Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Lucdry31
Mercury
Level 146
God Stats
33W - 30L
1,616 SR
Queue Stats
85W - 85L
1,532 Elo+
Solo
Hercules
Hercules
SpaceHomieNate
Hercules
Level 29
God Stats
9W - 14L
1,364 SR
Queue Stats
116W - 121L
1,492 Elo+
Solo
Neith
Neith
TheMaus21
Neith
Level 125
God Stats
3W - 0L
1,666 SR
Queue Stats
51W - 56L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
uNf0rg0tteN
Nu Wa
Level 157
God Stats
50W - 40L
1,605 SR
Queue Stats
167W - 178L
1,484 Elo+
Solo
Team Averages
Level 117
1,550 SR
1,487 Elo+

VS

Team Averages
Level 102
1,464 SR
1,541 Elo+
Anhur
Anhur
 
Anhur
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LokasDvinn
Merlin
Level 123
God Stats
3W - 3L
1,571 SR
Queue Stats
34W - 54L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
Zanyxi
Nu Wa
Level 89
God Stats
12W - 20L
1,301 SR
Queue Stats
129W - 140L
1,450 Elo+
Party 2
Thanatos
Thanatos
kuangwu
Thanatos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,697 Elo+
Solo
Baron Samedi
Baron Samedi
onefrankie100
Baron Samedi
Level 125
God Stats
5W - 3L
1,447 SR
Queue Stats
188W - 182L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 3 / 3
8,139
814
7,352
9,096
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Lucdry31
Mercury
15
4 / 0 / 6
8,332
833
6,159
5,808
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
13
0 / 2 / 6
7,234
723
5,672
11,920
10,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
TheMaus21
Neith
12
2 / 2 / 2
6,994
699
2,579
4,486
1,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 0 / 2
8,707
871
6,621
3,158
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 1 / 0
7,056
706
879
5,113
1,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
LokasDvinn
Merlin
13
0 / 4 / 2
6,776
678
3,516
7,030
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Zanyxi
Nu Wa
14
1 / 2 / 5
7,456
746
7,427
7,463
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
kuangwu
Thanatos
13
3 / 2 / 1
6,994
699
5,221
8,614
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
onefrankie100
Baron Samedi
14
3 / 2 / 2
7,306
731
10,306
9,513
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
11
Kills
7
7
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
3
1.5
L
Anhur
 
Anhur
0
1
0
0
L
Merlin
LokasDvinn
Merlin
0
4
2
0.25
W
Mercury
Lucdry31
Mercury
4
0
6
7
W
Hercules
0
2
6
1.5
W
Neith
TheMaus21
Neith
2
2
2
1.5
L
Nu Wa
Zanyxi
Nu Wa
1
2
5
1.75
L
Thanatos
kuangwu
Thanatos
3
2
1
1.75
L
Baron Samedi
onefrankie100
Baron Samedi
3
2
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,383
Damage
27,349
34,468
Taken
37,733
19,345
Mitigated
17,452
9,411
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,352
1,571
0
3,004
9,096
3,235
1,232
5,220
3,821
29,716
0
L
Anhur
 
Anhur
879
54
0
1,777
5,113
1,807
0
1,930
3,041
0
23,439
L
Merlin
LokasDvinn
Merlin
3,516
211
0
0
7,030
2,890
301
1,355
5,511
22,388
0
W
Mercury
Lucdry31
Mercury
6,159
2,688
0
720
5,808
2,567
767
2,470
3,338
0
27,003
W
Hercules
5,672
863
256
3,137
11,920
10,536
0
8,327
3,593
0
17,538
W
Neith
TheMaus21
Neith
2,579
1,038
0
1,250
4,486
1,805
265
3,544
942
0
10,636
L
Nu Wa
Zanyxi
Nu Wa
7,427
1,112
0
500
7,463
3,360
0
2,716
4,653
31,613
0
L
Thanatos
kuangwu
Thanatos
5,221
711
0
3,539
8,614
4,012
0
4,262
4,264
0
12,747
L
Baron Samedi
onefrankie100
Baron Samedi
10,306
673
913
2,556
9,513
5,383
0
3,225
6,184
23,278
0
W
6,621
1,784
31
1,013
3,158
1,202
561
1,772
1,386
37,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,406
Gold Earned
35,588
240
Minions Killed
202
0
Camps Cleared
0
996,687
Distance Traveled
961,335
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,139
814
56
6
0
197,497
0
L
Anhur
7,056
706
56
6
0
173,295
0
L
Merlin
6,776
678
38
4
0
164,086
0
W
Mercury
8,332
833
44
4
0
258,695
0
W
Hercules
7,234
723
34
3
0
222,469
0
W
Neith
6,994
699
16
2
0
109,476
0
L
Nu Wa
7,456
746
57
6
0
200,001
0
L
Thanatos
6,994
699
13
1
0
233,989
0
L
Baron Samedi
7,306
731
38
4
0
189,964
0
W
Nu Wa
8,707
871
90
9
0
208,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role