Player Matchup

Fenrir
Fenrir
Dinorex550
Fenrir
Level 108
God Stats
16W - 15L
1,585 SR
Queue Stats
196W - 162L
1,438 Elo+
Solo
Kukulkan
Kukulkan
Novamas__
Kukulkan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 49L
1,543 Elo+
Solo
Ymir
Ymir
TheDutchChopper
Ymir
Level 153
God Stats
14W - 12L
1,532 SR
Queue Stats
92W - 106L
1,394 Elo+
Solo
Skadi
Skadi
UNKNOWNLOAF
Skadi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 80L
1,400 Elo+
Solo
Pele
Pele
waffledaddy_93
Pele
Level 106
God Stats
17W - 13L
1,463 SR
Queue Stats
58W - 57L
1,504 Elo+
Solo
Team Averages
Level 92
1,516 SR
1,456 Elo+

VS

Team Averages
Level 80
1,416 SR
1,437 Elo+
Hachiman
Hachiman
G07D3N_GH0ST77
Hachiman
Level 36
God Stats
0W - 2L
1,297 SR
Queue Stats
5W - 10L
1,313 Elo+
Solo
Loki
Loki
NESS_RJ97
Loki
Level 69
God Stats
20W - 26L
1,530 SR
Queue Stats
226W - 210L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
Wojtek_wreck
Zhong Kui
Level 104
God Stats
0W - 6L
1,134 SR
Queue Stats
122W - 134L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
jusDAFOX
Baron Samedi
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
514W - 516L
1,451 Elo+
Solo
Pele
Pele
vmbr3456
Pele
Level 115
God Stats
7W - 8L
1,617 SR
Queue Stats
147W - 140L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dinorex550
Fenrir
7
0 / 1 / 0
4,049
675
1,315
5,195
1,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kukulkan
Novamas__
Kukulkan
7
0 / 2 / 1
4,252
709
2,913
4,317
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
2 / 0 / 2
4,840
807
1,830
4,710
2,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
4 / 1 / 1
4,954
826
3,160
2,873
758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 0 / 0
4,709
785
2,751
4,644
1,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
7
1 / 3 / 0
3,878
646
2,149
4,352
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
7
1 / 3 / 2
4,059
677
3,341
5,913
1,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Wojtek_wreck
Zhong Kui
8
2 / 0 / 1
4,679
780
2,333
3,185
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
jusDAFOX
Baron Samedi
2
0 / 1 / 0
2,819
470
291
1,006
300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Pele
7
0 / 0 / 0
3,834
639
2,646
5,288
2,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
4
4
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dinorex550
Fenrir
0
1
0
0
L
Hachiman
1
3
0
0.33
L
Loki
1
3
2
0.67
W
Kukulkan
Novamas__
Kukulkan
0
2
1
0.25
W
2
0
2
3
W
4
1
1
4.5
L
Zhong Kui
Wojtek_wreck
Zhong Kui
2
0
1
2.5
L
Baron Samedi
jusDAFOX
Baron Samedi
0
1
0
0
L
Pele
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,969
Damage
10,760
21,739
Taken
19,744
8,866
Mitigated
8,238
6,131
Healing
6,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dinorex550
Fenrir
1,315
299
0
1,036
5,195
1,676
0
389
4,806
0
22,913
L
Hachiman
2,149
1,878
0
807
4,352
1,429
0
1,206
3,146
0
14,203
L
Loki
3,341
966
0
920
5,913
1,759
0
1,494
4,418
0
22,248
W
Kukulkan
Novamas__
Kukulkan
2,913
630
0
647
4,317
1,498
0
1,944
2,373
21,381
0
W
1,830
923
170
1,478
4,710
2,985
282
270
4,364
16,209
0
W
3,160
1,530
0
737
2,873
758
534
288
2,541
0
17,822
L
Zhong Kui
Wojtek_wreck
Zhong Kui
2,333
320
0
2,443
3,185
2,608
0
1,446
1,739
26,680
0
L
Baron Samedi
jusDAFOX
Baron Samedi
291
31
0
281
1,006
300
0
100
906
1,991
0
L
Pele
2,646
724
0
1,623
5,288
2,142
0
511
4,777
0
18,422
W
2,751
713
0
2,063
4,644
1,949
19
0
4,644
0
26,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,804
Gold Earned
19,269
194
Minions Killed
141
0
Camps Cleared
0
611,773
Distance Traveled
495,056
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,049
675
44
7
0
155,533
0
L
Hachiman
3,878
646
22
4
0
105,223
0
L
Loki
4,059
677
35
6
0
144,893
0
W
Kukulkan
4,252
709
38
6
0
122,859
0
W
Ymir
4,840
807
35
6
0
120,674
2
W
Skadi
4,954
826
28
5
0
79,263
0
L
Zhong Kui
4,679
780
50
8
0
102,782
0
L
Baron Samedi
2,819
470
2
0
0
24,033
0
L
Pele
3,834
639
32
5
0
118,125
2
W
Pele
4,709
785
49
8
0
133,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role