Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BinaryGOD
Ah Muzen Cab
Level 126
God Stats
8W - 2L
1,776 SR
Queue Stats
335W - 327L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
Computerwolf2
Baron Samedi
Level 126
God Stats
1W - 1L
1,510 SR
Queue Stats
62W - 51L
1,516 Elo+
Solo
Anubis
Anubis
Jaredfg2552
Anubis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 140L
1,572 Elo+
Solo
Cthulhu
Cthulhu
Jon Ganjales
Cthulhu
Level 142
God Stats
11W - 8L
1,567 SR
Queue Stats
371W - 369L
1,572 Elo+
Solo
Set
Set
xNitexBunnyx
Set
Level 147
God Stats
0W - 7L
1,226 SR
Queue Stats
1,389W - 1,383L
1,457 Elo+
Solo
Team Averages
Level 124
1,516 SR
1,517 Elo+

VS

Team Averages
Level 139
1,393 SR
1,517 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JRAWL
Sol
Level 121
God Stats
2W - 3L
1,285 SR
Queue Stats
179W - 177L
1,532 Elo+
Solo
Mulan
Mulan
StoicRez
Mulan
Level 159
God Stats
8W - 11L
1,418 SR
Queue Stats
448W - 453L
1,531 Elo+
Solo
Sobek
Sobek
xSlayerxo
Sobek
Level 144
God Stats
4W - 5L
1,263 SR
Queue Stats
273W - 281L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BinaryGOD
Ah Muzen Cab
16
3 / 6 / 8
8,879
683
13,320
14,530
8,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Computerwolf2
Baron Samedi
14
2 / 4 / 8
8,066
620
8,326
9,093
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
17
6 / 7 / 7
10,004
770
15,925
14,017
9,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jon Ganjales
Cthulhu
17
2 / 4 / 7
9,084
699
15,566
17,853
23,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 7
8,828
679
7,925
10,126
6,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
3 / 3 / 14
10,905
839
12,816
12,372
7,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
 
Kuzenbo
17
2 / 2 / 17
9,802
754
10,939
20,792
22,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
JRAWL
Sol
19
9 / 1 / 12
11,369
875
14,976
10,774
5,206
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
StoicRez
Mulan
18
7 / 2 / 16
10,855
835
18,144
17,559
18,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
xSlayerxo
Sobek
16
4 / 7 / 18
10,414
801
4,656
22,358
27,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
102
15
Kills
25
25
Deaths
15
37
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
14
3.33
W
Kuzenbo
 
Kuzenbo
2
2
17
5.25
L
Ah Muzen Cab
BinaryGOD
Ah Muzen Cab
3
6
8
1.17
L
Baron Samedi
Computerwolf2
Baron Samedi
2
4
8
1.5
W
Sol
JRAWL
Sol
9
1
12
15
L
Anubis
6
7
7
1.36
L
Cthulhu
Jon Ganjales
Cthulhu
2
4
7
1.38
W
Mulan
StoicRez
Mulan
7
2
16
7.5
L
2
4
7
1.38
W
Sobek
xSlayerxo
Sobek
4
7
18
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,062
Damage
61,531
65,619
Taken
83,855
51,815
Mitigated
81,080
17,088
Healing
27,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,816
1,012
2,924
3,158
12,372
7,098
817
5,091
7,014
40,586
0
W
Kuzenbo
 
Kuzenbo
10,939
3,048
295
7,505
20,792
22,939
609
9,637
10,099
16,262
0
L
Ah Muzen Cab
BinaryGOD
Ah Muzen Cab
13,320
1,663
788
1,382
14,530
8,198
0
9,464
4,387
0
23,906
L
Baron Samedi
Computerwolf2
Baron Samedi
8,326
381
1,521
2,187
9,093
4,663
0
6,897
1,832
14,309
0
W
Sol
JRAWL
Sol
14,976
2,965
943
3,155
10,774
5,206
5,185
5,226
4,933
36,203
0
L
Anubis
15,925
338
845
2,169
14,017
9,743
0
7,148
6,271
35,641
0
L
Cthulhu
Jon Ganjales
Cthulhu
15,566
250
1,850
5,218
17,853
23,002
0
11,714
5,494
31,883
1,313
W
Mulan
StoicRez
Mulan
18,144
896
2,518
3,093
17,559
18,712
860
8,122
8,691
1,004
27,868
L
7,925
2,816
0
1,128
10,126
6,209
0
7,055
2,737
0
16,123
W
Sobek
xSlayerxo
Sobek
4,656
378
590
3,592
22,358
27,125
150
9,235
12,316
12,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,861
Gold Earned
53,345
155
Minions Killed
175
0
Camps Cleared
0
997,001
Distance Traveled
1,211,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,905
839
65
5
0
235,743
0
W
Kuzenbo
9,802
754
12
1
0
291,520
0
L
Ah Muzen Cab
8,879
683
22
2
0
218,782
0
L
Baron Samedi
8,066
620
15
1
0
201,412
0
W
Sol
11,369
875
53
4
0
245,066
0
L
Anubis
10,004
770
52
4
0
177,628
0
L
Cthulhu
9,084
699
45
3
0
240,202
0
W
Mulan
10,855
835
29
2
0
247,729
0
L
Set
8,828
679
21
2
0
158,977
0
W
Sobek
10,414
801
16
1
0
191,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role