Player Matchup

Vamana
Vamana
Itz_xJon1x_
Vamana
Level 81
God Stats
45W - 18L
1,750 SR
Queue Stats
112W - 63L
1,590 Elo+
Solo
Skadi
Skadi
MegaLeonidas738
Skadi
Level 109
God Stats
6W - 10L
1,361 SR
Queue Stats
49W - 60L
1,474 Elo+
Solo
Fenrir
Fenrir
i_amadd
Fenrir
Level 168
God Stats
1W - 0L
1,593 SR
Queue Stats
58W - 62L
1,514 Elo+
Solo
Ix Chel
Ix Chel
jerjames28
Ix Chel
Level 125
God Stats
6W - 8L
1,497 SR
Queue Stats
127W - 117L
1,518 Elo+
Solo
Hun Batz
Hun Batz
will19035
Hun Batz
Level 173
God Stats
22W - 12L
1,609 SR
Queue Stats
1,093W - 1,117L
1,397 Elo+
Solo
Team Averages
Level 131
1,562 SR
1,499 Elo+

VS

Team Averages
Level 135
1,525 SR
1,497 Elo+
Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
FadedPhoenix892
Raijin
Level 146
God Stats
1W - 2L
1,597 SR
Queue Stats
125W - 132L
1,458 Elo+
Solo
Izanami
Izanami
Lord Oats
Izanami
Level 124
God Stats
1W - 2L
1,530 SR
Queue Stats
241W - 220L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 1 / 0
6,865
624
8,526
11,312
8,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 1
5,784
526
3,443
6,460
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
i_amadd
Fenrir
10
3 / 1 / 0
6,282
571
3,989
8,734
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
jerjames28
Ix Chel
12
1 / 0 / 3
6,958
633
5,660
7,146
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
will19035
Hun Batz
10
2 / 1 / 3
6,027
548
4,541
9,684
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 2
6,847
622
6,372
13,039
11,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
 
Bakasura
11
3 / 3 / 0
6,588
599
7,296
10,569
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
 
Yemoja
9
0 / 0 / 0
5,663
515
2,753
5,877
2,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 4 / 0
5,575
507
4,201
8,918
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Lord Oats
Izanami
10
0 / 2 / 0
5,682
517
4,679
7,684
2,379
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
3
3
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
2
0.5
L
Bakasura
 
Bakasura
3
3
0
1
L
Yemoja
 
Yemoja
0
0
0
0
L
0
4
0
0
W
Vamana
3
1
0
3
L
Izanami
Lord Oats
Izanami
0
2
0
0
W
2
0
1
2.5
W
Fenrir
i_amadd
Fenrir
3
1
0
3
W
Ix Chel
jerjames28
Ix Chel
1
0
3
2.5
W
Hun Batz
will19035
Hun Batz
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,159
Damage
25,301
43,336
Taken
46,087
21,994
Mitigated
23,009
14,328
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,372
530
0
6,010
13,039
11,235
0
49
11,939
0
58,368
L
Bakasura
 
Bakasura
7,296
4,247
0
1,468
10,569
3,829
0
1,070
9,241
0
37,782
L
Yemoja
 
Yemoja
2,753
513
3,568
2,281
5,877
2,536
6
0
5,877
14,477
0
L
4,201
511
0
1,940
8,918
3,030
0
4,204
4,410
31,605
0
W
Vamana
8,526
2,837
0
3,847
11,312
8,511
0
35
10,977
0
53,392
L
Izanami
Lord Oats
Izanami
4,679
2,559
0
1,217
7,684
2,379
309
0
7,684
0
52,581
W
3,443
386
0
945
6,460
2,042
0
1,199
5,217
0
43,471
W
Fenrir
i_amadd
Fenrir
3,989
1,902
0
3,633
8,734
5,495
0
961
7,360
0
18,675
W
Ix Chel
jerjames28
Ix Chel
5,660
392
309
2,131
7,146
2,567
0
3,605
3,144
56,533
0
W
Hun Batz
will19035
Hun Batz
4,541
752
0
3,463
9,684
3,379
0
914
8,316
0
39,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
30,355
354
Minions Killed
340
0
Camps Cleared
0
1,150,151
Distance Traveled
1,105,726
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,847
622
89
8
0
228,452
0
L
Bakasura
6,588
599
73
7
0
271,401
0
L
Yemoja
5,663
515
24
2
0
202,325
2
L
Raijin
5,575
507
59
5
0
198,242
3
W
Vamana
6,865
624
82
7
0
229,194
1
L
Izanami
5,682
517
95
9
0
205,306
0
W
Skadi
5,784
526
72
7
0
216,810
0
W
Fenrir
6,282
571
24
2
0
240,545
0
W
Ix Chel
6,958
633
108
10
0
215,664
0
W
Hun Batz
6,027
548
68
6
0
247,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role