Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
IRonaldinhoz
Olorun
Level 159
God Stats
1W - 1L
1,273 SR
Queue Stats
155W - 137L
1,576 Elo+
Party 1
Apollo
Apollo
Lartize
Apollo
Level 228
God Stats
11W - 14L
1,422 SR
Queue Stats
1,608W - 1,390L
1,612 Elo+
Party 1
Tyr
Tyr
SiIentKiIIz
Tyr
Level 108
God Stats
3W - 0L
1,689 SR
Queue Stats
42W - 24L
1,637 Elo+
Party 1
Shiva
Shiva
SmokingOnZaZa
Shiva
Level 196
God Stats
8W - 2L
1,667 SR
Queue Stats
788W - 680L
1,642 Elo+
Party 1
Team Averages
Level 164
1,510 SR
1,594 Elo+

VS

Team Averages
Level 98
1,515 SR
1,508 Elo+
Nu Wa
Nu Wa
CoreyLocoPuffs
Nu Wa
Level 124
God Stats
0W - 1L
1,293 SR
Queue Stats
15W - 18L
1,424 Elo+
Solo
Shiva
Shiva
EICaCa5
Shiva
Level 25
God Stats
1W - 3L
1,544 SR
Queue Stats
36W - 40L
1,499 Elo+
Solo
Scylla
Scylla
GiggleTherapy
Scylla
Level 166
God Stats
2W - 3L
1,740 SR
Queue Stats
429W - 425L
1,529 Elo+
Solo
Olorun
Olorun
Nin498
Olorun
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 22L
1,589 Elo+
Solo
Athena
Athena
Zysmatex
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 0 / 3
6,563
1,313
5,501
5,175
2,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
10
0 / 1 / 3
5,428
1,086
1,815
5,270
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
Lartize
Apollo
10
1 / 2 / 2
5,955
1,191
2,825
6,633
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 0 / 3
6,092
1,218
3,874
4,910
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 4
5,864
1,173
4,112
6,591
4,698
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,709
942
2,506
2,067
853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
EICaCa5
Shiva
12
1 / 2 / 0
5,298
1,060
6,391
6,871
5,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 2 / 2
5,507
1,101
7,409
4,162
1,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Nin498
Olorun
11
1 / 0 / 1
5,270
1,054
5,322
4,450
1,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
Zysmatex
Athena
5
0 / 1 / 0
4,413
883
170
1,642
1,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
5
Kills
3
3
Deaths
5
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
0
3
3.5
L
0
0
1
0.5
L
Shiva
EICaCa5
Shiva
1
2
0
0.5
L
1
2
2
1
W
Olorun
0
1
3
1.5
W
Apollo
Lartize
Apollo
1
2
2
1
L
Olorun
Nin498
Olorun
1
0
1
1.5
W
2
0
3
3.5
W
0
0
4
2
L
Athena
Zysmatex
Athena
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,127
Damage
21,798
28,579
Taken
19,192
14,490
Mitigated
11,106
13,591
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,501
45
518
1,435
5,175
2,136
0
2,413
2,762
18,955
0
L
2,506
685
536
665
2,067
853
0
536
1,531
4,738
0
L
Shiva
EICaCa5
Shiva
6,391
138
0
410
6,871
5,808
0
2,250
4,234
595
9,837
L
7,409
411
679
229
4,162
1,363
0
1,275
2,887
14,500
0
W
Olorun
1,815
415
1,832
1,408
5,270
2,247
1,525
3,404
1,866
5,123
0
W
Apollo
Lartize
Apollo
2,825
1,805
1,422
1,545
6,633
2,587
779
4,299
2,334
0
10,829
L
Olorun
Nin498
Olorun
5,322
2,027
1,644
1,989
4,450
1,951
0
2,595
1,855
14,114
0
W
3,874
261
476
828
4,910
2,822
103
3,209
1,617
0
7,964
W
4,112
708
1,832
2,295
6,591
4,698
92
2,843
3,748
0
5,947
L
Athena
Zysmatex
Athena
170
85
17
12
1,642
1,131
0
591
1,051
170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
25,197
74
Minions Killed
56
0
Camps Cleared
0
650,772
Distance Traveled
413,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,563
1,313
30
6
0
140,240
0
L
Nu Wa
4,709
942
5
1
0
57,180
0
L
Shiva
5,298
1,060
7
1
0
102,347
0
L
Scylla
5,507
1,101
25
5
0
115,282
0
W
Olorun
5,428
1,086
5
1
0
114,130
0
W
Apollo
5,955
1,191
29
6
0
122,156
0
L
Olorun
5,270
1,054
19
4
0
116,905
0
W
Tyr
6,092
1,218
8
2
0
133,149
0
W
Shiva
5,864
1,173
2
0
0
141,097
0
L
Athena
4,413
883
0
0
0
22,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role