Elo+
Solo
Sobek
Sobek
dirtysocks77
Sobek
Level 49
God Stats
6W - 1L
1,856 SR
Queue Stats
35W - 27L
1,406 Elo+
Party 2
Ravana
Ravana
jhugs1
Ravana
Level 27
God Stats
3W - 1L
1,333 SR
Queue Stats
23W - 17L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bl3kb0j
Bacchus
11
0 / 3 / 1
6,307
394
3,846
12,233
13,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Brajii2007
Arachne
12
3 / 2 / 0
7,307
457
6,322
13,657
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Davilote4
Scylla
1
0 / 0 / 0
4,714
295
0
0
0
King Arthur
Jar Jar 9090
King Arthur
12
0 / 0 / 0
6,716
420
4,792
10,050
9,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

1
0 / 0 / 0
4,714
295
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ah_Muzen_Cab_PAM
King Arthur
13
0 / 0 / 0
7,703
481
4,750
9,021
8,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 0 / 1
8,839
552
9,210
8,853
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
14
1 / 2 / 1
8,542
534
3,200
7,271
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 1 / 3
8,415
526
4,109
14,101
12,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
jhugs1
Ravana
14
0 / 1 / 2
8,413
526
2,767
5,424
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
5
5
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ah_Muzen_Cab_PAM
King Arthur
0
0
0
0
L
Bacchus
Bl3kb0j
Bacchus
0
3
1
0.17
L
Arachne
Brajii2007
Arachne
3
2
0
1.5
L
Scylla
Davilote4
Scylla
0
0
0
0
W
4
0
1
4.5
L
King Arthur
Jar Jar 9090
King Arthur
0
0
0
0
W
Scylla
1
2
1
0.75
L
0
0
0
0
W
0
1
3
1.5
W
Ravana
jhugs1
Ravana
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,960
Damage
24,036
35,940
Taken
44,670
28,280
Mitigated
28,775
5,676
Healing
14,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ah_Muzen_Cab_PAM
King Arthur
4,750
826
0
985
9,021
8,340
360
0
9,021
741
46,977
L
Bacchus
Bl3kb0j
Bacchus
3,846
438
0
1,221
12,233
13,774
0
2,968
9,265
22,137
0
L
Arachne
Brajii2007
Arachne
6,322
5,633
0
3,507
13,657
5,249
0
4,044
9,613
0
39,795
L
Scylla
Davilote4
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
9,210
4,969
0
3,128
8,853
3,703
2,465
1,164
7,689
0
76,510
L
King Arthur
Jar Jar 9090
King Arthur
4,792
596
0
948
10,050
9,257
0
642
9,408
0
32,235
W
Scylla
3,200
355
0
1,204
7,271
2,210
407
56
7,215
69,188
0
L
0
0
0
0
0
0
0
0
0
0
0
W
4,109
446
1,471
5,910
14,101
12,529
202
2,773
11,328
31,551
0
W
Ravana
jhugs1
Ravana
2,767
773
0
1,759
5,424
1,993
1,622
0
5,424
0
64,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
41,912
148
Minions Killed
474
0
Camps Cleared
0
936,962
Distance Traveled
1,528,728
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,703
481
60
4
0
334,246
2
L
Bacchus
6,307
394
31
2
0
303,965
0
L
Arachne
7,307
457
77
5
0
338,971
0
L
Scylla
4,714
295
0
0
0
0
0
W
Hou Yi
8,839
552
129
8
0
277,464
1
L
King Arthur
6,716
420
40
3
0
265,557
0
W
Scylla
8,542
534
122
8
0
300,793
6
L
Thor
4,714
295
0
0
0
28,469
0
W
Sobek
8,415
526
61
4
0
309,915
2
W
Ravana
8,413
526
102
6
0
306,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role